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Upcoming Patch - Data Restructuring


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#101 Chronicblazed

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Posted 17 November 2013 - 11:07 AM

No worries. I have FIOS!

#102 Daekar

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Posted 17 November 2013 - 11:15 AM

View PostXtrekker, on 15 November 2013 - 03:15 PM, said:

Thanks for the heads up, Niko! My total bandwidth is limited by month and this would have been a bad surprise. At least now I can make arrangements to download it elsewhere.

From probably the only guy that plays MWO over 4G.

Nope, there's at least two of us! I play over a Verizon 4G install with a 10GB limit, so this is nice to know. Now I'll know to tether to my phone for this download, which we've managed to keep our unlimited data package on.

For those who are curious, my ping is usually 70-80, and never higher than 85.

#103 Geek Verve

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Posted 17 November 2013 - 12:03 PM

I never will understand all the vitriol people will spew forth about a game that is a) free to play, and ;) not mandatory for them to be playing in the first place.

It's like going for a swim and complaining about having to hold your breath periodically.

#104 Bront

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Posted 17 November 2013 - 01:34 PM

So they're making room for a new mech pattern?

#105 L Y N X

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Posted 17 November 2013 - 06:38 PM

View PostAppogee, on 17 November 2013 - 12:14 AM, said:

[/size]

I stated - accurately - that the need for this big patch was created by lots of new content. I didn't say or imply the new content was being delivered in this patch.

Would you prefer they deconsolidate the content at the same time they add new content? That would be a recipe for even bigger bugs than we'll probably already face due to the change of data architecture alone. It's better that they do the two separately.

If you're looking for opportunities to complain about lack of content, you don't need to misinterpret my posts to create them.

Dude,
I'm not complaining, I'm saying, flat out, you were wrong. "when a big patch is created by lots of new content." There is not a lot of new content, period. You are wrong to imply or state there is lots of new content. Say what you meant to say and/or correct it, but what you said originally was wrong as stated. Sorry if the sarcasm offended you.

Now I agree with your OPINION that a big patch is welcomed when it is created by lots of new content. But you have implied this patch is such, and that is wrong.

#106 Rashkae

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Posted 17 November 2013 - 06:46 PM

Hmmmmm Downloading the whole MWO game takes me a little under 3 minutes... 1.33GB will be under 2 minutes... So getting 24 hours premium time is good!

#107 Appogee

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Posted 17 November 2013 - 07:16 PM

View Post7ynx, on 17 November 2013 - 06:38 PM, said:

But you have implied this patch is such, and that is wrong.

You misinterpreted my post. I know there is not lots of new content coming this patch. I didn't say - or intend to imply - that there was lots of new content coming this patch. All I was saying - or at least, trying to say - is that the big patch is being created to allow for lots of new content coming in future. Sorry if this was not clear.

#108 Deathlike

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Posted 17 November 2013 - 07:23 PM

View PostAppogee, on 17 November 2013 - 07:16 PM, said:

You misinterpreted my post. I know there is not lots of new content coming this patch. I didn't say - or intend to imply - that there was lots of new content coming this patch. All I was saying - or at least, trying to say - is that the big patch is being created to allow for lots of new content coming in future. Sorry if this was not clear.


Technically, that's not what is happening.

They are doing this for 1 simple reason... trying not to hit on limitations.

However, it serves many other things, like people having to need to redownload Objects.pak every single time it gets corrupted. It consumes more bandwidth needlessly (not that it should be a problem, but it helps both sides indirectly), so changing it is a good thing™.

Edited by Deathlike, 17 November 2013 - 07:23 PM.


#109 Appogee

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Posted 17 November 2013 - 07:31 PM

View PostNiko Snow, on 15 November 2013 - 02:40 PM, said:

With all the new content coming in future patches, we needed a better way to package it all.


View PostDeathlike, on 17 November 2013 - 07:23 PM, said:

They are doing this for 1 simple reason... trying not to hit on limitations.


The limitations that would occur when they add new content in future patches, which would have taken them above the 2GB file size limitation..

#110 Roadbeer

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Posted 17 November 2013 - 07:42 PM

You two realize you're agreeing with each other? Right?

#111 Deathlike

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Posted 17 November 2013 - 07:45 PM

View PostRoadbeer, on 17 November 2013 - 07:42 PM, said:

You two realize you're agreeing with each other? Right?


More or less. I do think the comment earlier made against him was correct as he was unclear about it in the first place.

Otherwise, I'm just happy it's being done, due to how Object.pak gets corrupted at some insane rate.

Edited by Deathlike, 17 November 2013 - 07:45 PM.


#112 Rashkae

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Posted 17 November 2013 - 07:46 PM

View PostRoadbeer, on 17 November 2013 - 07:42 PM, said:

You two realize you're agreeing with each other? Right?


