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State Of Mwo


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#401 MadcatX

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Posted 18 November 2013 - 04:22 PM

The next person to either start a thread or hops into an existing one saying they've been away and want to know what's new... I'm highly tempted to just blurt "Check out the new community warfare and UI 2.0."!!!

Although yea, that would be cruel. I look forward to the day (that day will come.... no idea when, but it will come!) where saying that will actually be truthful.

#402 Ingvay

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Posted 18 November 2013 - 04:39 PM

View PostHomeless Bill, on 18 November 2013 - 03:22 PM, said:

It's really just a question of whether or not they can hit a ******* deadline. As a software developer, I understand how painful things can be. On the other hand the two big-ticket features that we're all waiting for are 400%+ over the allotted time budget. It's like the DMV is making a video game.



This is pretty much where I'm coming from...I like the game, I want it to succeed, but right now, as in...tomorrow we should be seeing UI 2.0 (Bryan said at the Launch Party on Sept 26th - 4 to 6 weeks until you have UI 2.0 in the game). If it doesn't drop in December, then we will know that NO estimated deadline in this game means anything...Ever. After the launch event and talking to Paul, Bryan and some of the folks from IGP, I decided to give them the benefit of the doubt and see if they could meet the next couple of deadlines for UI 2.0, DX11 and Phase 1 of CW. Right now...things are looking pretty shaky to say the least.

I'm not a White Knight or a hater/QQer... I really love the MechWarrior franchise, I just want the content they promised us that is already waaaaay overdue. Like I've said before, I want this game to succeed for so many reasons.

Edited by Ingvay, 18 November 2013 - 04:51 PM.


#403 Alex Wolfe

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Posted 18 November 2013 - 04:40 PM

View PostTolkien, on 18 November 2013 - 04:19 PM, said:

This has been wrong for six months but there's been no effort to correct it, and like the game and the promises of "soon" and the claims on there are a lot of sizzle, but no steak.

It's a small thing, but there's also no peep about the Locust nor Phoenixes in the official "mechs" section.
https://mwomercs.com/game/battlemechs

#404 GalaxyBluestar

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Posted 18 November 2013 - 04:52 PM

View PostIngvay, on 18 November 2013 - 04:39 PM, said:



This is pretty much where I'm coming from...I like the game, I want it to succeed, but right now, as in...tomorrow we should be seeing UI 2.0 (Bryan said at the Launch Party on Sept 26th - 4 to 6 weeks until you have UI 2.0 in the game). If it doesn't drop in December, then we will know that NO estimated deadline in this game means anything...Ever. After the launch event and talking to Paul, Bryan and some of the folks from IGP, I decided to give them the benefit of the doubt and see if they could meet the next couple of deadlines for UI 2.0, DX11 and Phase 1 of CW. Right now...things are looking pretty shaky to say the least.

I'm not a White Knight or a hater/QQer... I really love the MechWarrior franchise, I just want the content they promised us that is already waaaaay overdue. Like I've said before, I want this game to succeed for so many reasons.


this

#405 Odins Fist

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Posted 18 November 2013 - 04:52 PM

I think the Pheonix package has helped keep some interest in MWO for a section of the player base, but it amounted to not much more than crumbs brushed off of the table to keep the mice around. They will have to release something to bolster interest by the player base, and I don't think another Pheonix type package will do it, I think it will just be called out as another attempt to keep players around, UNLESS it has something like Clan Mechs or something similar..

More and more of my friends are spending less and less time on MWO, myself included, and the things i'm hearing from friends over and over is, "Dead By December".. I don't think this will be the case, but a lot of people I know are saying if a miracle doesn't happen by December, then they will just consider MWO an after-thought, something to look in on once in a while, but their wallets will essentially be closed, and I can understand that sentiment completely. As for myself, I will reserve my judgement for a couple of more months, and I haven't spent much on MWO for a long time now and I won't until I see things happen, I skipped the Pheonix pack because I saw the release date of the Mechs for what it was, crumbs from the table. If you look at when MWO was officially considered a launch, and then when the Pheonix pack was actually released, it was pretty clear what was going on. My good friend said "Yep, just stringing us along, it was just enough to get me to buy it".. Now he plays maybe once a week.

So is MWO too little too late..?? Has the window of opportunity closed for a lot of players??

Only time will tell.

I hope MWO succeeds, and I hope I have the patience to wait that long.

#406 Roadbeer

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Posted 18 November 2013 - 04:55 PM

Hey guys, just came to collect the rage and tears.

What did I miss?

