Server Lag?
#1
Posted 21 November 2013 - 02:31 PM
Game is not even ending after 15 minutes.
Something seems to be haywire with the servers as it doesn't affect all drops?
#2
Posted 21 November 2013 - 02:36 PM
Premium time going to waste.. mildly annoyed
#3
Posted 21 November 2013 - 03:56 PM
#4
Posted 21 November 2013 - 04:19 PM
#5
Posted 22 November 2013 - 12:55 AM
#6
Posted 22 November 2013 - 03:23 AM
*shrug*
S.
#7
Posted 22 November 2013 - 04:12 AM
Marvyn Dodgers, on 21 November 2013 - 04:19 PM, said:
Ran it a few times now on different reboots but seems to lockup (the tool) once you try to repair anything
Do get the following though
Comparing hashes...
-----------------------------
Scan complete!
No mismatches were found!
FOUND LOCAL FILES FOR REMOVAL!
C:\Games\MWO\MechWarrior Online\mworepairtool.exe
With the current options, clicking 'Fix' below will:
-Resolve any mismatched (invalid) files.
-Remove unneeded local files (if any were found).
-Clean shaders
-Clean local cache of FE images (fresh image will download the next time the game is run).
#8
Posted 22 November 2013 - 04:44 AM
I doubt the problem is on the users end.
#9
Posted 22 November 2013 - 05:43 AM
Marvyn Dodgers, on 21 November 2013 - 04:19 PM, said:
24 players experiencing the same for one game after which everything is normal again is something I believe to be beyond what the repair tool can do. Upon exiting said games while they were still "on going", you'd find your mech ready to go immediately. The games simply died on server end.
#10
Posted 22 November 2013 - 12:52 PM
1) Games when starting often go into a black screen for a 10-20 seconds before normal team screen appears
2) Team screen often has missing players (including me). When game starts if I'm a missing player my lance appears empty on the HUD though I can see lancemates in game
3) Game.. just.. lags... Invisible opponents, enemy mechs not registering hits. Chatting lags out completely where I can type but nothing appears when I press enter. Pressing Z to zoom an take from instant to six or seven seconds to respond
4) The killed screen often doesn't show my updated paperdoll (IE can say engine destroyed) but centre and side toros remain intact on paperdoll.
5) Repair tool has been attempted but crashes if trying to fix anything. It doesn't find anything to repair however.
Game unplayable currently and my paid premium time is wasting away.... Paying for a service I'm not receiving with no response.
#11
Posted 22 November 2013 - 01:12 PM
ithilkir's response turned up while I was typing this -- looks like he has the same issues. (ithilkir, are you not migrating from O2 to Sky soon? I'm somewhere in that process, and I was wondering if that might be causing problems...)
UK player, O2 Unlimited ISP, averaging 100-130ms ping.
Symptoms are somewhat random, but some or all of these have happened in every match bar that one good one:
- Overly long wait time on the map intro screen (the one with the hints and the spinning "wait" icon). Confirmed by other people in my group already being in the "countdown" player list screen long before me.
- Overly long black screen between intro screen and player list screen.
- Not appearing in player list on "countdown" screen, though I can use the Ready button - sometimes the countdown goes from 60 as if I really was not there (all other slots were full); sometimes it goes from the lower value.
- Opening animation starts late, and continues to play while other mechs are off and running.
- Lance display in normal view shows "No player" in all four slots.
- Map display shows no mechs in on my team.
- Scoreboard shows all mechs in my team, except me!
(If the previous three issues manifest, they sometimes clear up mid-game.)
- If the lance display is working, sometimes lancemates show as still alive even once definitely dead.
- Certain controls (select target, activate/deactivate zoom, switch player in spectator mode) can take up to 10 seconds to respond.
- Some friendly mech triangles remain on HUD and map even when dead for minutes.
- Messages (from system, eg. kill notes, and chat) sometimes not appearing.
- Feedback from mech damage (screen shake, flashes, audio, damage marker, paperdoll) often missing.
- Other mechs appear to stand still, walk on the spot, and teleport about at random. (Oddly enough, very little rubber-banding of my own mech.)
- Own mech continues to move and fire for seconds after "Destroyed" message is displayed.
- Long delay in switching to spectator mode.
- Once in spectator mode, the mech I'm watching walks into walls, fires blindly at nothing, teleports about, and in general behaves as though what the pilot is seeing is completely different from what I'm seeing (confirmed via TeamSpeak).
I have tried restarting my machine, rebooting my internet connection, running diagnostics, and reinstalling the game from scratch, without any improvement. This is definitely not an issue at my end.
The game is essentially unplayable, so I'm writing to PGI to get a refund of my premium time for the duration. (ithilkir, I recommend you do likewise.)
#12
Posted 22 November 2013 - 01:23 PM
#13
Posted 22 November 2013 - 01:43 PM
No idea how to help trace it though to find out where the bad hop is since we can't run a tracert to the game servers
#14
Posted 22 November 2013 - 01:48 PM
We won, and thankfully it didn't happen again but that was some hardcore rubberbanding.
#15
Posted 26 November 2013 - 01:17 PM
I gave the system a try just there: seemed to be OK, though since there's practically no-one online right now, that may not be representative.
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