Tolkien, on 24 November 2013 - 05:44 AM, said:
As much as I adore customization, and fighting with/against clan tech as a scenario on tabletop, I think that the balancing act required to make all of this work together, then to *also* dovetail into CW (can clanners take mercenary contracts? Can liao house regulars fight the clans despite the invasion lanes never getting there?) is going to cause some serious development gymnastics and balancing issues.
Yep - i think in the same ways. It doesn't look like much but the lighter and more compact equipment - will change balance in some serious ways.
Even when the weapons work 100% like the IS counter parts (not considering ER-MLAS, UAC 2,10,20; LBX 2,5, 20, SSRM4,6)
For example the current Quad UAC 5 Jaeger - with ClanTech -> will be tougher(near max armor - and XL) with 10tons of ammunition.
The only idea to keep balance in place is - to make the Weight / Heat Ratio for clan weapons worser.
For example reduce ammunition per ton for ClanWeapons - for example instead of 30shots ton a Clan UAC 5 should only have 20shots -> (because of build in CASE)
Increase Heat for all weapons. 1 -2 more heat for all clan energy weapons.
Cut Range for Clan LRMs, SRMs and SSRMs.
And those changes will simple not effect the - frustrating idea of a dual AC 20 boat: (and at least every Mech in MWO would be able to have a UAC 20 - because its only 8 crits. So the main argument for Mechs like HGN733C and YenLo are gone when Mixed Tech would be allowed.
Edited by Karl Streiger, 25 November 2013 - 02:27 AM.