Jump to content

Lrms Are Still To Good


193 replies to this topic

#1 Specops12

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 312 posts

Posted 11 November 2013 - 06:50 PM

While the damage on lrms is fine, the spread of Artemis lrms and the arc in general is getting ridiculous, most cover not twice the height of your mech seems to do nothing, and lrms will often turn around obstacles if shot at the correct angle. Please lower the firing arc to require more direct fire or something....

Edited by Specops12, 11 November 2013 - 06:50 PM.


#2 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 11 November 2013 - 06:53 PM

View PostSpecops12, on 11 November 2013 - 06:50 PM, said:

While the damage on lrms is fine, the spread of Artemis lrms and the arc in general is getting ridiculous, most cover not twice the height of your mech seems to do nothing, and lrms will often turn around obstacles if shot at the correct angle. Please lower the firing arc to require more direct fire or something....
I agree.

Also, lasers are too heat efficient when grouped. Please add to the ghost heat.

And Autocannons need like 1/10th the ammo/ton.

Flamers need a nerf too. Come on, raising enemy heat? BROKEN!

#3 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 11 November 2013 - 09:34 PM

Break LOS, move for 4 seconds- tadaaa! You've avoided the missiles!

It's not that hard.

#4 Drasari

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 368 posts
  • LocationCanada

Posted 11 November 2013 - 09:36 PM

This {Scrap} is why snipers take nerfs, people that have no idea how to use the abundance of cover on EVERY MAP.

#5 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 11 November 2013 - 09:40 PM

.......................................................................................................................................................................................................................................................................NO

#6 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 11 November 2013 - 09:43 PM

ALRM 60 with tag will basically 2 shot everything under 75tons.

#7 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 11 November 2013 - 09:44 PM

View PostSpecops12, on 11 November 2013 - 06:50 PM, said:

While the damage on lrms is fine, the spread of Artemis lrms and the arc in general is getting ridiculous, most cover not twice the height of your mech seems to do nothing, and lrms will often turn around obstacles if shot at the correct angle. Please lower the firing arc to require more direct fire or something....

Sure, then lets increase the speed so it doesn't take 2-10 seconds to reach you after you get a big flashing warning.

#8 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 11 November 2013 - 09:53 PM

View PostSpecops12, on 11 November 2013 - 06:50 PM, said:

Lrms Are Still To Good


No...they are not. They are not OP or UP at this time. IMO they are just fine in there present state.

#9 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 11 November 2013 - 10:01 PM

Posted Image

Works at speeds as low as 45kph.

#10 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 11 November 2013 - 10:06 PM

View PostTaemien, on 11 November 2013 - 10:01 PM, said:

Posted Image

Works at speeds as low as 45kph.

Works if you change the CPLT to a 733C too.

Edited by Ghogiel, 11 November 2013 - 10:06 PM.


#11 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 11 November 2013 - 10:14 PM

View PostSephlock, on 11 November 2013 - 06:53 PM, said:

I agree.

Also, lasers are too heat efficient when grouped. Please add to the ghost heat.

And Autocannons need like 1/10th the ammo/ton.

Flamers need a nerf too. Come on, raising enemy heat? BROKEN!


lol you for real. maybe you would rather pillow fights with your girlfriends!

View PostTaemien, on 11 November 2013 - 10:01 PM, said:

Posted Image

Works at speeds as low as 45kph.

you forgot to add in the 5d spider spotting for the lrm boat

#12 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 11 November 2013 - 10:16 PM

View Postakpavker, on 11 November 2013 - 10:14 PM, said:


you forgot to add in the 5d spider spotting for the lrm boat

Teamwork is OP.

#13 CGB Behemoth

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 418 posts
  • LocationRussian Federation

Posted 11 November 2013 - 11:08 PM

Author is a TROLL.
OR maybe just a crabhand, that can do nothing when see "Incomong missile" message.

http://mwomercs.com/...3416-specops12/ - as we can see author already cryed about LRM in the past. I really don't like those crying babys. They are guilty that PGI has to nerf good weapons & make OP from bad ones.

Hope to see you at the battlefield. I will ruin your mech to dirt with any weapon i'll have at the moment. I'm not bad person! Just want to see will you cry about other weapons after that.

#14 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 11 November 2013 - 11:30 PM

View PostBehemothk, on 11 November 2013 - 11:08 PM, said:

Author is a TROLL.
OR maybe just a crabhand, that can do nothing when see "Incomong missile" message.

http://mwomercs.com/...3416-specops12/ - as we can see author already cryed about LRM in the past. I really don't like those crying babys. They are guilty that PGI has to nerf good weapons & make OP from bad ones.

Hope to see you at the battlefield. I will ruin your mech to dirt with any weapon i'll have at the moment. I'm not bad person! Just want to see will you cry about other weapons after that.

Posted Image

#15 Navy Sixes

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,018 posts
  • LocationHeading west

Posted 11 November 2013 - 11:52 PM

Nope. Sorry, but they're really not "still to (sic) good." They've got so many hard and soft nerfs built-in at this point there's no reason anyone should be complaining about them.

You and your team can beat them if you try real hard and believe in yourselves, I promise.

#16 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 12 November 2013 - 12:41 AM

View Postakpavker, on 11 November 2013 - 10:14 PM, said:


lol you for real. maybe you would rather pillow fights with your girlfriends!



WARNING! INCOMING SARCASM! ..............WWHHHHHOOOOOOSSSSSHHHHHHH......

Wow, lucky. That salvo went right over your head.

#17 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 12 November 2013 - 12:51 AM

1 sec to get a lock, .5 sec to open door and fire, 5 secs of big red INCOMING MISSLES = priceless time spent explaining why I don't spend 6.5 secs without cover.

If you were in the military or a cop would you stand in open for 6.5 secs while someone was shooting at you?

#18 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 12 November 2013 - 02:47 AM

View PostGhogiel, on 11 November 2013 - 09:43 PM, said:

ALRM 60 with tag will basically 2 shot everything under 75tons.


Except it will also burn itself out from ghost heat, be easily thwarted by AMS and also that is impossible unless you are shooting at stationary light mechs.

View PostxMEPHISTOx, on 11 November 2013 - 09:53 PM, said:

No...they are not. They are not OP or UP at this time. IMO they are just fine in there present state.


Realistically they are still underpowered, largely due to the AMS bubble where AMS will assist allies. It's a huge shut down in any serious games.

#19 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,389 posts

Posted 12 November 2013 - 04:15 AM

LRM are so weak that you need to exploit them badly which makes them look to good so the calls for more nerfs pop up which leads to even weaker LRMs that makes more extreme exploiting happen.
Its a "Devils-Circle" (to allow me this word to word translation that stands for "Vicious Cycle").

#20 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 November 2013 - 04:38 AM

Posted Image

Are LRMs to good or are to many launchers to good? Even then 6 LRM 5 are no better than 2 LRM15 with the exception of having faster load times. And that is logical since they have to load less ammo per salvo. A system isn't to powerful unless one of them is to powerful. 4+PPCs is very powerful, 2 is a nice punch. So many players confuse the meaning of OP.

(Sorry Kharn, I stole Jackie. But he fit what I was trying to imply)

Edited by Joseph Mallan, 12 November 2013 - 04:39 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users