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Upcoming Patch - Data Restructuring


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#61 Bartholomew bartholomew

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Posted 16 November 2013 - 10:07 AM

Thanks for the heads up on this. A restructure sounds good at this point. And will probably help out here.

#62 Renegade Robot

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Posted 16 November 2013 - 10:19 AM

<3

#63 CrashieJ

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Posted 16 November 2013 - 10:59 AM

View PostNiko Snow, on 15 November 2013 - 02:40 PM, said:

Hello my fellow MechWarriors,

When preparing the next patch, we found that the Object.pak file was about to exceed the 2GB size limit on a tool we use.

With all the new content coming in future patches, we needed a better way to package it all.
To prevent this issue happening again we moved files from the Object.pak file to their own unique PAK file. This means users will see a big patch this week because we have to patch the Object.pak file and patch/add the new PAK files. As a result, the next patch will be approximately 1.3GB.

We are sorry for the trouble of the increased patch size this week; However, this should be a one-time thing.
For the inconvenience, on patch day: We will be issuing all players that have logged in after August 19th, 2013 with one (1) day of Premium Time.



I think looking at the Objects file,

merge "Default", "Characters" with "Purchasable" and then creating a "Purchasable Item .pak"
merge "Mechs" "Pilot" and "Effects" "Weapons" into a "mech.pak"
merge "Editor", and "Gamemodes" into an "Editor.pak"

if possible... or just get a new tool that allows for more than 2gigs worth of .pak file...

#64 MischiefSC

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Posted 16 November 2013 - 11:06 AM

This is awesome, thank you. The 1 day premium time is great - the communication of the what and why in addition to recognition of the inconvenience, no matter how small, is even better.

Thank you.

Edited by MischiefSC, 16 November 2013 - 11:06 AM.


#65 cam135

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Posted 16 November 2013 - 11:06 AM

This is awesome guys thanks for a big patch plus the bonus premium ;) time

#66 CrashieJ

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Posted 16 November 2013 - 11:12 AM

View PostNiko Snow, on 15 November 2013 - 02:40 PM, said:

Hello my fellow MechWarriors,

When preparing the next patch, we found that the Object.pak file was about to exceed the 2GB size limit on a tool we use.

With all the new content coming in future patches, we needed a better way to package it all.
To prevent this issue happening again we moved files from the Object.pak file to their own unique PAK file. This means users will see a big patch this week because we have to patch the Object.pak file and patch/add the new PAK files. As a result, the next patch will be approximately 1.3GB.

We are sorry for the trouble of the increased patch size this week; However, this should be a one-time thing.
For the inconvenience, on patch day: We will be issuing all players that have logged in after August 19th, 2013 with one (1) day of Premium Time.



wait, what .pak-ing program do you guys use?


CryPak
Zlib
QPed ||

... Winrar?

#67 Aluminumfoiled

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Posted 16 November 2013 - 12:15 PM

Thank you.

#68 Deathsani

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Posted 16 November 2013 - 12:41 PM

Thank you for your forewarning on patch sizes as well as the extra premium time. This is exactly the kind of action that will restore faith within the community and instill some good brand loyalty.

#69 Jackwaffen

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Posted 16 November 2013 - 02:58 PM

it's the now the 3rd time my client download and apply the patch today!
1h40min of download 3 times a day, the last time happens just now whereas i was playing for approximately an hour! is there a problem with my patch?? my patch is approximately 3400MB on the client...

Edited by Jackwaffen, 16 November 2013 - 03:01 PM.


#70 almostready

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Posted 16 November 2013 - 03:03 PM

Thanks! Communication is what wins wars. Nice heads up ! Looking forward to it. The game has gotten much better overall, though I am a longtime fan of the series. Keep up the great work !

#71 Damian Frost

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Posted 16 November 2013 - 03:27 PM

Thanks Niko for the information

#72 Werewolf486 ScorpS

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Posted 16 November 2013 - 03:44 PM

I for once support and endorse this kind of communication with the community! It was prior to the issue, thought out, and informative in a truthful way! Very nice!

#73 Volt Corsair

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Posted 16 November 2013 - 03:54 PM

Just curious, but how will this change effect my performance? I finally have my machine pushing 15 fps without modifying anything outside of the user.cfg, so I need to know if I'm going to potentially gain or lose frames.

#74 L Y N X

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Posted 16 November 2013 - 04:51 PM

View PostAppogee, on 15 November 2013 - 02:50 PM, said:

Thanks!

I don't mind at all when a big patch is created by lots of new content.

The day of Premium Time is icing on the cake.



I guess I missed the part about lots of new content in this patch, oh wait there is not a lot of new content now, they are just prepping in case one day there might be...

#75 MrEdweird

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Posted 16 November 2013 - 05:45 PM

Niko didn't say there would be many things in the patch, it's just a restructure of the filesystem. If you look at your Objects.pak as it is now, it's near 2GB anyways. At the very minimum we're getting the hitbox changes for the Awesome, Atlas, Orion and Spider.

Maybe they'll surprise us with something else, who knows.

#76 Augustus Martelus II

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Posted 16 November 2013 - 06:16 PM

Normally a big patch for me mean.... PATCHMAS!!!

#77 Wildstreak

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Posted 16 November 2013 - 06:21 PM

View PostDI3T3R, on 15 November 2013 - 02:53 PM, said:


Add that to a music-video of bikini-clad girls shaking their huge patches.

After reading Paul Inouye's Hitbox post about Mechs in Thongs, I so did not need this image seared into my HUD. ;)

Edited by Merchant, 16 November 2013 - 06:22 PM.


#78 FuzzyLog1c

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Posted 16 November 2013 - 06:31 PM

View PostNiko Snow, on 15 November 2013 - 03:03 PM, said:


To clarify: The Premium Time is only available for players who logged in to the game client over the past 3 months. Players who have been inactive since August 19th will not receive the one day of Premium Time.


To clarify: to those players who accepted Russ' non-apology and continued to play the game, have a free day of premium time.

#79 rageagainstthedyingofthelight

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Posted 16 November 2013 - 09:53 PM

If you're worried about the upgrade using all your data, run the update on another computer where data isn't an issue, then copy the directory to your main cpu via usb. I've done this while working off 4g connections.

#80 Karyudo ds

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Posted 16 November 2013 - 09:58 PM

Here's to hoping I wont have to randomly reinstall the entire game every other patch.

Edited by Karyudo ds, 16 November 2013 - 09:58 PM.






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