Jump to content

State Of Mwo


587 replies to this topic

#461 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 19 November 2013 - 01:21 AM

View PostDrunk Canuck, on 18 November 2013 - 08:00 PM, said:

This game has survived on new Mech content for too long. We are supposed to be getting another map, will it be tomorrow or will it be in December? Who knows, PGI has really withdrawn their communication with the fanbase about what their timelines are like because they know people are going to rip them a new butt hole if they set a date and fail to meet it. Sorry PGI but the reality is that you need to get your act together and get content out lest you lose your dedicated player base by the end of the year. If you don't offer something new by Christmas time, a lot of players I am sure will be gone. It's bad enough now, the only thing getting the hardcore players to keep playing is their interested in competition matches against other clans but right now a lot of those seasons are winding down, I doubt even the organizers want to get new tournaments organized if the interest is falling off.

And well, there won't be any new Mech content until at least February. The majority of the player base bought the Phoenix Project, and now they have nothing NEW to try out in the next few months because PGI is just rehashing old Mech's with hero variants and releasing the Phoenix Project Mech's. Sure, we get the Griffin and Wolverine in a month, but that's nothing special.

As a player, I want something new that isn't Mech's. I want new weapons and more combat modes first and foremost, those will more then likely keep my interest for a while longer as it would present new ways to build and play the game. But PGI doesn't want to put in new weapons despite the fact that there is a growing demand for something other then the cheese dual PPC + AC20 or Gauss Builds most Assault Mech's are running and the cheese death star Medium Laser builds Lights and Mediums are running, or the consistently lame LRM boats.

Oh, and the Star Citizen dog fighting module is slated to be out in December, isn't it sad that a game just starting pre-alpha testing is getting more hype then a game that is now "live" but has as many bugs as games still in beta and alpha testing? MWO fans the world over gave a collective "meh" when the game went live because we all know this game is incomplete. It has no polish, there are still massive environment issues, there is no balance still and the games players play with as much cheese as the mindless dregs who play Call of Duty. Take a lesson from Chris Roberts and do what you have promised and get the content out. I have no intention of spending money until we see UI 2.0 and Community Warfare in full swing, how come with a year to develop it, the stuff isn't done?


This right here is spot on. New weapons and game modes would breath so much life in this, weapons small and big to fill the gap. I'm rather extremely bored with what we have now. It's hard to keep myself playing more than a few matches anymore, the maps for me just arent very fun at all.

I will say once in a while will get a team and enemy team that at least helps out by stop capping if they know we have no way of even trying to defend base, so they will get off so will ours and duke it out and say gg, but those are very far few.

I think people are just bored of what we have not enough news on the state of other game modes, weapons, other mechs that are new and not some stupid hero mech. Thats all you see on the front page is hero mech announcements. I will never buy these they are over priced and rarely give you much of an edge.

#462 1Sascha

    Member

  • PipPipPipPipPipPip
  • 401 posts
  • LocationMunich, Germany

Posted 19 November 2013 - 01:23 AM

Quote

It needs some new content, they add stuff slowly but they really need to step it up or add a new gametype to mix it up.


Let me rephrase that:

The game doesn't need more Mechs - the game needs to fundamentally change. The way it is now, it's the same old same old "spawn, fight, die/win, reapeat"-routine. This gets boring pretty quickly.

It also doesn't encourage the formation of an in-game community, since you'll always spawn with a group of random players and once you despawn, you might never see any of them again for the whole day.

What I want in this game is some form of "deeper meaning" to the battles. Make the fights more meaningful by implementing good/bad consequences to one's actions. And no, I'm not talking about silly XP or C-Bills. Give me a Mech-game where I am a small wheel in a bigger machine.. a machine that is fighting for control of a planet/system. Introduce ressource-management/production/supply lines/etc. Have this game take place in a persistent arena-style environment.

Sadly, I don't see how any of this is going to work with the current gameplay-system and with an engine that's based on a first-person-shooter. Plus: What I've heard/read about CW so far doesn't seem to indicate that PGI are planning to change the current "spawn with 23 people"-system.

