Upcoming Patch - Data Restructuring
#61
Posted 16 November 2013 - 10:07 AM
#62
Posted 16 November 2013 - 10:19 AM
#63
Posted 16 November 2013 - 10:59 AM
Niko Snow, on 15 November 2013 - 02:40 PM, said:
When preparing the next patch, we found that the Object.pak file was about to exceed the 2GB size limit on a tool we use.
With all the new content coming in future patches, we needed a better way to package it all.
To prevent this issue happening again we moved files from the Object.pak file to their own unique PAK file. This means users will see a big patch this week because we have to patch the Object.pak file and patch/add the new PAK files. As a result, the next patch will be approximately 1.3GB.
We are sorry for the trouble of the increased patch size this week; However, this should be a one-time thing.
For the inconvenience, on patch day: We will be issuing all players that have logged in after August 19th, 2013 with one (1) day of Premium Time.
I think looking at the Objects file,
merge "Default", "Characters" with "Purchasable" and then creating a "Purchasable Item .pak"
merge "Mechs" "Pilot" and "Effects" "Weapons" into a "mech.pak"
merge "Editor", and "Gamemodes" into an "Editor.pak"
if possible... or just get a new tool that allows for more than 2gigs worth of .pak file...
#64
Posted 16 November 2013 - 11:06 AM
Thank you.
Edited by MischiefSC, 16 November 2013 - 11:06 AM.
#65
Posted 16 November 2013 - 11:06 AM
#66
Posted 16 November 2013 - 11:12 AM
Niko Snow, on 15 November 2013 - 02:40 PM, said:
When preparing the next patch, we found that the Object.pak file was about to exceed the 2GB size limit on a tool we use.
With all the new content coming in future patches, we needed a better way to package it all.
To prevent this issue happening again we moved files from the Object.pak file to their own unique PAK file. This means users will see a big patch this week because we have to patch the Object.pak file and patch/add the new PAK files. As a result, the next patch will be approximately 1.3GB.
We are sorry for the trouble of the increased patch size this week; However, this should be a one-time thing.
For the inconvenience, on patch day: We will be issuing all players that have logged in after August 19th, 2013 with one (1) day of Premium Time.
wait, what .pak-ing program do you guys use?
CryPak
Zlib
QPed ||
... Winrar?
#67
Posted 16 November 2013 - 12:15 PM
#68
Posted 16 November 2013 - 12:41 PM
#69
Posted 16 November 2013 - 02:58 PM
1h40min of download 3 times a day, the last time happens just now whereas i was playing for approximately an hour! is there a problem with my patch?? my patch is approximately 3400MB on the client...
Edited by Jackwaffen, 16 November 2013 - 03:01 PM.
#70
Posted 16 November 2013 - 03:03 PM
#71
Posted 16 November 2013 - 03:27 PM
#72
Posted 16 November 2013 - 03:44 PM
#73
Posted 16 November 2013 - 03:54 PM
#74
Posted 16 November 2013 - 04:51 PM
Appogee, on 15 November 2013 - 02:50 PM, said:
I don't mind at all when a big patch is created by lots of new content.
The day of Premium Time is icing on the cake.
I guess I missed the part about lots of new content in this patch, oh wait there is not a lot of new content now, they are just prepping in case one day there might be...
#75
Posted 16 November 2013 - 05:45 PM
Maybe they'll surprise us with something else, who knows.
#76
Posted 16 November 2013 - 06:16 PM
#77
Posted 16 November 2013 - 06:21 PM
DI3T3R, on 15 November 2013 - 02:53 PM, said:
Add that to a music-video of bikini-clad girls shaking their huge patches.
After reading Paul Inouye's Hitbox post about Mechs in Thongs, I so did not need this image seared into my HUD.
Edited by Merchant, 16 November 2013 - 06:22 PM.
#78
Posted 16 November 2013 - 06:31 PM
Niko Snow, on 15 November 2013 - 03:03 PM, said:
To clarify: The Premium Time is only available for players who logged in to the game client over the past 3 months. Players who have been inactive since August 19th will not receive the one day of Premium Time.
To clarify: to those players who accepted Russ' non-apology and continued to play the game, have a free day of premium time.
#79
Posted 16 November 2013 - 09:53 PM
#80
Posted 16 November 2013 - 09:58 PM
Edited by Karyudo ds, 16 November 2013 - 09:58 PM.
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