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Which Clan Mechs Do You Think Will Be In The First Clan Founders Pack?


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#61 Serpent 6

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Posted 19 November 2013 - 09:41 PM

I never thought I would ever be spending ($120 Founders, $80 Phoenix + $30 Saber + $99 MC) this much on an online game that far from showing any real form of faction battles as promised. Seeing the trend of purchasing mechs; a clan pack just makes me laugh. So when all is said and done I might have about 1k in this.

#62 Thoman Coston

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Posted 20 November 2013 - 04:35 AM

Basing on the 4 invading clans, I am guessing they will pick 1 mech from each invading Clan.

Adder (CSJ)
Blacklanner (CJF)
Timberwolf (CW)
Executioner (CGB)

#63 Devillin

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Posted 20 November 2013 - 07:53 AM

View PostShade4x, on 18 November 2013 - 10:43 AM, said:

I'm wondering if they will ever put elementals in the game. Maybie do something like allow an elemental multiple lives and random drops, and count it as a 10 ton mech but have it unable to capture.


I always kind of thought the easiest thing to do is make them a 5 ton attachment to your mech that you can use once or twice per match. They'd have a range of 400 yards and always hit. They'd last 1 minute and cause a critical hit to the target every 15 seconds. The effect could only be removed (they are shooed off the target) if the target mech gets hit with either a flamer or a machine gun burst.

#64 3rdworld

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Posted 22 November 2013 - 06:14 AM

View PostTaigen, on 20 November 2013 - 04:35 AM, said:

Basing on the 4 invading clans, I am guessing they will pick 1 mech from each invading Clan.

Adder (CSJ)
Blacklanner (CJF)
Timberwolf (CW)
Executioner (CGB)


Blacklanner / drool.


It is 3052 unfortunately.

The Jade falcons were on the ball in 3052.

Light - Fire Falcon
Medium - Black Lanner
Heavy - Night Gyr
Assault - Turkina





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