S.

Edited by 1Sascha, 20 November 2013 - 05:08 AM.


#463 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 19 November 2013 - 01:25 AM

View PostDarth Bane001, on 19 November 2013 - 01:21 AM, said:


This right here is spot on. New weapons and game modes would breath so much life in this, weapons small and big to fill the gap. I'm rather extremely bored with what we have now. It's hard to keep myself playing more than a few matches anymore, the maps for me just arent very fun at all.

I will say once in a while will get a team and enemy team that at least helps out by stop capping if they know we have no way of even trying to defend base, so they will get off so will ours and duke it out and say gg, but those are very far few.

I think people are just bored of what we have not enough news on the state of other game modes, weapons, other mechs that are new and not some stupid hero mech. Thats all you see on the front page is hero mech announcements. I will never buy these they are over priced and rarely give you much of an edge.

You are in luck Mechwarrior!

The next grab deal to roll will be the Clan Mech package!

For the small sum of $200 you will receive the Timberwolf Shadowcat Nova and insert w/e marketing says here !


eta 2015

#464 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 19 November 2013 - 01:29 AM

View PostTexas Merc, on 19 November 2013 - 01:25 AM, said:

You are in luck Mechwarrior!

The next grab deal to roll will be the Clan Mech package!

For the small sum of $200 you will receive the Timberwolf Shadowcat Nova and insert w/e marketing says here !


eta 2015 2014

FTFY

#465 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 19 November 2013 - 01:39 AM

Pretty much this game is as stale as the cod series. I stopped playing after the 3rd modern warfare game was released, just no point.

If the devs give a hoot about their game then they will start taking us seriously and make changes happen asap, no more false promises just to get us to shut up for a while. Either they want the game to succeed and flourish and be something other devs envy or it will sink and no one will even hardly remember this game. Will simply disappear and all of their hard work was for nothing.

Edited by Darth Bane001, 19 November 2013 - 01:41 AM.


#466 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 19 November 2013 - 01:45 AM

View Post1Sascha, on 19 November 2013 - 01:23 AM, said:


Let me rephrase that:

The game doesn't need more Mechs - the game needs to fundamentally change. The way it is now, it's the same old same old "spawn, fight, die/win, reapeat"-routine. This gets boring pretty quickly.

It also doesn't encourage the formation of an in-game community, since you'll always spawn with a group of random players and once you despawn, you might never see any of them again for the whole day.

What I want to for this game to be is one that has a sort of "deeper meaning" to the battles. Make the fights more meaningful by implementing good/bad consequences to one's actions. And no, I'm not talking about silly XP or C-Bills. Give me a Mech-game where I am a small wheel in a bigger machine.. a machine that is fighting for control of a planet/system. Introduce ressource-management/production/supply lines/etc. Have this game take place in a persistent arena-style environment.

Sadly, I don't see how any of this is going to work with the current gameplay-system and with an engine that's based on a first-person-shooter. Plus: What I've heard/read about CW so far doesn't seem to indicate that PGI are planning to change the current "spawn with 23 people"-system.

S.



Let me tell you a tale of a faraway and forgotten time. The year was 2001, the towers still stood, and people thought George Dubya Bush was a cute if kinda dim wannabe cowboy. Clinton was out and mechwarrior was in! In a game from EA that is>
Posted Image

The name of the game was Multiplayer Battletech 3025 or MPBT3025 for short. In this fantastic beast of a game the developers set their sights on a small and achievable set of goals, so they used only 3025 weapons and only stock loadouts. For those of us that love customization this was just too bad, but it really did help limit the cheese, boating, and nightmarish balance problems that are guaranteed with customization.

The game never made it out of beta, and was axed during the fallout from the ongoing dot com bust, and the 9/11 attacks. In that short time though it accomplished some amazing things... look at the screenshot.

I want you to notice how there was solaris.

I want you to notice how there were lobbies.

