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Return Of Poptarts


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#21 NautilusCommand

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Posted 21 November 2013 - 08:54 PM

View PostRoosterfish, on 21 November 2013 - 08:50 PM, said:

Let's face it, these 'cry nerf' guys aren't gonna be happy till we just have Rock'em Sock'em Robots.

Then they'll cry because they never get the red robot.

Just imagine it, it'll be like when Fred and Barney watch the fights in the Flintstones. Instead of two big cavemen taking turns hitting each other with clubs we'll just use mechs taking turns punching each other.

Dude I'm down as heck for melee I'd be damn happy to have it.

#22 akpavker

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Posted 21 November 2013 - 09:03 PM

View PostNautilusCommand, on 21 November 2013 - 08:54 PM, said:

Dude I'm down as heck for melee I'd be damn happy to have it.


go play mortal combat then!



#23 Mystere

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Posted 21 November 2013 - 09:11 PM

View Postmwhighlander, on 21 November 2013 - 08:36 PM, said:

Amazing how freqently these threads appear. Seriously, when did they stop? They've been going strong since MW2 and NetMech days.


Since Mechwarrior 2? Really? That was 18 years ago. Their game-based trauma has lasted this long? Have these people already sought professional help?

Edited by Mystere, 21 November 2013 - 09:14 PM.


#24 aniviron

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Posted 21 November 2013 - 09:34 PM

View Postmwhighlander, on 21 November 2013 - 08:36 PM, said:



Amazing how freqently these threads appear. Seriously, when did they stop? They've been going strong since MW2 and NetMech days.


MW2 wasn't so much about poptarts, it was about crazy air-to-air combat. Closer to a flight sim than a mech sim, really. Just watch some of MMPD Radick's NetMech matches (or just do it for ol' times' sake!). This one in particular is good for the air-to-air combat.

#25 Whatzituyah

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Posted 21 November 2013 - 10:02 PM

Technically Battletech did have Melee in it just not implemented into the MechWarrior series. http://www.sarna.net...y:Melee_Weapons

#26 Deathlike

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Posted 21 November 2013 - 10:47 PM

Poptarts: Breakfast of Champions!

#27 Victor Morson

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Posted 21 November 2013 - 10:47 PM

View PostKell Commander, on 21 November 2013 - 07:26 PM, said:

The fact that PGI had attempted to fix them twice isn't enough evidence that they are in fact overpowered?


More than a few fixes came from very uneducated tears of players like yourself. There's a reason they cut back on the shake and made it so pop tarting is still possible, but upped the skill ceiling a bit.

#28 WarZ

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Posted 22 November 2013 - 12:58 AM

OMG I dont think I've seen a heavy showing of poptart exploiters show up in a thread like this so fast in a long time, ROFL.

It shows how much they value their exploit. That they are willing to jump en masse to discredit one of these threads every time they appear. If poptarts werent the issue as they claim, they simply wouldnt even bother posting anymore, cause you know, like they said theres so many threads about it (first clue). However, they know its an exploit, and if you dont want to call it an exploit, it is absolutely an unfair advantage. And knowing its an exploit ,and they use it extensively, they have to get on a thread like this every chance they get to try and tamp it down. They wouldnt want their exploit nerfed would they ?

F'ing funny as hell.

And I'm talking about the sniper cover poptarters. Brawling jumpers arent nearly the same deal.

#29 KharnZor

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Posted 22 November 2013 - 01:03 AM

View PostWarZ, on 22 November 2013 - 12:58 AM, said:

OMG I dont think I've seen a heavy showing of poptart exploiters show up in a thread like this so fast in a long time, ROFL.

It shows how much they value their exploit. That they are willing to jump en masse to discredit one of these threads every time they appear. If poptarts werent the issue as they claim, they simply wouldnt even bother posting anymore, cause you know, like they said theres so many threads about it (first clue). However, they know its an exploit, and if you dont want to call it an exploit, it is absolutely an unfair advantage. And knowing its an exploit ,and they use it extensively, they have to get on a thread like this every chance they get to try and tamp it down. They wouldnt want their exploit nerfed would they ?

F'ing funny as hell.

And I'm talking about the sniper cover poptarters. Brawling jumpers arent nearly the same deal.

Posted Image
Exploit. Its not a word you understand is it?

#30 Kotzi

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Posted 22 November 2013 - 01:51 AM

Really? You cant handle a mech which is vulnerably several seconds in the air? Might wanna move a little or take cover or just fire back? And if that still wont help try using more than 40% of the map.