Ssssshhhhhhhh!!! Don't let them know! There's no better show than watching two people argue about their agreements! ;)

It's like watching 2 hamsters trying to race each other in their wheels!!

Edited by Rashkae, 17 November 2013 - 07:46 PM.


#113 Navy Sixes

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Posted 17 November 2013 - 08:56 PM

View PostTabrias07, on 15 November 2013 - 05:32 PM, said:

I'm surprised the free day of premtime isn't going out to all players to try and get some old ones to try it again.


I can hear it now:
"PGI is so desperate for log-ins they're giving away free premium time, begging people to come back! Yet another symptom of how utterly bankrupt the game is... The beginning of the end... the downward spiral..." Followed of course by a six-page post describing how ghost-heat, CBill nerf, 3pv, and whatever else they don't like about the game has caused it to fail. How they saw it coming. How everyone who said "don't let the door hit you in the *** on the way out!" should feel real stupid right about now. On and on, etc. etc.

Or they could just say "thanks," and log-in this weekend like everyone else.

Thanks, PGI, For both the considerate free premium time and your communication with the community.

#114 King Arthur IV

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Posted 17 November 2013 - 10:19 PM

i havent read every post but could someone give me a run down on how this patch helps us now and in the future?

jokes aside. im am truly curious what 2gb blah blah blah means because im not a tech head.

#115 Corvus Antaka

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Posted 17 November 2013 - 11:38 PM

View PostKing Arthur IV, on 17 November 2013 - 10:19 PM, said:

i havent read every post but could someone give me a run down on how this patch helps us now and in the future?

jokes aside. im am truly curious what 2gb blah blah blah means because im not a tech head.


1 day of free pemium time.

improvements to pak files of some kind

1.3 GB download to restructure that is causing some minor QQ amongst the bandwidth limited.

#116 Sir Roland MXIII

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Posted 17 November 2013 - 11:40 PM

View PostPOWR, on 17 November 2013 - 03:46 AM, said:

Oh, so now an online game, which relies on distributing all its content online, should suddenly be ashamed that they have to send slightly larger amounts of data to its clients? MWO is already a tiny game. I just yesterday decided to try and fix my problems with BF4 by downloading it again. That takes 3.5 hours! And is a 24gb download. I didn't get anything from DICE or EA, and I don't expect to ever ever do. Nor do I even expect to be told what size a patch is, because frankly, I don't care.
It's just something I want. If you live in a developing country, or somewhere God and profit ranks higher than service, where they still haven't figured out how to give you unlimited bandwidth, I suggest you start hating on your providers and politicians rather than game companies which base their strategies on delivering content through the Internet.


This misses the entire point I was making. BTW have you ever heard the saying about what happens when you assume? It explains why the first three letters match your attitude.

#117 B E E L Z E B U B

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Posted 18 November 2013 - 12:40 AM

patch is on tuesday or monday?

#118 Tolkien

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Posted 18 November 2013 - 02:15 AM

View PostKarma Police, on 18 November 2013 - 12:40 AM, said:

patch is on tuesday or monday?


Tuesdays are patch days unless it's a hotfix.

#119 Jackwaffen

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Posted 18 November 2013 - 03:08 AM

Once again, i came for help! Anytime i close my client, i have to re-patch the next time i want to play, and it takes me approximately 1hour30min with my connection. So if i want to play as soon as i want to, i gotta let the client open and my pc on...it's really boring! Does anyone could help me? (i wish to point out that i already try to re-install the game)

#120 Caswallon

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Posted 18 November 2013 - 04:37 AM

View PostFuzzyLog1c, on 16 November 2013 - 06:31 PM, said:


To clarify: to those players who accepted Russ' non-apology and continued to play the game, have a free day of premium time.

To clarify: Evidently there are those that apparently did not accept Russ's words still out on these forums looking for stuff to complain about

View PostTycho von Gagern, on 17 November 2013 - 08:56 PM, said:


I can hear it now:
"PGI is so desperate for log-ins they're giving away free premium time, begging people to come back! Yet another symptom of how utterly bankrupt the game is... The beginning of the end... the downward spiral..." Followed of course by a six-page post describing how ghost-heat, CBill nerf, 3pv, and whatever else they don't like about the game has caused it to fail. How they saw it coming. How everyone who said "don't let the door hit you in the *** on the way out!" should feel real stupid right about now. On and on, etc. etc.

Or they could just say "thanks," and log-in this weekend like everyone else.

Thanks, PGI, For both the considerate free premium time and your communication with the community.


You nailed it Tycho.

PGI thanks for the heads up. Thanks for the hard work. The game has a ways to go yet but this is a step in the right direction both in terms of the file system and player communication.





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