I want you to notice how the whole game took place on a community warfare map of the inner sphere. No mercenary factions (yet) at that point but everyone had to choose a side and fight for it.

I want you to notice the control bars for each world - if you dropped and won you took 1% of a world for your side. If you dropped and no one stepped up within 60 seconds, you took 0.1% for your side. Holding planets gave everyone on your side more passive income, so territory was coveted.

I want you to understand that every match relied on the players in there balancing the drop.... You saw what they were taking, they saw what you were taking, and no one readied up unless they thought it was a fair fight.... You would be amazed how much that does for civility when people don't constantly get crammed into wacky imbalanced matches by a capricious and unstable matchmaker, and are instead allowed to 'choose their battles'.

I want you to notice how every pilot had a level. This is because you had to be a certain level to pilot certain mechs... that's right.... linear progression from small to big rather than this conceptually interesting but functionally unworkable 'role warfare'.

You should know that mediums kicked the butts of lights. Heavies kicked the butts of mediums. Assaults ruled the school. But it was not imbalanced>

In MPBT3025 only capitol worlds could support assault mechs, regional capitols could support heavies, mid worlds mediums, and the vast majority of territories could only support combat in light mechs! This meant that every single pilot in the game was an awesome light pilot and was constantly using their lights, but also got to look forward to massive war machines if their territory was under seige, or if they were deep in enemy territory. (edit for clarity)

So ends the tale of MPBT3025. A game that in a 35 MB download package had more community warfare in its short beta existence than MWO has had after years of development and the biggest 'kickstarter like' injection of fan money in the history of gaming before Chris Roberts robbed them of their ill gotten mantle.

Edited by Tolkien, 19 November 2013 - 02:46 AM.


#467 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 19 November 2013 - 01:56 AM

Brilliant Tolkien, just brilliant.

e: I'm 36 and I remember that as Mechwarrior before all the f2p CoD kiddie stuff, so much win!

Edited by Texas Merc, 19 November 2013 - 01:58 AM.


#468 Riptor

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,043 posts

Posted 19 November 2013 - 01:59 AM

Quote

In MPBT3025 only capitol worlds could support assault mechs, regional capitols could support heavies, mid worlds mediums, and the vast majority of territories could only support combat in light mechs! This meant that every single pilot in the game was an awesome light pilot and was constantly using their lights, but also got to look forward to massive war machines if their territory was under seige.


Aaaaand this right here is a load of hogwash.

So the only time you could use ASSAULT mechs was not to 'ASSAULT planets but rather DEFEND them. huh.... should have called them DEFENDER mechs then.

Fact is that most IS warefare was not waged with light mechs. It was a healthy mix of all classes and due to economic reasons the medium class was the most numerous.

Thing is light mechs are complete **** against static defenses. You cant assault a military complex with a lance of light mechs and hope that they wont be shot to pieces by all kinds of static defenses.

A system like that also is not fun in this day and age.. people want to play on their own terms. I dont want an artificial barrier keeping me from content and dictating that i spent time on a part of the game that i dont enjoy.

That system might have been fun for the most hardcore of the hardcore but theres a reason that game was canceled. Heck it even had original armor values... mechs died so fast that loading up a match might have taken longer then actually playing it.

#469 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 19 November 2013 - 02:00 AM

View PostRiptor, on 19 November 2013 - 01:59 AM, said:


Things asserted by someone who never played the game apparently.


Re-Read friend, it's been edited for clarity. Assaults from both sides could be fielded. Heavies from both sides could be fielded. Mediums from both sides could be fielded. Lights from both sides could be fielded.... as long as the planet supported it.

Some of my favorite match memories are taking my centurion (medium) to cover my friends of two panthers (lights) and our ambush Urbanmech UR60L (30kph light with an AC20...). We would wedge him in a cluster of buildings then bait enemies through :(

Seriously, this ancient game you're mocking for having stock armor values was fun and actually had 'roles' for everything from the Urbanmech to the Assaults.... so before you mock it for not having the same level of armor point fiddling 'brilliance' we have here, you should know (since you never played it) that it worked in practice.

