Riptor, on 19 November 2013 - 04:45 AM, said:
Well even thought i told you i wouldnt reply i feel the need to set some things right here.
MY insights come from playing every single MW game in history... kept for the crescent hawk games.
Yes including the ****** SNES games.
Y'arr, I only played the first SNES game and didn't beat it.
Riptor, on 19 November 2013 - 04:45 AM, said:
And honestly if the combat was widely different then mw2/mw3 you are right that i am simply wrong.. but if its just the same system then really i dont need to have played it to know what would happen if the game would have gone live.
When i said "how long did matches last" i actually meant "how long did fights last"
Its good to have large maps but when you spend most of the match maneuvering into position and then the whole ordeal is over in a matter of moments... i believe that is really frustrating. Kinda also why Conquest on alpine peaks is such a borish nightmare. (besides bad map design)
I can't actually remember the 'average' engagement times, since it's been over a decade only the highlights remain. I remember coordinating with 3 friends (via a telephone conference call of all things) to do tactics like ambushes much more often than seems to happen here. This could be due to things having been friendlier to tactical freedom in MPBT3025 or admittedly it could be due to rose coloured glasses/the fondness of an old memory of just the combat highlights.
Riptor, on 19 November 2013 - 04:45 AM, said:
That EA blows chunks should be widely known by now, what I didnt know about this crazy plan of offering 20 or so games for a subscription. Where the other games any interesting?
I never looked any of them up... I was there for the battletech. I don't know if they ever announced them since they might also have been in various stages of pre-alpha, alpha, beta, etc. I would have paid the $19 (I think) a month if the package contained MPBT3025, but I'm a battletech fan and we have a history of making poor financial decisions (see founders and overlord tags to left of post).
Riptor, on 19 November 2013 - 04:45 AM, said:
Thought i will still stand by my point that a game model like that wouldnt be sustainable by modern standards. As people mentioned it seemed to be an absolute pain in the ar of se to actually gain any mechs. A game like that would maybe attract many players initially due to IP alone (like MWO did) but it would also turn them away just as fast. Again a game cant survive on hardcore fans alone, thought it should not ignore them.
We're going to have to agree to disagree then, or set up a duel of handbags at dawn. Otherwise we can just shout 'yes it would have' 'no it wouldn't' back and forth
Riptor, on 19 November 2013 - 04:45 AM, said:
Now lets see what else. Ahyes about forcing playstyles. Well i based this off off you saying that most worlds couldnt even support assault mechs.. and as i said that didnt made much sense in the context of canon and how the inner sphere actually conducted business in war. Especialy on the borderworlds of for example draconis combine and federated suns during wartime i would expect the largest concentration of heavy and assault mechs. Only worlds facing the perephery would have such a low military presence that you could only run light mechs on them.
While I do love battletech I'm actually not a stickler for details when they get in the way of gameplay. You and I know that the Davion also had very competent mechanized divisions that were deployed in combined operations with battlemechs along with VTOLs like the wasp. Meanwhile Marik trained up anti-mech commandos that would use specially designed satchel charges to blow out the knee or ankle actuators of mechs passing through cities or forests. Judged by the lore and the fluff, all the video games will be shoddy approximations of what can be dreamed up in books.....
Except maybe megamek
Riptor, on 19 November 2013 - 04:45 AM, said:
That you said that it actually made the game batter brought a mental image of over 50% of all games just being speedy gonzales light mech runs where he who manages to hit first with his medium lasers wins the fight.
Most light mechs could survive multiple medium laser hits... just not a high multiple
All I can say is compared to what we have here in MWO,
I prefer the other devil I knew in mpbt3025.
Riptor, on 19 November 2013 - 04:45 AM, said:
Also did that game have full customisation like MW2 and MW3? Cant think it would have much diversety with that system, what with king medium laser ruling them all in MW2 and later MW3. (No clan shenanigans since it was good ol 3025)
No, it explicitly avoided customization. I am a guy who loves mech customization to the point of still having a windows XP virtual machine with a copy of Battlemech Designer 10 (BMD10) running in there. Some of the friends I had in high school and I loved to design custom mechs and duel them against each other, or use them in massive tabletop scenarios that took up to 28 hours of consecutive play to resolve!
What did we learn from this level of being 'teh hardcorez'? That customization can break any ruleset fasa or anyone else was able to come up with including Battle Value 1.0, Battle Value 2.0, or even just eyeballing it. That's why I might love customization, but I have been arguing since last December that it's poison for game balance in the long run.
http://mwomercs.com/...85#entry1624485
Attank, on 19 November 2013 - 04:26 AM, said:
I can recall wrong, but "unlocking" mech were difficult (i remember i spilled blood from my fingers to get my beloved Blackjack), so it was not a issue the Assault Mech restrictions, because few players can afford them in the early stages.
I think you are right, but they also had two+ database resets during beta, so only the truly dedicated got to assaults inside of the ~60 day windows, but they also tended to have mediums, and heavies. The downside was it took a long time to get an assault. The upside was it followed the standard human perceptions of 'bigger=stronger' and gave a sense of accomplishment rather than trying to square the circle as role warfare has done here by telling us 20 tons ~= 100 tons, or that the locust is every bit as useful as a jenner or a spider.... what? you're laughing too? I thought so....
Another benefit of making players play a long time and level up to level 15+ (iirc) was that it meant that you never had a novice assault pilot wasting a drop slot
Edited by Tolkien, 19 November 2013 - 05:15 AM.