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Give Us Stuff We Want To Spend Money On!


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#1 Victor Morson

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Posted 14 November 2013 - 06:26 PM

  • Variant Slots - I would gladly pay to store more variants per chassis!
  • Lobby Hosting - My unit would gladly throw MC at hosting private games, for no cbill gain!
  • External Customization - Give us stuff to attach to our 'mechs! Decals! LEDs! More things beyond paint!
  • HUD Customization - Let us change our HUD colors! The HUD voice! The sound effects!
  • Pilot Customization - Let us choose new colors/clothing options for the 'mech pilot!
That's just a couple things off the top of my head! Feel free to post more, but come on - there's tons of stuff that's begging for us to purchase, but the only options we have are premium time, garage bays, and colors really. Maybe heroes.

Hell, there's a whole Solaris game type waiting to happen, in which you could allow people to bet MC on the outcome and skim a percentage for the house, which is win-win for PGI.

Let's see some more things we actually want given reasonable MC prices!

#2 CyborgDragon

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Posted 14 November 2013 - 06:29 PM

Voice packs for your pilot! When they eventually add voice responses that is :wub:

#3 Cyberiad

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Posted 15 November 2013 - 10:50 AM

I would rather see these items first before any cosmetic things that you listed:
- Destructible terrain, props and buildings. Mechwarrior 3 and Mechwarrior 4 both had these features. In Mechwarrior 3 LRMs would leave craters in the ground.
- AI controlled vehicles, aircraft and infantry. Previous games had this.

The problem is that PGI has no incentive to create any of these things since they can continue to make more money off of MC purchases (paint, paint schemes, mechbays and hero mechs) and 'Mech packs. Therefore from a business perspective it only makes sense for PGI to work on more paint schemes, more hero mechs, as well as more nerfs to cbill rewards to incentivise premium time and MC purchase.

Edited by SiliconLife, 15 November 2013 - 10:51 AM.


#4 Pwnocchio

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Posted 15 November 2013 - 10:55 AM

I want a 'Fire Truck' module.

You buy it, equip it, then a red fire-truck follows your laser boat around hosing you down the entire match to help your heat sink.

They are, of course, destroyable.

#5 Azakael

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Posted 15 November 2013 - 11:13 AM

I'd love to be able to pay MC for a different Bitchin' Betty voice. Especially if they could get famous celebrities to do some of them. Like Duncan Fisher.

#6 Lord Perversor

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Posted 15 November 2013 - 11:13 AM

View PostSiliconLife, on 15 November 2013 - 10:50 AM, said:

I would rather see these items first before any cosmetic things that you listed:
- Destructible terrain, props and buildings. Mechwarrior 3 and Mechwarrior 4 both had these features. In Mechwarrior 3 LRMs would leave craters in the ground.
- AI controlled vehicles, aircraft and infantry. Previous games had this.

The problem is that PGI has no incentive to create any of these things since they can continue to make more money off of MC purchases (paint, paint schemes, mechbays and hero mechs) and 'Mech packs. Therefore from a business perspective it only makes sense for PGI to work on more paint schemes, more hero mechs, as well as more nerfs to cbill rewards to incentivise premium time and MC purchase.


Yees lets put up destructive terrain, it's easy all they need it to stop bothering in develop clan mechs ( no one wants them, and developing new physics and specific new art assets for all maps ( so let's stop tunning mech hitboxes, maps and HSR)

And AI enemies sure it would awesome the feeling of a whole battle raging on ( hell the missiles flying across river city add to the mod) and would make any map never the same. All PGI need it put is code boys to develop and refine the AI into something useful instead waste their time in building the UI2.0 and the CW...

Look i would totally love see those options along many other added but right now, PGI focus seems to be the UI > CW > Dx 11 develop ( and they seem to lack the manpower right now to develop at quickly as we wish).

After that foundation it's done i will jump in the content wagon of moar awesome features but right now i think ppl should let PGI finish their current tasks at hand.

#7 Antasius

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Posted 15 November 2013 - 11:56 AM

I would love them to finish the task at hand - But they won't get any more money out of me without some (just a little) content.

Heck, I would have given them hundreds more if the incentive was there. But 'mechs on sale' isn't incentive, not to me anyway.

#8 Cyberiad

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Posted 15 November 2013 - 12:03 PM

I didn't say I want destructible terrain before UI 2.0 and CW. I was just saying that destructible terrain and AI would be much better than having cosmetic customization. Personally though I don't really care about DX11 even though I have a DX11 GPU. Directx 11 is an API and one that is not even specific to graphics. Directx is an amalgamation of graphical, input related (gamepads and joysticks) and sound related programming interfaces. Before there was directx there was and still is direct3d, you can still call direct3d functions in directx 11 and in state-of-the-art graphics applications, direct3d is still used since it is at a lower level of abstraction. Directx11 however, does add new higher level functions to the graphics api such as tesselation. However, cryengine already uses depth textures which completely negates any purpose tesselation would have.

#9 mouser42

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Posted 16 November 2013 - 04:01 PM

Chuck Norris bobble-head

#10 Durant Carlyle

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Posted 16 November 2013 - 08:19 PM

View PostAzakael, on 15 November 2013 - 11:13 AM, said:

I'd love to be able to pay MC for a different Bitchin' Betty voice. Especially if they could get famous celebrities to do some of them. Like Duncan Fisher.

They already paid what was likely a pretty penny for the original Bitchin' Betty from previous MechWarrior games. I doubt they will be having other voices.

View PostSiliconLife, on 15 November 2013 - 10:50 AM, said:

- AI controlled vehicles, aircraft and infantry. Previous games had this.

Previous games had a single-player campaign which required AI. This game doesn't. Maybe someday it will, but that's years down the road.

#11 FupDup

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Posted 16 November 2013 - 08:37 PM

Duncan Fischer hero Uziel, and it plays the sound "KAPOW!" every time you get a kill with it.

#12 NocturnalBeast

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Posted 17 November 2013 - 12:22 AM

Hell, let's please just get UI2.0 and CW done first.





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