Edited by Tolkien, 19 November 2013 - 02:47 AM.


#470 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 19 November 2013 - 02:01 AM

And its a semblance of community warfare in a 35 meg patch! LOL what are these new guys doing?

Trying to figure out the best way to monetize it sadly.....

#471 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 November 2013 - 02:07 AM

View PostTolkien, on 19 November 2013 - 01:45 AM, said:

Let me tell you a tale of a faraway and forgotten time. .

Dammit, Tolkien. I don't like to be reminded of everything this game could be, but isn't. It's killing me.

#472 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 19 November 2013 - 03:00 AM

View PostTolkien, on 19 November 2013 - 01:45 AM, said:

solid post


the only thing i could possibly say in defence is that was an electronic battletech version of risk, no sim piloting environment to make. bit of an apples and oranges argument, however it isn't such a hard thing to grasp and was achievable years ago...

PGI why have you not even been able to achieve this in 2 years?

#473 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 19 November 2013 - 03:07 AM

View PostGalaxyBluestar, on 19 November 2013 - 03:00 AM, said:


the only thing i could possibly say in defence is that was an electronic battletech version of risk, no sim piloting environment to make. bit of an apples and oranges argument, however it isn't such a hard thing to grasp and was achievable years ago...

PGI why have you not even been able to achieve this in 2 years?


I don't follow - it was a first person shooter for the most part... that's just the map screen part I showed above. It was conceptually very close to the promises MWO has made but with much older graphics and set in a time before the clans. I think they were planning to add in mercenaries later that would get contracts to help the sides that were losing to help with equilibrium.



This is their promotional video where they show the combat.

Fun things to note>
1) Some mechs had rear facing weapons
2) Unlike PGI which has pointed them all forward because it's easier, they implemented the rear facing cam.
3) If you lost both legs you weren't dead! You could still roll a few degrees to each side if you had working arms.
4) Using those together I remember scoring a kill against an enemy using a rear facing medium laser from a legged and prone mech that had been left for dead :(

Oh lawdy the depth!

Edit> Here's a better video for combat that also reminds me they had 21 mechs and 60+ variants even in that short window, as well as jump jets that made lights feel like superman.


.... not suparman which is kind of how the JJs here make me feel.......
Posted Image

wooo, look at me... I'm suparman the poptart.

Edited by Tolkien, 19 November 2013 - 03:32 AM.


#474 Jimmy Page

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 145 posts
  • LocationOh1O

Posted 19 November 2013 - 03:44 AM

They never update anything because it is simply a cash grab. Phoenix was used as a last ditch effort to grab whatever money the player base had left was willing to spend. You will never see UI 2.0 or Clan Warfare. They will continue to push it back. You WILL see a few more mechs and cockpit items to keep the lights on in Toronto. Enjoy it for what it is, you will get nothing more unless someone else takes the game over. (Looking at you Microsoft)

#475 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 19 November 2013 - 03:48 AM

View PostJimmy Page, on 19 November 2013 - 03:44 AM, said:

They never update anything because it is simply a cash grab. Phoenix was used as a last ditch effort to grab whatever money the player base had left was willing to spend. You will never see UI 2.0 or Clan Warfare. They will continue to push it back. You WILL see a few more mechs and cockpit items to keep the lights on in Toronto. Enjoy it for what it is, you will get nothing more unless someone else takes the game over. (Looking at you Microsoft)


Gaahhhh.. I hope you're wrong.

Let's put on our foolhardy optimism hats for today shall we? I'll bet you one internet gold star that we get DX11 support today, so after 3 months my list of 13 missing features will be down to 12. (Good news being at that rate we'll have the game we bought into in time for Australia day in 2017!)

Edited by Tolkien, 19 November 2013 - 03:52 AM.


#476 Training Instructor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,218 posts
  • LocationMoscow

Posted 19 November 2013 - 04:00 AM

You know, actually those MMBT 3025 graphics aren't so far off from MWO.

No trees, and no supersonic lights.

