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Don't Rush Cave.


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#1 End Crescendo

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Posted 20 November 2013 - 04:40 PM

I have a recorded a video showing what happens when once lance pushes cave on Frozen City.



Friends don't let friends rush cave.

#2 Sug

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Posted 20 November 2013 - 04:41 PM

I always go cave.

#3 Sandpit

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Posted 20 November 2013 - 04:50 PM

going cave is a good strategy as long as you're semi-coordinated (as with all strategies)

#4 End Crescendo

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Posted 20 November 2013 - 06:46 PM

For 12 mans maybe... not in puggies.

#5 GRiPSViGiL

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Posted 20 November 2013 - 07:10 PM

This can go any number of ways PUGing.

One thing is for sure it usually goes bad for the team I happen to be on. So I will give you the 2 scenarios that seem to happen to me most the time.

Scenario 1: Say the enemy sends a 4 man lance through of Meds/Lights so most my team holding the ridge at the saddle will go respond to kill the lance. The enemy main force will then push over and of course after warning everyone not to go back I am left holding the it by myself to then get trampled. They then continue pushing flanking the rest of the team in an easy mop up.

Scenario 2: My team has a lance go tunnel with mild harassment only to have the enemy team realize they have numbers at the saddle and push over winning the brawl to then double back and finish the lance who went tunnel. Very easy text book win.

So ya don't go tunnel in PUGs on frozen city but please do pay attention to when the enemy goes tunnel so you can coordinate a main force push with a numbers advantage.

Edited by GRiPSViGiL, 20 November 2013 - 07:11 PM.


#6 MeiSooHaityu

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Posted 21 November 2013 - 04:19 AM

Cave is a {Scrap} shoot at best. It doesn't seem to work well unless the team is dedicated to push through the cave and not get stuck and focus fired on.

On Frozen City I often park in the cave (defensive position) right from the begining of the match and watch for enemy movement or a cave rush. The spotting in the cave has made the difference for a few matches.

#7 Father Tork

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Posted 21 November 2013 - 06:18 AM

I have a memory of being 2 Battlemasters in the cave with a total of 10 MedLas, and 5 Ac/2s, at which point another fellow player watched a spider try to run through in our direction...

Like Christmas in July :ph34r:

#8 Kotzi

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Posted 21 November 2013 - 06:51 AM

Well coordination is everything. Once we pushed when the "baits" told us to and the enemy got stomped. Once half of my team chased the lights comin from that tunnel and we got stomped. So as mentioned before with good coordination a solid tactic. Without communication a waste of Mechs. Worse are the cappers while fighting. In a situation where both teams collide firepower is important so if u see 7:8 dont run capping. Especially heavies and assaults.

#9 verybad

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Posted 21 November 2013 - 10:53 AM

Only friends that should be allowed to rush cave are friends with benefits.

#10 Randalf Yorgen

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Posted 21 November 2013 - 11:08 AM

It's also an example of what happens when the rest of the team doesn't push the ridge 10 seconds after the tunnel team comes out the other end and distracts the ridge huggers. Having a push group waiting would have made all the difference.

#11 DoktorVivi

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Posted 21 November 2013 - 02:27 PM

View PostRandalf Yorgen, on 21 November 2013 - 11:08 AM, said:

It's also an example of what happens when the rest of the team doesn't push the ridge 10 seconds after the tunnel team comes out the other end and distracts the ridge huggers. Having a push group waiting would have made all the difference.


Had something like that happen once on Terra Therma, completely by random. Most of our team was in the center exchanging shots with the enemy team through one of the entranced, and I noticed a lone Atlas split off and jump down into one of the ravines. I followed him, and then two other guys came down. We flanked the enemy team and started shooting them at the precise moment that our main group started pushing (Again, a single Atlas pushed and everybody actually followed him). Bloodbath. It was glorious. I wish all PUG games worked like that.

#12 Sandpit

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Posted 21 November 2013 - 04:13 PM

View PostDoktorVivi, on 21 November 2013 - 02:27 PM, said:

. I wish all PUG games worked like that.

You and me both but that's puglife yo lol

#13 Tekadept

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Posted 21 November 2013 - 04:53 PM

People still cave rush? WOW, I haven't seen people push cave in forever. Unfortunately most Puggies just seem to congregate at poptart ridge and hope somebody is silly enough to come over and walk into their reticule. PUG.LIFE

Edited by Tekadept, 21 November 2013 - 04:54 PM.


