SiliconLife, on 15 November 2013 - 10:50 AM, said:
I would rather see these items first before any cosmetic things that you listed:
- Destructible terrain, props and buildings. Mechwarrior 3 and Mechwarrior 4 both had these features. In Mechwarrior 3 LRMs would leave craters in the ground.
- AI controlled vehicles, aircraft and infantry. Previous games had this.
The problem is that PGI has no incentive to create any of these things since they can continue to make more money off of MC purchases (paint, paint schemes, mechbays and hero mechs) and 'Mech packs. Therefore from a business perspective it only makes sense for PGI to work on more paint schemes, more hero mechs, as well as more nerfs to cbill rewards to incentivise premium time and MC purchase.
Yees lets put up destructive terrain, it's easy all they need it to stop bothering in develop clan mechs ( no one wants them, and developing new physics and specific new art assets for all maps ( so let's stop tunning mech hitboxes, maps and HSR)
And AI enemies sure it would awesome the feeling of a whole battle raging on ( hell the missiles flying across river city add to the mod) and would make any map never the same. All PGI need it put is code boys to develop and refine the AI into something useful instead waste their time in building the UI2.0 and the CW...
Look i would totally love see those options along many other added but right now, PGI focus seems to be the UI > CW > Dx 11 develop ( and they seem to lack the manpower right now to develop at quickly as we wish).
After that foundation it's done i will jump in the content wagon of moar awesome features but right now i think ppl should let PGI finish their current tasks at hand.