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Awesome Is Still 1 Giant Center Torso


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#1 ManDaisy

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Posted 19 November 2013 - 01:49 PM

Those flaps on the side still gotta go. Nothing significant changed to help out the awesome. Still giant hit me sign.

#2 Khobai

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Posted 19 November 2013 - 01:55 PM

All assault mechs have giant center torsos. The Awesome seems pretty on par with the other assaults now, the main issue before was how easy it was to headshot.

The biggest issue with the Awesome now is energy vs ballistic balance, the Awesome has no ballistic hardpoints, which puts it at a huge disadvantage in the current metagame. Also SRMs are in a really bad place, which again, is not good for the Awesome.

Quote

The solution is to give the AWS some kind of chassis trait, like increased cooling ability. It's easier, cheaper and more fun than redesigning the whole mech.


We can hope. PGI's current production model of releasing new mechs that are slight variations of existing mechs is completely dumb and unsustainable in the long-run. They need to do way more to differentiate each mech. Every mech needs a unique skill tree IMO.

Edited by Khobai, 19 November 2013 - 02:02 PM.


#3 Alistair Winter

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Posted 19 November 2013 - 01:55 PM

The solution is to give the AWS some kind of chassis trait, like increased cooling ability. It's easier, cheaper and more fun than redesigning the whole mech.

I expect PGI will come around and do this in.... 2015.

#4 ManDaisy

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Posted 19 November 2013 - 02:03 PM

LIES. I'd have to disagree... headshots weren't so much of an issue as your center being the only things thats hit.

#5 Homeless Bill

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Posted 19 November 2013 - 02:09 PM

I'm eager to test them out this evening, but I have a hard time getting my hopes up. At the end of the day, the 'mech was just modeled too large / square, and it needs to be re-done in some capacity.

#6 Monky

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Posted 19 November 2013 - 02:10 PM

I'm not a fan of specific traits for individual mechs that affect weapons efficiency, as what else are you going to put on an awesome? energy or missiles is all you can choose from.

I would like to see individual skill trees for mechs, but leave weapons efficiencies/cooling efficiencies out at least until omni mechs make it to the scene so you can stylize them toward a certain weapons playstyle while still allowing meaningful choices.

Awesome mech is probably going to need some fundamental redesign in the visual model to be entirely realistic. It needs the man boobs to be moved inwards and upwards to provide a more compact CT, slim up the profile from the side slightly so the arms can actually be used to block. Right now, it is simply the worst of 'wide' and 'long' torsos (think atlas from the front and catapult from the side).

#7 BP Raven

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Posted 19 November 2013 - 02:17 PM

View PostKhobai, on 19 November 2013 - 01:55 PM, said:

All assault mechs have giant center torsos. The Awesome seems pretty on par with the other assaults now, the main issue before was how easy it was to headshot.


Er, no. Whenever i drive an awesome i'm happy if i take damage to the head, since that means my CT took less.

Looking at the hitboxes in the mechlab (click around on the mech model to see where location is) and in the testing grounds the changes have done very little.

Short of a total redesign and new model, the only thing i can see to make it more survivable is to give it centurion like arm hitboxes from the side, and use the shouler guards as arm hitboxes from the fron and rear, shrinking the CT and STs accordingly.

Edited by BP Raven, 19 November 2013 - 02:18 PM.


#8 Appogee

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Posted 19 November 2013 - 02:20 PM

I thought external fire escapes were mandatory on blocks of flats?

:)

#9 ManDaisy

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Posted 19 November 2013 - 02:30 PM

thread was moved apparently mods dont care or realize that hit boxes are about gameplay balance.

Edited by ManDaisy, 19 November 2013 - 02:32 PM.


#10 Koniving

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Posted 19 November 2013 - 02:34 PM

First match in an Awesome since the patch.
Posted Image

So we'll see where it goes.

#11 ManDaisy

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Posted 19 November 2013 - 02:35 PM

Woopie doo.. koniving. Your special. Others aren't. Center torso is still a problem. Quite flapping your e peen. This thread isn't about that.

Edited by ManDaisy, 19 November 2013 - 02:44 PM.


#12 Koniving

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Posted 19 November 2013 - 02:36 PM

Loadout: XL 385, LRM 15, ER PPC, 2 ML, 2 streaks.

#13 arghmace

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Posted 19 November 2013 - 02:37 PM

View PostKhobai, on 19 November 2013 - 01:55 PM, said:

All assault mechs have giant center torsos.


I guess you've never heard of this mech called "Stalker" :)
I really fear how broken this game will be once the Stalker's crotch is changed to apply dmg to legs. After that there's simply no way of coring it - unless they fix the CT hit box by at least doubling its size.

#14 MadMaxMKII

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Posted 19 November 2013 - 02:40 PM

hilarious...patch is here for 2h and people start already whining. what a joke.

#15 ManDaisy

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Posted 19 November 2013 - 02:43 PM

So... we should all not talk and pretend this patch was perfect yes?

#16 Koniving

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Posted 19 November 2013 - 02:46 PM

Second run.
Posted Image

CT'd from the left side.

#17 ManDaisy

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Posted 19 November 2013 - 02:49 PM

Mmm.. appreciate where your taking this koniving.. Though you were taking it in a different direction. My apologies. Keep on testing.

#18 Koniving

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Posted 19 November 2013 - 02:59 PM

Third run.
Posted Image

Killed by a leaping Jenner. Brawled in a Battlemaster's face and won. Started fighting a Jager, but during both fights the Jenner wouldn't get off of me. Pretty Baby can't fight lights well.

Also of note: Reallocated armor to be much more front-bound. 12 rear, max possible toward front akin to my Victor rigs. Helped for fighting against the battlemaster. But with all the stripped armor, meh. 88 front CT, 56 STs. Doesn't help enough.

Edited by Koniving, 19 November 2013 - 03:02 PM.


#19 Koniving

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Posted 19 November 2013 - 03:12 PM

Killed by DDC and/or Jager. Not certain. Don't know if killed front or rear.

Posted Image

Fourth run btw.

#20 oldradagast

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Posted 19 November 2013 - 03:12 PM

Eh...

It's better than it was.

First game out of the gate I got down to 44% health with the left side completely sheered off, but I survived the match, even taking more hits scattered about. I'm pretty sure I wouldn't have lived with the old hitboxes.

More testing is needed, and - let's face it - we all die a lot to center torso kills and nothing will make the Awesome better than the Stalker than vast changes to the game. But, at least it's better than it was, IMHO.

Edited by oldradagast, 19 November 2013 - 03:13 PM.






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