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Patch Day - November 19Th - LIVE!


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#41 Highlet

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Posted 19 November 2013 - 10:49 AM

View PostLynx7725, on 19 November 2013 - 09:57 AM, said:

I predict a lot of wailing by soon to be ex-Spider pilots later today and this week.

I thank the PGI team in advance.


Doubt it. I predict this thread later on tonight:

Spiders Are Still Too Good

#42 MagnumLovin

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Posted 19 November 2013 - 10:49 AM

The real question will ECM countering and bonuses work with BAP and (I really hope it does) PPC hits to disable it?

This would be great with dusting off the Old AWS-8Q for some exercise.

#43 HBizzle

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Posted 19 November 2013 - 10:51 AM

View PostDrunk Canuck, on 19 November 2013 - 10:02 AM, said:

Dear PGI:

You have drawn the last straw. You won't see anymore money from me. Why? Because rather then just getting rid of or actually reducing the annoying cancer that is screen shake from missiles and ballistic weapons, you choose to force us to waste a module slot for a mere convenience. Not to mention your failure to fix the overpowered Air Strike and Artillery Strike modules that can headshot certain Mech's instantly. Your failure to also correct how bad the Ultra AC/5 is with it's asinine jam rate, is another reason why I won't be buying anything, because you fail to fix what is wrong with this game on a consistent basis. You have failed to deliver Community Warfare and UI 2.0 in over a year since announcing both features and you have failed to even be honest with the fans and give us a time frame as to when the content will be out. Right now the Phoenix Project was a waste of a purchase for the medallions because you have yet to deliver the content to support them, so there is no point in having a loyalty medallion when there is nothing to buy or collect. That system should have been in place when the Phoenix Project came out, but it isn't.

G.G PGI, you continue to disappoint your fanbase on a daily basis.

Sincerely

One annoyed customer


Holy Whine Batman!

#44 HuskerUK

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Posted 19 November 2013 - 10:51 AM

View PostGarth Erlam, on 19 November 2013 - 09:33 AM, said:



Atlas:.
  • Tighter corridor for Center Torso (it's smaller and sides are bigger).


I don't play Atlas but surely you'd want a bigger CT and smaller Side Torsos as they get ripped off all the time, its pretty much what I aim for on an atlas, you can take 3/4 of its firepower most of the time. Is the CT that much of a problem? Like I said I don't play Atlas so if its a simple 'yes' then fair doos.

#45 Felicitatem Parco

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Posted 19 November 2013 - 10:51 AM

View PostMagnumLovin, on 19 November 2013 - 10:49 AM, said:

The real question will ECM countering and bonuses work with BAP and (I really hope it does) PPC hits to disable it?

This would be great with dusting off the Old AWS-8Q for some exercise.

I think the bonuses will only go to users of ECM who toggle it to Counter Mode, rather than just anyone with a BAP... but we will see.

#46 HBizzle

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Posted 19 November 2013 - 10:51 AM

People need to learn to leg spiders. Easiest way to slow one down and finish them.

#47 Burke IV

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Posted 19 November 2013 - 10:52 AM

The ECM rewards are a nice idea but i dont think its gonna make people counter v much, unless those rewards are huge. I think you should stop ECM stacking. Either that or make TAG cut thru all ECM, as it should because its a laser guider not really ewar. In the current situation, i expect LRMs would devolve back to fly by wire and hit every time in the rl BT universe ^_^

#48 Geek Verve

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Posted 19 November 2013 - 10:53 AM

View PostDrunk Canuck, on 19 November 2013 - 10:02 AM, said:

Dear PGI:

[grumble, gripe, grumble]

Sincerely

One annoyed customer

Lol, that's pretty much the way it's supposed to work with a F2P game. If you like it, and paying for stuff makes you like it more, you spend money on it. Otherwise, you don't. Either way, there's no need to come up with some long diatribe on why you made your particular choice.

View PostLonestar1771, on 19 November 2013 - 10:04 AM, said:

Business as usual, I see. Well maybe one day this game won't suck anymore.

Newsflash: it doesn't suck now. I'm having a blast with it and looking forward to UI 2.0 and CW being released when they're ready. The wait doesn't cost you a dime unlike subscription-based games.

Oh, and this was a nice patch.

Edited by Geek Verve, 19 November 2013 - 10:56 AM.


#49 kuangmk11

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Posted 19 November 2013 - 10:54 AM

View PostHighlet, on 19 November 2013 - 10:49 AM, said:


Doubt it. I predict this thread later on tonight:

Spiders Are Still Too Good

Thats not what happened when they fixed ravens. Still laughing about that!