#407 Tolkien

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Posted 18 November 2013 - 05:00 PM

View PostRoadbeer, on 18 November 2013 - 04:55 PM, said:

Hey guys, just came to collect the rage and tears.

What did I miss?


I don't know what to tell you - there actually hasn't been much rage or tears around here and I think that is a little scary. It's almost as though we're just going through the motions but no one is really into it.

If you look at the forums of the massively successful Blizzard games you'll see roiling waves of bile and vitriol, but the thing you won't see there is apathy.

Apathy gives me more reason to be worried about the future than either rage or tears.

Edit> Hang on, I might be able to get some of one or the other out of Ingvay....

View PostIngvay, on 18 November 2013 - 04:39 PM, said:



This is pretty much where I'm coming from...I like the game, I want it to succeed, but right now, as in...tomorrow we should be seeing UI 2.0 (Bryan said at the Launch Party on Sept 26th - 4 to 6 weeks until you have UI 2.0 in the game). If it doesn't drop in December, then we will know that NO estimated deadline in this game means anything...Ever. After the launch event and talking to Paul, Bryan and some of the folks from IGP, I decided to give them the benefit of the doubt and see if they could meet the next couple of deadlines for UI 2.0, DX11 and Phase 1 of CW. Right now...things are looking pretty shaky to say the least.

I'm not a White Knight or a hater/QQer... I really love the MechWarrior franchise, I just want the content they promised us that is already waaaaay overdue. Like I've said before, I want this game to succeed for so many reasons.


Uhm, Ingvay the launch party was 7.5 weeks ago ;) They already missed that time frame.

Edited by Tolkien, 18 November 2013 - 05:03 PM.


#408 GalaxyBluestar

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Posted 18 November 2013 - 05:01 PM

View PostRoadbeer, on 18 November 2013 - 04:55 PM, said:

Hey guys, just came to collect the rage and tears.

What did I miss?


doubters, haters, speculations, determination, rightousness, depression...

a cacophony of emotions to carve the greatest edible sculpture ktown could ever feast it's eyes and stomachs on

or what we'd like to refer to as the usual.

Edited by GalaxyBluestar, 18 November 2013 - 05:01 PM.


#409 Homeless Bill

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Posted 18 November 2013 - 05:04 PM

View PostIngvay, on 18 November 2013 - 04:39 PM, said:

This is pretty much where I'm coming from...I like the game, I want it to succeed, but right now, as in...tomorrow we should be seeing UI 2.0 (Bryan said at the Launch Party on Sept 26th - 4 to 6 weeks until you have UI 2.0 in the game). If it doesn't drop in December, then we will know that NO estimated deadline in this game means anything...Ever. After the launch event and talking to Paul, Bryan and some of the folks from IGP, I decided to give them the benefit of the doubt and see if they could meet the next couple of deadlines for UI 2.0, DX11 and Phase 1 of CW. Right now...things are looking pretty shaky to say the least.

I'm not a White Knight or a hater/QQer... I really love the MechWarrior franchise, I just want the content they promised us that it already waaaaay overdue. Like I've said before, I want this game to succeed for so many reasons.

Basically. I mean I've stuck with them for over a year now, but Jesus it gets hard to have any hope whatsoever. They keep giving us deadlines that are "a couple months" out, missing those self-imposed targets, and then offering another "couple months" estimate. First it was January/February, then it was March, then it was early summer, then late summer, then by launch, and now a couple months after launch (and we're missing that, too).

I mean, we saw the test build at least, but it wasn't even close to stable from the little time I had with it. My guess is January or February at the earliest, and that's just soul-crushing considering it's just a ******* UI. Community Warfare is all I really care about, and I'm not sure we'll ever get that magical piece of vaporware.

Their failure to do virtually anything in a timely fashion has depleted my trust. I rarely visit the forums anymore, I don't play as much, I don't hope for as much, and I'm just biding my time until they make me care again.

Whatever. All I can do is hope it has enough players to sustain it and that they eventually hit a deadline. It's a race against Star Citizen, and I hope for PGI's sake they can pull it off.

#410 Riptor

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Posted 18 November 2013 - 05:05 PM

View Postssm, on 18 November 2013 - 04:53 AM, said:

That's one of the things that bug me - If Star Citizen won't be F2P of any kind, how it's gonna sustain itself without publisher providing cashflow needed to pay for servers, support and staff?

Not to mention that private, moddable servers would divide playerbase and kill one of the main selling points of this game - alive, persistent universe.


The same way Guild wars 2 and the secret world still sutain themselves.

Expansions and ingame shop and ofcourse the initial payment to actualy buy the game.

Private servers will also not be run on company hardware so they actually just have to take care of their one "official" persistant world.

