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Spiders


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#61 LawDawg

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Posted 19 November 2013 - 02:46 PM

View PostFierostetz, on 19 November 2013 - 01:50 PM, said:


I think he meant the stats from when your expert hand guided the mighty spider to a dramatic victory. It's easy to talk about them, but snap a screenshot and post that, unaltered, if the spider is truly easymode. If it's as you describe, your KDR should be great.


This, This right here is what im talking about, They looooooooove to say how "OP" or "Easy mode" they are. Then show 1 round of them doing good. Do 100+ matches.........and see where you stand sir. K/D, W/L.....ect.

You will be under your other mechs till you get atleast 6-700 matches played in said mech.

Pilot skill takes part in it. But so does the MM. When im the only light on my side. My first though is "AWWWWWWW FAACK" Cause they probly have 2-4 and were going to butt heads. So I run, Scout and get back to group ASAP!

I Do good 1-3 rounds then get SMOKED 1-2 rounds. It will repeat itself over and over. Thats what "ELO" does, Keep you in the middle. Not to high....not to Low.

#62 Ngamok

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Posted 20 November 2013 - 07:40 AM

View PostMystere, on 16 November 2013 - 09:31 PM, said:


Does that do anything else other than dancing and getting stepped on?


Buy one and let me know.

#63 Amsro

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Posted 20 November 2013 - 08:56 AM

I see no difference in my survivability from before patch to after patch. :)

As well I can still kill spiders with ease.

#64 MeiSooHaityu

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Posted 20 November 2013 - 09:02 AM

I have posted this before, but hey, why not again...



Granted this is a coordinated drop, but still, for a team full of lights (11 Spiders and 1 Locust) they decimated the enemy team. I would have a hard time believing that SOME of this wasn't due to the wonky Spider hit detection (wether it be HSR or hitboxes (or both)).

I think it is a stretch to call the Spider "easy mode", but I do think it has an advantage over the other lights when it comes to survivability.

#65 Clit Beastwood

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Posted 20 November 2013 - 09:03 AM

View PostAmsro, on 20 November 2013 - 08:56 AM, said:

I see no difference in my survivability from before patch to after patch. :)

As well I can still kill spiders with ease.


The one thing I've noticed is the number of "matrixy" shot dodges has dropped. I can't just skip backwards to avoid fire, it seems to be easier to hit the outside edges of my mech. After a couple thousand drops in my 5d I know where the edges are, and they seem to have moved. I have to pull slightly deeper into cover when an enemy returns fire. Nothing huge, but ever so slightly noticeable.

View PostMeiSooHaityu, on 20 November 2013 - 09:02 AM, said:

I have posted this before, but hey, why not again...



Granted this is a coordinated drop, but still, for a team full of lights (11 Spiders and 1 Locust) they decimated the enemy team. I would have a hard time believing that SOME of this wasn't due to the wonky Spider hit detection (wether it be HSR or hitboxes (or both)).

I think it is a stretch to call the Spider "easy mode", but I do think it has an advantage over the other lights when it comes to survivability.


A spider is a ninja, quick, stealthy, and lightly armed.

#66 NRP

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Posted 20 November 2013 - 09:07 AM

I've only run a few drops since the patch, but Spiders don't seem any easier to kill than before. They can still hang around under intense fire far longer than any of the other light mechs.

#67 Rizzelbizzeg

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Posted 20 November 2013 - 09:21 AM

View PostNRP, on 20 November 2013 - 09:07 AM, said:

I've only run a few drops since the patch, but Spiders don't seem any easier to kill than before. They can still hang around under intense fire far longer than any of the other light mechs.


...doing piddly damage with few weapons.

#68 Ngamok

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Posted 20 November 2013 - 10:31 AM

View PostRizzelbizzeg, on 20 November 2013 - 09:21 AM, said:


...doing piddly damage with few weapons.


If you can't kill something doing piddly damage, suddenly that piddly damage turns into lots of damage.

#69 Rizzelbizzeg

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Posted 20 November 2013 - 10:43 AM

View PostNgamok, on 20 November 2013 - 10:31 AM, said:


If you can't kill something doing piddly damage, suddenly that piddly damage turns into lots of damage.


Not so much suddenly as slowly

#70 Clit Beastwood

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Posted 20 November 2013 - 11:02 AM

View PostMeiSooHaityu, on 20 November 2013 - 09:02 AM, said:

I have posted this before, but hey, why not again... Granted this is a coordinated drop, but still, for a team full of lights (11 Spiders and 1 Locust) they decimated the enemy team. I would have a hard time believing that SOME of this wasn't due to the wonky Spider hit detection (wether it be HSR or hitboxes (or both)). I think it is a stretch to call the Spider "easy mode", but I do think it has an advantage over the other lights when it comes to survivability.


That looks so fun, I wish I could get my buddies to do it :|

make it all erll 5v's with advanced zoom. woooooo!

View PostNgamok, on 20 November 2013 - 10:31 AM, said:


If you can't kill something doing piddly damage, suddenly that piddly damage turns into lots of damage.


Here's a video to describe what happens to your armor if you ignore the piddly damage!

Your armor starts....

Please confirm if this is as funny as I thought it was.

Edited by Fierostetz, 20 November 2013 - 11:07 AM.






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