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Jump Jets Drawback


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Poll: Should JJs have further drawbacks (162 member(s) have cast votes)

Should JJs have further drawbacks

  1. Yes (56 votes [34.57%])

    Percentage of vote: 34.57%

  2. No (106 votes [65.43%])

    Percentage of vote: 65.43%

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#101 MustrumRidcully

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Posted 20 November 2013 - 11:44 PM

View PostMystere, on 20 November 2013 - 09:14 PM, said:


This is only because very few people have developed and mastered tactics to effectively combat them. But, once that too is known, most of the "monkey see, monkey do" poptarting crowd will disappear.

If there were easy tactics to counters them, then the would be common already, I think. Poptarts existed for a long time in the world of Mechwarrior Games - MW4 was notorious for that, too, and the only counter there seemed to be also to poptart and ensure you're better at it than your enemies.

But there isn't a counter tactic that's of the same difficulty level to implement as pop-tarting itself. (And I don't mean to say that pop-tarting is a no-skill ability. It definitely requires a level of skill. I know that because I am not good at it, though I also don't enjoy it, so I don't bother training it either.)

#102 Troutmonkey

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Posted 21 November 2013 - 06:21 AM

I'm still advocating for higher fall damage for heavier mechs.
My Shadowhawk and Cataphract3D can both jump to max height and then fall unbuffered without taking any leg damage.
Do the same on a light and you take damage.
If a Victor took leg damage every time he poptarted and didn't leave enough gas to buffer his fall, he may think twice about it (especially onto those legs with skimped armour)

#103 St4LkeRxF

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Posted 21 November 2013 - 06:40 AM

View PostPalmaRoma, on 20 November 2013 - 03:57 PM, said:

I do move, doesn't change what a skilled poptart can do, oh and I welcome you to try getting behind me, don't mind the rest of my my team guarding me. That will work out real well for you. Please, I implore you to try.


Can i poptart your team to the death, leave you alone with no weapons and then come to core you from the rear?

#104 Diego Angelus

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Posted 21 November 2013 - 06:44 AM

View PostSt4LkeRxF, on 21 November 2013 - 06:40 AM, said:


Can i poptart your team to the death, leave you alone with no weapons and then come to core you from the rear?


I guess he never faced few highlanders that poptart

#105 Joseph Mallan

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Posted 21 November 2013 - 06:44 AM

View PostTroutmonkey, on 21 November 2013 - 06:21 AM, said:

I'm still advocating for higher fall damage for heavier mechs.
My Shadowhawk and Cataphract3D can both jump to max height and then fall unbuffered without taking any leg damage.
Do the same on a light and you take damage.
If a Victor took leg damage every time he poptarted and didn't leave enough gas to buffer his fall, he may think twice about it (especially onto those legs with skimped armour)

Falling damage should be a factor of mass... Bigger you are and all that, right?

#106 Werewolf486 ScorpS

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Posted 21 November 2013 - 06:51 AM

JJ's don't have drawbacks? What are you smokin' an inter-tube? God I hope PGI doesn't listen to this guy and add more issues for JJ's.

#107 St4LkeRxF

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Posted 21 November 2013 - 07:07 AM

View PostWerewolf486, on 21 November 2013 - 06:51 AM, said:

JJ's don't have drawbacks? What are you smokin' an inter-tube? God I hope PGI doesn't listen to this guy and add more issues for JJ's.


I am afraid what they plan to ask next if JJ are nerfed to hell and even then they will continue to die to same people.From start i was brawler and i still love to brawl but it is not like it was to be thanks to SRMs that are hit or miss.

No matter what we say crybabies will get what they want one way or another, my question is will they be happy when this game drop to 4vs4 mode only because everyone else left long ago sick of constant nerf nerf nerf

#108 Diego Angelus

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Posted 21 November 2013 - 07:32 AM

View PostSt4LkeRxF, on 21 November 2013 - 07:07 AM, said:


I am afraid what they plan to ask next if JJ are nerfed to hell and even then they will continue to die to same people.From start i was brawler and i still love to brawl but it is not like it was to be thanks to SRMs that are hit or miss.

No matter what we say crybabies will get what they want one way or another, my question is will they be happy when this game drop to 4vs4 mode only because everyone else left long ago sick of constant nerf nerf nerf


First this is not cry thread I hope for it be constructive and see other people opinions. What is bothering me is what do I get in return when I unequipped JJs? Yes I don't get anything I just lose mobility without being able to add anything useful to the mech. People keep talking here how JJs have drawback... you need one JJ to poptart with assault and that is 2tons and 1 slot now in what world is that a drawback ?

#109 Mercules

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Posted 21 November 2013 - 08:23 AM

View PostPalmaRoma, on 20 November 2013 - 03:49 PM, said:

I don't "derp around in the open" as you put it, I'm behind cover, and the poptarts, use their jjs to traverse our teams cover wether it be a dropship, a canyon wall, whatever, stop "derping around" in the forums and make some valid counterpoints.


That is not cover. Cover that can be easily negated by the enemy but not by you is your enemy's cover, not your own. That means you are derping around in the open and not realizing it and that is why you are getting shot. Your team is doing the same.

#110 Lucian Nostra

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Posted 21 November 2013 - 08:31 AM

Diego you still need to learn the difference between jump jets having drawbacks and a single JJ being to effective. JJs don't need to have firing disabled when jumping or more shake, simply requiring 3-5 jets for some real effect would suffice. you keep saying JJs have no drawback and need nerfs to shooting when infact your complaint keeps coming back to how effective 1 JJ is

#111 Bors Mistral

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Posted 21 November 2013 - 08:37 AM

View PostDiego Angelus, on 21 November 2013 - 07:32 AM, said:

First this is not cry thread I hope for it be constructive and see other people opinions.


