

Legging and you...
#41
Posted 31 October 2011 - 09:03 PM
I'm hoping that there are playable tanks, anyway.
#42
Posted 31 October 2011 - 09:09 PM
#43
Posted 31 October 2011 - 09:12 PM
pbiggz, on 31 October 2011 - 04:22 PM, said:
I would expect something similar to mechwarrior living legends, where getting legged throws you onto the ground, giving you the choice to either fight on to the bitter end, firing at what you can, or ejecting.
Mech 4 you can blow it off and it goes into a limp, hit it again and the whole mech goes up. Mech 3 you can crit the leg to make it limp and hit it again and the mech falls down but the pilot dies.....
#44
Posted 31 October 2011 - 09:15 PM
So say you can take a skill that makes it so you limp instead of fall down when you get legged. But of course taking that skill would be to the exclusion of another skill... like accuracy boosts to autocannons or increased sensor range or what have you.
I still think legging, itself, shouldn't be easy. Shot dispersion is perfect as mentioned, and fits the fluff anyway. Plus, it can let us specialize our pilot skills, focusing on increasing the accuracy of particular weapons.
Edited by cobrafive, 31 October 2011 - 09:16 PM.
#45
Posted 31 October 2011 - 09:19 PM
#46
Posted 31 October 2011 - 09:24 PM
#47
Posted 31 October 2011 - 09:34 PM
1 :: Clanners with some idea that it's dishonourable to leg.
2 :: People who strip armour off them to fit another LL and heatsink in there.
3 :: People in horribly slow mechs who just got pecked to death by a light that weighs less than the weapon loadout of the Assult they are plodding around in.
Legs are a part of the mech, therefore a valid target.
#48
Posted 31 October 2011 - 09:40 PM
In my opinion, a heavily damaged leg should slow the mech down to a limp, while a completely destroyed leg should tip it over. If certain pilot skills are high enough there should be a chance that a falling mech recovers and goes prone, or manages to balance itself. That way, rookies would probably find themselves very rarely getting out of a situation like that, while veterans would have a better chance of recovering due to experience.
#49
Posted 31 October 2011 - 10:00 PM
beaker, on 31 October 2011 - 09:34 PM, said:
1 :: Clanners with some idea that it's dishonourable to leg.
2 :: People who strip armour off them to fit another LL and heatsink in there.
3 :: People in horribly slow mechs who just got pecked to death by a light that weighs less than the weapon loadout of the Assult they are plodding around in.
Legs are a part of the mech, therefore a valid target.
I'm not a clanner, I don't strip the armor off to game the system, and I've never had that problem in an Assault mech... so... no?
The reason I think legging is dumb is because its too easy. Which is presciently why pretty much no-one has suggest removing legging, only that it needs to be tweaked for good gameplay. Otherwise everyone will be legging everyone over and over forever, like MW3.
#50
Posted 31 October 2011 - 10:22 PM
#51
Posted 31 October 2011 - 10:28 PM
There needs to be a way for fire that doesn't involve a Targeting Computer to scatter around the target, weather it's giving all units a nasty gnat (the guys whom stand still should take it in the shorts), or piling on a lengthy fire delay, or what.
But it needs to be there.
#52
Posted 31 October 2011 - 10:35 PM
wahlnutz, on 31 October 2011 - 04:20 PM, said:
This +10
#53
Posted 31 October 2011 - 10:51 PM
Limping was good, but I'm with the people who think it might not be 1 object or the same result eveytime you shoot a leg. I hope atleast. Just remember kids, if they cannot see your legs they cannot shoot them. I kinda compare it to the best alternative to LAMs, a hill.
#54
Posted 31 October 2011 - 10:53 PM
You cannot die from having both legs blown off but,
1 leg gone = 1/4 speed
both legs gone = 1/8 speed
After this all damage taking to legs should be shifted to the body / torso ( i think some other mw game did this )
To me destroying legs is more of a mech hindering strategy, similar to taking out arms and shoulder mounted missile racks.
Taking out the enemies weapons will give you a significant advantage, and the same will go for a mech 1/8 speed, allowing you to basically line up perfect shots afterwards.
when i played mechwarrior 4 with my friends it was always a huge legging battle with autocannons, I felt as if it took away a lot of the fun from the game.
And this all relates to the idea that mechs during battle should often be disabled, going critical only happening on rare occasions.
#55
Posted 31 October 2011 - 11:01 PM

#56
Posted 31 October 2011 - 11:05 PM
In MW4 people legged generally beause people use less armor there than anyother part except for the hud and back. The better players either killed the other guy with CT shots quickly to remove mechs and dominate the field or they took weapons off the other mechs to make them ineffective. Legs were generally reserved for when a player didn't armor them and it became a quick kill or wanting to gimp the mech before dying or in an attempt to kill before being killed, oh and griefing.
The mediocre players usually went for legs because of players not using leg armor and that was the easy way for them to actually get kills, ofcourse legging doesn't really give many points.
The bad players cried about legging and tried to impress their personal sense of honor, lol, on other players.
#57
Posted 31 October 2011 - 11:15 PM
#58
Posted 31 October 2011 - 11:17 PM
Couple fixes
-Dispersion like most tactical FPS have. Your weapon will land somewhere in the circle. Calculated per weapon, so each weapon has a chace to hit a different spot. Bonus- pilot skill can make this smaller/larger.
- Make alpha strike have a much larger dispersion than normal. This will make it almost impossible to alpha strike any limb without wasting a lot of damage. Pilot skill again could affect this.
-Make different hit boxes for armor/crits and internal structure. That way the internal structure hit box can be adjusted to reduce the chance of completely removing limbs.
Damage should probably knock you down. That way you can take falling damage and add another roll for pilot skill. I'd just allow mechs with a blown off leg to get back up on successful attempt and walk at a slow limp.
I don't hate the idea of breaking legs up into smaller pieces, however it gets further away from the paper rules.
#59
Posted 01 November 2011 - 12:19 AM
And hitting the legs is not as easy as is hitting the torsos.
Let's see how MWO will handle aiming.
#60
Posted 01 November 2011 - 01:11 AM
fenixstryk, on 31 October 2011 - 04:33 PM, said:
In MW3, if you lost a leg, you died instantly.
In MW4, if you lost a leg, you moved at half speed and any further damage to that leg went to your Center Torso / Internals.
I don't remember what MechAssault did and I don't really care.
I would go with what MW2/MWLL did. I don't really fancy the idea of limping around, but instant death doesn't seem fair either.
The reason it's too drastic a result for the effort, esp. if salvage is important, is that in a game with actual aiming involved we get a choice between damage divided across two locations when aiming low and six when aiming high. Just give armor allocated to legs some extra resistance to incoming damage, so shooting at the torso and arms becomes at least as desirable. I like the idea of being able to get better salvage through greater effort; kill it as quick as possible but lose out on spare parts and upgrades, or take more time and risk for a bigger payoff?
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