The game will also be sold at full retail price. Basicly they give you a single player, a multy player, and a mmo in one. If they are actualy capable of delivering all that tends to be seen.

I for one dont really care for the single player that much but then again i do like the X series of games... kept for x rebirth... fragging console port wanna be piece of bugs...

#411 Roadbeer

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Posted 18 November 2013 - 05:05 PM

View PostTolkien, on 18 November 2013 - 05:00 PM, said:


Apathy gives me more reason to be worried about the future than either rage or tears.


I wouldn't call it apathy. I think it's TRULY nothing to talk about. Since we're in the lulls between content releases.

Wait until tomorrow, some change will be made that will cause people to loose their **** no matter how insignificant.

Really, there are only a handful of things to complain about, and the same 7 topics are just getting argued to death. How many different ways can you make your for/against arguments on MM/Elo/AC/etc.

On the whole, I think it's a good sign that there is so little to have a bitchfest about, and after back to back patch weeks, we need to re-adjust to the semi-monthly mid-patch lulls.

#412 Odins Fist

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Posted 18 November 2013 - 05:05 PM

View PostHomeless Bill, on 18 November 2013 - 05:04 PM, said:

Basically. I mean I've stuck with them for over a year now, but it gets hard to have any hope whatsoever. They keep giving us deadlines that are "a couple months" out, missing those self-imposed targets, and then offering another "couple months" estimate.


YUP...

#413 spectralthundr

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Posted 18 November 2013 - 05:14 PM

View PostTolkien, on 18 November 2013 - 04:19 PM, said:



Yes, I know the timeline has been frozen since before summer when it became obvious the invasion was already terminally delayed, but to me the state of MWO is perfectly encapsulated in their own misrepresentations on the flashy opening screen that a new player might read before diving in. This has been wrong for six months but there's been no effort to correct it, and like the game and the promises of "soon" and the claims on there are a lot of sizzle, but no steak.


Yet you feel the need to remind people of a frozen timeline over and over again with the same impatient adhoms and cute little graphics about how terrible PGI is, or how many white knights there are because some people have a bit more patience than you do.

#414 Tolkien

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Posted 18 November 2013 - 05:16 PM

View Postspectralthundr, on 18 November 2013 - 05:14 PM, said:


Yet you feel the need to remind people of a frozen timeline over and over again with the same impatient adhoms and cute little graphics about how terrible PGI is, or how many white knights there are because some people have a bit more patience than you do.


Please indicate where I state anything about white knights, or their numbers.

#415 Gozer

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Posted 18 November 2013 - 05:19 PM

At this point if you're "Meh" I suggest leaving until January. Then come back and see if anything has really changed, if it hasn't quit.

#416 Roadbeer

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Posted 18 November 2013 - 05:19 PM

View Postspectralthundr, on 18 November 2013 - 05:14 PM, said:


Yet you feel the need to remind people of a frozen timeline over and over again with the same impatient adhoms and cute little graphics about how terrible PGI is, or how many white knights there are because some people have a bit more patience than you do.


Nah, Tolkien's alright. You can have a reasonable conversation with him and agree to disagree. He's not one of those who needs to go out for a new keyboard every time PGI moves the goal-post.

Hey, I just realized that Razer and Logitech should probably send PGI a nice Christmas card.

#417 Tooooonpie

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Posted 18 November 2013 - 05:38 PM

I have a stupid question - If the main problem with the glacial updating speed from PGI is that they are a small team, why don't they increase the team size?

Looking at the price of mechs, and the amount earnt from the Phoenix packages and such, it seems as though they really should be able to afford a few extra hands at this point.... no?

#418 Riptor

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Posted 18 November 2013 - 05:38 PM

View PostStygian Steel, on 18 November 2013 - 03:25 PM, said:

naw i still play battlefield 1943 for the xbox and its been the same 3 conquest maps some weapons loadouts for 6-7 years now, its still fun as hell same with this game. that being said i don;t play nearly as much as i used to but thats mainly because of my living situation and lack of funds to buy new stuff in the game



Really? Really?

Battlefield 1943?

well on the other hand they should have the same if not slightly higher player numbers then mwo

#419 Sharp Spikes

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Posted 18 November 2013 - 05:40 PM

View PostRoadbeer, on 18 November 2013 - 04:55 PM, said:

Hey guys, just came to collect the rage and tears.

What did I miss?

Read you own posts about "Fire selected weapons group" being removed. You could supply rage and tears to yourself this way.

#420 Ridersofdoom

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Posted 18 November 2013 - 05:41 PM

cya guys im going to Croatia and this is not for white Knights.




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