Then please start by changing your pool's title to "Should JJs have further drawbacks".

View PostDiego Angelus, on 21 November 2013 - 07:32 AM, said:

What is bothering me is what do I get in return when I unequipped JJs?


Extra tonnage and crits for other equipment? Again, both JJ and the climbing system need to be re-examined.

The hill penalties movement in the game at the moment is too severe, and a band-aid like the "Hill Climb" module does nothing to fix that. Yes, you definitely shouldn't be able to climb everything with ease, but the current system need to be adjusted to as if you had that module on by default, and the angles should be relaxed by 5 degrees for each weight class. Then the module could make sense if it added another 15% on top. That would still leave heavy and assault mechs with a good disadvantage compared to lights.

Yes, a single JJ does ridiculously well on some chassis. Having 2 JJ installed feels about right at the moment on most mechs. Having 3 or more seems under-powered and not worth it the tonnage.

- air rotation speed needs to be effected by the number of JJ
- rotating the torso or the legs of the mech should effect flight direction based on where JJ on the model are installed
- while moving forward, JJ should add speed at the beginning of the jump (and if that leads to people using JJ as weak, pseudo MASC - that should be fine)
- while stationary, JJ should give you a bit more forward momentum, and that will also make pop-tarting more difficult

And those are just the basics things to what JJ should do.

#112 St4LkeRxF

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Posted 21 November 2013 - 08:39 AM

View PostDiego Angelus, on 21 November 2013 - 07:32 AM, said:


First this is not cry thread I hope for it be constructive and see other people opinions. What is bothering me is what do I get in return when I unequipped JJs? Yes I don't get anything I just lose mobility without being able to add anything useful to the mech. People keep talking here how JJs have drawback... you need one JJ to poptart with assault and that is 2tons and 1 slot now in what world is that a drawback ?


I could tell you what is drawback of JJ but if i do that i give away ways to take out poptarts and that would be stupid thing to do.

#113 Amsro

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Posted 21 November 2013 - 08:45 AM

If only people realized how INSANLY NERFED jump jets actually are they wouldn't even begin to complain about them being too good.

The height and distance and velocity that JJ should be would make people's head spin.

On a side note this would also make jump sniping AKA pop-tarting VERY difficult. Think shooting at a target while getting launched out a canon type JJ.

JJ in this game are pretty uninspiring.

#114 Diego Angelus

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Posted 21 November 2013 - 08:48 AM

View PostLucian Nostra, on 21 November 2013 - 08:31 AM, said:

Diego you still need to learn the difference between jump jets having drawbacks and a single JJ being to effective. JJs don't need to have firing disabled when jumping or more shake, simply requiring 3-5 jets for some real effect would suffice. you keep saying JJs have no drawback and need nerfs to shooting when infact your complaint keeps coming back to how effective 1 JJ is


I know check out my posts I never said JJs should get nerfed by making them unable to shoot or anything like that, in past post I even said I don't want JJs to be nerfed in that manner.

post from page 3

View PostDiego Angelus, on 19 November 2013 - 11:48 PM, said:

We need those JJs to affect heavier mechs more, hell Highlander needs only 1 JJ to poptart and now tell me how is that big enough drawback ? If highlander needed like 3-4 JJ to be able to jump effectively then that is a draw back I'm looking for.


#115 Joseph Mallan

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Posted 21 November 2013 - 08:50 AM

View PostAmsro, on 21 November 2013 - 08:45 AM, said:

If only people realized how INSANLY NERFED jump jets actually are they wouldn't even begin to complain about them being too good.

The height and distance and velocity that JJ should be would make people's head spin.

On a side note this would also make jump sniping AKA pop-tarting VERY difficult. Think shooting at a target while getting launched out a canon type JJ.

JJ in this game are pretty uninspiring.

Spider with JJ Had to decide if it wanted to really jump or fire weapons. Spiders jumping generated an 80% heat spike without double sinks... How much heat do Spiders suffer in MW:O... I forget! :D

#116 Diego Angelus

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Posted 21 November 2013 - 08:51 AM

View PostBors Mistral, on 21 November 2013 - 08:37 AM, said:


Then please start by changing your pool's title to "Should JJs have further drawbacks".



Done

#117 St4LkeRxF

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Posted 21 November 2013 - 08:55 AM

How about if we ask PGI to remove mechs from game and give us vehicles from MW universe they have AC20, they got PPC, they got LRMs, they got SRMs but they can't jump and everyone is happy.

If we can just stop with arguing and nerf nerf threads and make more threads where we ask for more content and maybe get some content that isn't new hero mech.

#118 Joseph Mallan

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Posted 21 November 2013 - 08:58 AM

View PostSt4LkeRxF, on 21 November 2013 - 08:55 AM, said:

How about if we ask PGI to remove mechs from game and give us vehicles from MW universe they have AC20, they got PPC, they got LRMs, they got SRMs but they can't jump and everyone is happy.

If we can just stop with arguing and nerf nerf threads and make more threads where we ask for more content and maybe get some content that isn't new hero mech.

They cannot Overheat either SO yes Please give us the Schrek an Demolisher tanks please. Watch the whine increase!!!

#119 YueFei

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Posted 21 November 2013 - 09:10 AM

View PostMercules, on 21 November 2013 - 08:23 AM, said:


That is not cover. Cover that can be easily negated by the enemy but not by you is your enemy's cover, not your own. That means you are derping around in the open and not realizing it and that is why you are getting shot. Your team is doing the same.


I wish I could like this more than once.

#120 cSand

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Posted 21 November 2013 - 09:14 AM

I'd say the biggest drawback to JJ's is


rtards complaining about them

Edited by cSand, 21 November 2013 - 09:14 AM.






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