Pelvis Split To Apply Damage To Left And Right Leg Instead Of Center Torso
#1
Posted 19 November 2013 - 08:18 PM
#2
Posted 19 November 2013 - 11:15 PM
#4
Posted 20 November 2013 - 09:02 AM
Hexenhammer, on 19 November 2013 - 11:20 PM, said:
Umm because it NEVER should have been the CENTER TORSO, it should be the legs on ALL mechs.
When you can core an Atlas CT from behind hitting the pelvis it feels like cheating.
#5
Posted 20 November 2013 - 11:50 AM
The back of the pelvis should have been Rear CT as well. It is just beyond odd that the tailbone area counts as the front chest.
The only mech that I don't want them to do this to is the Quickdraw, which has such large legs that it often loses them as much as light mechs get legged.
#7
Posted 21 November 2013 - 08:31 AM
#8
Posted 21 November 2013 - 10:55 AM
Marmon Rzohr, on 21 November 2013 - 08:31 AM, said:
The pelvis has the important job of.....holding up the whole upper half of the Mech. The split makes no physical sense as any serious damage inut there is going to severely degrade the ability for the Mechs hips to hold it up. So yea, i think it should count as CT, maybe make it a little smaller though, if you really feel the need to mess with it.
#9
Posted 21 November 2013 - 11:42 AM
Madw0lf, on 21 November 2013 - 10:55 AM, said:
Hips?
Uh, hip actuators are in the legs, not the CT.
Now, I grant you they don't do jack in this game, but perhaps someday we will get additional critical hits like losing actuators and such, but until then they just lore window dressing.
Edited by Hans Von Lohman, 21 November 2013 - 11:45 AM.
#10
Posted 21 November 2013 - 01:33 PM
Hans Von Lohman, on 21 November 2013 - 11:42 AM, said:
Hips?
Uh, hip actuators are in the legs, not the CT.
Now, I grant you they don't do jack in this game, but perhaps someday we will get additional critical hits like losing actuators and such, but until then they just lore window dressing.
Hips == Pelvis in that statement..... here
Madw0lf, on 21 November 2013 - 10:55 AM, said:
#11
Posted 21 November 2013 - 04:45 PM
#12
Posted 21 November 2013 - 05:34 PM
Hans Von Lohman, on 20 November 2013 - 11:50 AM, said:
You're absolutely right, the Quickdraw will be a big problem if they change it to make the pelvis part of the legs. They could invisibly adjust the QKD hitboxes so that the legs are thinner and catch less fire to compensate. I get legged in a quarter of my games in the brawler QKD-4H (140 games).
#13
Posted 22 November 2013 - 06:39 AM
#14
Posted 22 November 2013 - 07:54 AM
#15
Posted 22 November 2013 - 11:01 AM
Vaan, on 22 November 2013 - 06:39 AM, said:
Do not use the Training Grounds. They do no take modules and equipment into account and are not updated for many things... like this.
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