Mektek's Heavy Gear Assault
#181
Posted 24 January 2015 - 08:48 PM
The way Heavy Gear Assault is being developed in relationship to the TT game is interesting and different from other approaches that i've seen in the past. For one thing, the game is being based on the "Heavy Gear Arena" ruleset, which is a bit different from either the RPG or Blitz! (wargame) rules that are most often played. Also, John Nguyen of Stompy Bot (one of the VPs for Heavy Gear Assault) is actually a former employee of DP9 who worked directly with the tabletop game rules.
Because they are working with one of the "offshoot" rulesets from the TT they have a bit more flexibility in their implementation to stay true to the spirit of the source material without having to struggle to find ways to implement turn-based rulesets in a real-time action game, and because they've got staff on hand who are intimately familiar with the game they don't have to go pouring through sourcebooks looking for info or rules- there are living sourcebooks there constantly to provide them with all the info they need!
In the end it's a bit like having your cake and eating it too, because you'll have a product that is recognizable enough from the TT game to please the purists, and at the same time is a unique experience that is totally distinct from playing table top in the same setting. Other games that have been based on table top game settings haven't had the benefit of this kind of a setup before, so it shows a lot of promise for the collaboration.
#182
Posted 24 January 2015 - 10:25 PM
#183
Posted 24 January 2015 - 11:15 PM
#184
Posted 26 January 2015 - 01:29 PM
#185
Posted 26 January 2015 - 01:40 PM
#186
Posted 26 January 2015 - 04:52 PM
TrentTheWanderer, on 24 January 2015 - 08:48 PM, said:
The way Heavy Gear Assault is being developed in relationship to the TT game is interesting and different from other approaches that i've seen in the past. For one thing, the game is being based on the "Heavy Gear Arena" ruleset, which is a bit different from either the RPG or Blitz! (wargame) rules that are most often played. Also, John Nguyen of Stompy Bot (one of the VPs for Heavy Gear Assault) is actually a former employee of DP9 who worked directly with the tabletop game rules.
Because they are working with one of the "offshoot" rulesets from the TT they have a bit more flexibility in their implementation to stay true to the spirit of the source material without having to struggle to find ways to implement turn-based rulesets in a real-time action game, and because they've got staff on hand who are intimately familiar with the game they don't have to go pouring through sourcebooks looking for info or rules- there are living sourcebooks there constantly to provide them with all the info they need!
In the end it's a bit like having your cake and eating it too, because you'll have a product that is recognizable enough from the TT game to please the purists, and at the same time is a unique experience that is totally distinct from playing table top in the same setting. Other games that have been based on table top game settings haven't had the benefit of this kind of a setup before, so it shows a lot of promise for the collaboration.
They have the full support of dreampod9 as well. The IP owners are working with mektek to create the best game possible.
#187
Posted 27 January 2015 - 10:03 AM
#188
Posted 29 January 2015 - 07:33 AM
Wolf486, on 22 January 2015 - 06:34 AM, said:
MIND BLOWN!!
Nice sarcasm... Shows how unintelligent you are. Im actually one of the older players on this board. F2P games are the current model and future of online gaming.
P2P games for PCs are simply a failure and have zero value vs F2P games.. Look at ESO, they are removing their monthly subscription.
#189
Posted 30 January 2015 - 10:30 PM
mogs01gt, on 29 January 2015 - 07:33 AM, said:
P2P games for PCs are simply a failure and have zero value vs F2P games.. Look at ESO, they are removing their monthly subscription.
Wow, shows what you know....Buy to Play...you buy the game not subscribe to it. You can BUY the game for $39.95 if you just want the lower package and NEVER have to spend extra money if you choose not to. So rather then me going over all this how about you try to just listen to this Kong Kast and stop being so anti whatever. Listen to the entire thing.
http://hwcdn.libsyn....a55831f58e3c82a
Edited by Wolf486, 30 January 2015 - 10:33 PM.
#190
Posted 01 February 2015 - 11:31 AM
Quote
This was done to accommodate requests from various members of our community for more time due to Valentines and GDC.
That is all.
#192
Posted 26 February 2015 - 09:33 AM
#193
Posted 26 February 2015 - 10:03 AM
#194
Posted 26 February 2015 - 10:11 AM
#195
Posted 26 February 2015 - 01:55 PM
DavidHurricane, on 26 February 2015 - 10:03 AM, said:
Personally, I've always thought the ProtoMechs were BattleTech's closest analogues to Gears.
- "ProtoMechs weigh two to nine tons and stand on two legs anywhere from four to six meters in height."
- "Like battle armor and BattleMechs, ProtoMechs such as the Roc can mount jump jets which further increases maneuverability."
- "Weapons such as the ER Micro Laser and Light Machine Gun were initially developed by the Smoke Jaguars for ProtoMechs, though they have since spread to other combat units."
Both are capable of mounting Jump Jets (see here and here).
Both tend to carry similar caliber weapons. For reference, see Nebfer's post here for BT weapon calibers; average BT MGs are in the same caliber ranges as average HG LACs, average BT AC/2s are in the same caliber ranges as average HG MACs, average HG HACs are in the same caliber range as the smallest-caliber AC/5s, average HG VHACs are essentially equivalent to BT RAC/5s, and BT LRMs/SRMs (as ~70mm rockets; see Wolves on the Border) are the same size as the projectiles fired from HG Medium Rocket Packs.
#196
Posted 28 February 2015 - 01:55 AM
StompyBot - Past Broadcasts
#197
Posted 06 March 2015 - 08:00 AM
#198
Posted 06 March 2015 - 11:08 AM
#199
Posted 08 March 2015 - 10:07 PM
#200
Posted 10 March 2015 - 02:32 PM
TrentTheWanderer, on 08 March 2015 - 10:07 PM, said:
Man that's awesome! So cool to read stuff like this! I wish I could have attended but it just wasn't in the budget to go from eastern time zone to pacific time zone. Maybe in the future!
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