God, that must have awful! *sarcasm*

#477 Ziogualty

    Member

  • PipPipPipPipPipPip
  • Sergeant
  • Sergeant
  • 382 posts
  • LocationItaly

Posted 19 November 2013 - 04:00 AM

Don't think this game is going to die, just because it never been "alive".

I played BT 3025 a lot when it comes out.
It has more to offer in closed Beta than MWO today.

Not having Clan Warfare, Lobbies, and the Inner Sphere Map After all the months and money they had is bad.

I just start to think that you can give them all the time and money in this world, they will still fail.

They are simply not able to make those things.

Only hope is to see someone with capable devs to join or buy the game.
And there are a lot around.
Planetside 2, War Thunder, and many others outclass MWO in every, damn, single aspect.

I give up any bad thinking about the MWO guys being scammers like War-Z or money eaters.
They are simply not good enough at their work.
It should be very sad for them to see such a fail of almost everything they planned for their game.

Edited by Attank, 19 November 2013 - 04:12 AM.


#478 Riptor

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,043 posts

Posted 19 November 2013 - 04:04 AM

View PostTolkien, on 19 November 2013 - 02:00 AM, said:


Re-Read friend, it's been edited for clarity. Assaults from both sides could be fielded. Heavies from both sides could be fielded. Mediums from both sides could be fielded. Lights from both sides could be fielded.... as long as the planet supported it.

Some of my favorite match memories are taking my centurion (medium) to cover my friends of two panthers (lights) and our ambush Urbanmech UR60L (30kph light with an AC20...). We would wedge him in a cluster of buildings then bait enemies through :(

Seriously, this ancient game you're mocking for having stock armor values was fun and actually had 'roles' for everything from the Urbanmech to the Assaults.... so before you mock it for not having the same level of armor point fiddling 'brilliance' we have here, you should know (since you never played it) that it worked in practice.


And you stated that only core worlds could support assault mechs, wich neither makes sense in canon nor gameplay wise.

Every offensive in the inner sphere from any house was spearheaded by assault mechs... that is what they where made for.

Raids where for lighter mechs, but if you wanted to establish a bridgehead on a planet or try to take out a military presense on a planet you would send in the really heavy guys.

Now not every backwater planet was important enough to use assault mechs ill give you that.

But ESPECIALY on the worlds bordering rival houses the military presence was enourmus. You could say that there where more assault mechs stationed on border worlds then in the inner worlds.

Also my point still stands... i dont like games artificialy forcing me to play a certain style of gameplay... because... REASONS...

My other point stands too... the game was simply not sustainable with its game model and was canned. It doesnt matter what a couple of hundrets or so hardcore players who still remember that title think its fun.. fact is whats fun for you is not fun for me, the difference here is that i dont want to force you to play the game the way i play it and i expect the same thing.

You want to play all lights on borderworlds.. go ahead knock yourselfe out. But dont tell me i cant play heavies or assaults most throughout the game because... well.. you think its more fun that way for everyone.

Disclaimer: No you never said any of these things and that is more hypothetical then anything else and the "you" i used not only refers to you but everyone who thinks that this system was actually good enough to sustain a game.. because it obviously didnt.

Also about mocking the armor system: So tell me how long did normal fightslast? As far as i can tell from the little thats left of the game on the net it was pretty much a nicer looking MW2/MW3.. and if the weapon mechanics where the same as in those two titles the battles couldnt have lasted longer then a couple of minutes with mechs melting in seconds due to focus fire.

Edited by Riptor, 19 November 2013 - 04:08 AM.


#479 Silent

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationButte Hold

Posted 19 November 2013 - 04:16 AM

You are getting real mad about a game that barely even had time to exist.

#480 Urdasein

    Member

  • PipPipPipPipPipPip
  • 237 posts

Posted 19 November 2013 - 04:16 AM

Quote

MM is an equal opportunity troll. If your team doesn't get stacked with newbies, the other team will be. All for "equality"!


F*** equality. I hate that, just ruining the game experience.



3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users