#14 Navy Sixes

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Posted 22 November 2013 - 09:15 AM

My problem for a few games was that not only did no one want to go tunnel, no one wanted to even check the tunnel. So we kept getting squished from behind. So I started checking it myself. Then, since no one was there, I started using it myself. I've had good results (you come out of the tunnel with a clear shot on any enemy discos around their base for the easy kills) and I've had bad results (one notable was an AC2 spam-jag waiting with a bead on the opening)

All in all, I think it's good for lights looking for a fast cap route. I wouldn't recommend it for much else. It leads to fail more than it leads to success.

#15 MeiSooHaityu

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Posted 22 November 2013 - 09:21 AM

View PostTycho von Gagern, on 22 November 2013 - 09:15 AM, said:

My problem for a few games was that not only did no one want to go tunnel, no one wanted to even check the tunnel. So we kept getting squished from behind. So I started checking it myself. Then, since no one was there, I started using it myself. I've had good results (you come out of the tunnel with a clear shot on any enemy discos around their base for the easy kills) and I've had bad results (one notable was an AC2 spam-jag waiting with a bead on the opening)

All in all, I think it's good for lights looking for a fast cap route. I wouldn't recommend it for much else. It leads to fail more than it leads to success.


I almost always watch the tunnel. I rarely use it to flank, but I figure it doesn't hurt to watch for enemy movement in it. Normally cave rushes are early and it isn't like you do much near the ridge early in the game anyway.

#16 Zerberus

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Posted 22 November 2013 - 04:03 PM

1 Lance rushing cave is practically ideal in most situations.

The problem is when they come out and the assault blob is stull herpderping it out near the cliff trying to understand the game (or whatever the fluck people so when derping around hard and making themselves completely useless.)

Friends don`t let friends derp with the blob :D

And FTR, my AFAIK best round ever with over 1400dmg and something like 7 kills was me in a DDC rushing teh tunnel with a BoomJag in tow. We essentially took the enemy team apart ALONE.

Edited by Zerberus, 22 November 2013 - 04:06 PM.


#17 Deathlike

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Posted 24 November 2013 - 12:51 AM

Cave rushing works when it is coordinated correctly...

There was a match where I can usually run seismic on the caves w/o much issue, near the ridge. So, I said that people were coming that way... and told the team about it. Needless to say, we lost. I don't understand what the lack of focus fire was all about, but ultimately we got overwhelmed (I think people had also run over the ridge while that push and reorganizing was going on).... so the timing of it does matter. Unfortunately, people are not often prepared for a slight randomization in the "script" of poptarting at the ridge and going around the dropship area.

#18 Marmon Rzohr

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Posted 24 November 2013 - 05:58 AM

Cave rushing in frozen city is usually a bad idea. While it can pay off, there are a couple of problems with the strategy:

If you rush through the cave too soon while both teams are still hugging cover and taking potshots, the enemy will turn around on you and blow you up before your team can help you. On the other hand if you wait too long the enemy team might overwhelm your guys leaving you several mechs down and retreating.

It seems to me that unless it's light mechs going to distract by capping or an entire team sneaking through, the timing has to be a bit too perfect for the strategy to be reliable. Same with the cave in Forest colony.

#19 ArchMage Sparrowhawk

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Posted 28 November 2013 - 10:54 PM

Cave raids are great for surprise flanks, but you *do* need to coordinate so you can hit the rear of the enemy inexplicably grouped up on one side of the crashed ship.

Or to do a rear cap attack to break focus, usually with another medium or light. It's fun, sometimes it works really well, but it's usually always fun.

#20 627

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Posted 29 November 2013 - 12:37 AM

You're doing it wrong.

Actually cave rush is neither good or bad. It's a flanking move and executed wel it can shift the battle.

But like every other tactic there's one big thing you have to keep in mind: adapt





Ok, after watching the whole vid i have to say where was the cave rush?
That wasn't a rush, that was a try to break out the stale poptart / ridge hump gameplay mid-match.

A Cave rush is in he first minute of the match.

And why didn't you go with your lance? all you did was jumpsniping and waiting for the enemy to get you.

Where was your fighting initiative? At least the rest of your lance tried to make a move.

Oh and please cut your vid next time 1:30m with nothing befor the match actually starts is boring.

Edited by 627, 29 November 2013 - 12:47 AM.






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