#50 Green Mamba

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Posted 19 November 2013 - 10:55 AM

View PostLynx7725, on 19 November 2013 - 09:57 AM, said:

I predict a lot of wailing by soon to be ex-Spider pilots later today and this week.

I thank the PGI team in advance.


We can only hope

#51 New Day

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Posted 19 November 2013 - 10:57 AM


hopefully

#52 Roland

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Posted 19 November 2013 - 10:59 AM

Quote

Awesome:
Head hitbox reduced by 35%.
More of the shoulder regions now apply damage to L/R Side Torsos rather than Center Torso.
Pelvis split to apply damage to Left and Right Leg instead of Center Torso.
Center Torso has been reduced by approximately 15-20%.

This seems disheartening.

The head hitbox wasn't a problem in the Awesome any more. It really didn't need to be modified.

The problem with the Awesome is (as has been shown multiple times, to the extent that I'm not even going to bother digging up the images) that the hitboxes don't match what is seen in the mechlab.. and the hitboxes in the mechlab would immediately make the mech FAR more durable.

For those who haven't seen the images, in the mechlab, when you select an arm, it highlights the "shoulder pad" area as part of the arm.

This, if it were implemented as the hitboxes, would dramatically improve the Awesome's durability, and make it a much more survivable mech.

Simply moving hits from the CT to the side torsos doesn't really address the real issue. The issue isn't simply that the CT is too big. The issue is that the entire torso is too large. And one of the few things that the awesome can do well is that certain variants (it used to be ALL variants) can mount a large engine and move quickly for an assault mech. But if you just push the hits from the CT to the side, rather than from the side to the arm, you fail to actually make awesomes running XL's any more durable. Indeed, since the side torsos have less armor and internal structure than the CT, this change actually makes variants like the 9m running XL's less durable.

Perhaps they actually did make the appropriate change, and made the hitboxes match what is seen in the mechlab, but if they really just made the CT smaller and the sides larger, then I don't see this having any significant long term impact on the awesome's viability.

What's worse, I fear that the devs may see an initial spike in the awesome usage, due entirely to folks testing it, and then say "mission accomplished!"

Oh well.

#53 Chill Bill

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Posted 19 November 2013 - 10:59 AM

Nice patch.

Thank you.

#54 EoRaptor

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Posted 19 November 2013 - 11:00 AM

View PostProsperity Park, on 19 November 2013 - 10:51 AM, said:

I think the bonuses will only go to users of ECM who toggle it to Counter Mode, rather than just anyone with a BAP... but we will see.


If this is the case, can we ask for 'counter ECM' bonus for BAP and PPC's in some future patch? It seems like they should all be getting something given the strongly related effects.

#55 New Day

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Posted 19 November 2013 - 11:00 AM

View PostGeek Verve, on 19 November 2013 - 10:53 AM, said:

Newsflash: it doesn't suck now. I'm having a blast with it and looking forward to UI 2.0 and CW being released when they're ready. The wait doesn't cost you a dime unlike subscription-based games.

Oh, and this was a nice patch.

As you have been for the last year?

Edited by NamesAreStupid, 19 November 2013 - 11:01 AM.


#56 DirePhoenix

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Posted 19 November 2013 - 11:01 AM

BAP on all the things! Press "R" for XP and Cbill dispenser!

#57 AlmightyAeng

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Posted 19 November 2013 - 11:05 AM

So wait...they made my Atlai harder to core by reducing the size of my CT...and my glass cannon Protector I've hated piloting harder to CT core...and made spiders easier to kill by simplifying their hitboxes so that when a hit DOES register, it'll do so more reliably on the CT?

*begins to cry tears of joy*

Somebody hold me!

#58 Lynx7725

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Posted 19 November 2013 - 11:11 AM

View PostTerciel1976, on 19 November 2013 - 09:59 AM, said:

Yeah. OTOH, I also predict excitement by those of us who like Spiders but felt like we were cheating running them at the chance to take them back out. Hitbox fixes sound good, let's hope hitreg doesn't mean they're still broken.

If you honestly like to run the Spider for what it is, I really have no issue with that. It's really the feeling that a certain segment of the crowd is in a certain sense exploiting the Spider's issues previously.

#59 Highlet

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Posted 19 November 2013 - 11:11 AM

View Postkuangmk11, on 19 November 2013 - 10:54 AM, said:

Thats not what happened when they fixed ravens. Still laughing about that!


Wasn't the issue with Ravens the streaks center torso seeking?

#60 Wolfways

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Posted 19 November 2013 - 11:12 AM

Is there someone working at PGI who gets to look at what players complain about and decide how to make a counter instead of fixing the problem?
Fire him!





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