#31 Khobai

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Posted 22 November 2013 - 02:15 AM

Quote

The fact that PGI had attempted to fix them twice isn't enough evidence that they are in fact overpowered?


Nope. Its evidence that PGI doesnt know what theyre doing. Poptarts arnt the problem. Never were. The problem is instant damage weapons like AC/20s and PPCs. Change autocannons to damage over time and give PPCs a splash component to spread out their damage and poptarting will no longer be abusive. It wont get rid of poptarting but poptarts wont be able to pop up and do 40 pinpoint damage anymore, and thats whats fundamentally unbalanced with the game.

#32 GalaxyBluestar

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Posted 22 November 2013 - 02:22 AM

View PostSandpit, on 21 November 2013 - 08:09 PM, said:


Not exactly, I was pointing out that this could have easily gone into one of the other numerous threads already in this very section of the forums. There was no need to start a new thread to clutter up the front page on the same subject.


watch out your inner mod is showing ;)

View PostKharnZor, on 22 November 2013 - 01:03 AM, said:

Posted Image
Exploit. Its not a word you understand is it?


for some being able to shoot straight is an exploit. they've never heard of the CT seeking ecm streak ravens whom you could only spot by sight and not hit due to abismal netcode when you did... that was exploiting.

#33 Livewyr

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Posted 22 November 2013 - 02:56 AM

mmm I like the blueberry ones myself, cherry can take a hike. Any newbs have a dissenting opinion? bring it.

#34 Monkey Lover

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Posted 22 November 2013 - 03:19 AM

Just charge the gauss little bit before they pop up. Shoot, turn your mech to the side do it again, turn to the othe side.If there not dead by now move.If your in a light just run around a drop a artillery as they never move haha.I like them there like a shooting gallery

#35 Phra

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Posted 22 November 2013 - 03:52 AM

View PostWarZ, on 22 November 2013 - 12:58 AM, said:

OMG I dont think I've seen a heavy showing of poptart exploiters show up in a thread like this so fast in a long time, ROFL.

It shows how much they value their exploit. That they are willing to jump en masse to discredit one of these threads every time they appear. If poptarts werent the issue as they claim, they simply wouldnt even bother posting anymore, cause you know, like they said theres so many threads about it (first clue). However, they know its an exploit, and if you dont want to call it an exploit, it is absolutely an unfair advantage. And knowing its an exploit ,and they use it extensively, they have to get on a thread like this every chance they get to try and tamp it down. They wouldnt want their exploit nerfed would they ?

F'ing funny as hell.

And I'm talking about the sniper cover poptarters. Brawling jumpers arent nearly the same deal.


Funnily enough, the config the OP is complaining about is more of a jumping brawler build than a poptart, thanks to the limited range of the AC20 itself.

To the OP: You deal with em by either staying at 500+ range, or get up close and personal within 90m. They lose half their dmg either way.

#36 Blurry

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Posted 22 November 2013 - 04:14 AM

View Postakpavker, on 21 November 2013 - 07:34 PM, said:


poptarts are weak compaired to what they used to be so as suggested before......l2p!



yes he is taking the p!ss out of you because there has been so many cry babies like your self with the same topic!

Well then how about stop crying on the forum about it and do something.
The reason there are so many posts is that it is an issue. And getting all p*ssy on the forums is just great work and gets people to leave the game faster.

But then again I forgot - PGI can do no wrong, the game is perfect in balance. Why are pgi continuing to develop the game it is obviously is perfect. If that is the case were are all the people to play this perfect game?

#37 Joseph Mallan

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Posted 22 November 2013 - 04:35 AM

View PostKell Commander, on 21 November 2013 - 06:59 PM, said:

So last 2 attempts to fix this they added cockpit shake, then a charge timer to gauss rifles. Now the go to poptart (while still much less effective than 2 PPC gauss but still overly deadly) is the 2 PPC AC 20. Will PGI add a delay to AC 20 now or might they actually put it on the PPC like they should have from the start?

Also gauss should have a minimum range, as much as I love the weapon.

I am OK with Pop Tarts (It isn't Canon but) I enjoyed killing a Highlander yesterday and a fellow Shadowhawk! It feels like a game of whack-a-Mole! ;)

#38 Rhaythe

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Posted 22 November 2013 - 04:50 AM

Posted Image

#39 tayhimself

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Posted 22 November 2013 - 05:44 AM

Poptarts are clearly a problem for a segment of the MWO player base. Please don't be mean and derisive when they raise their concerns. It is a hard to counter tactic for mediocre or non-strategic players.
I agree largely with Khobai's suggestion that instant damage is the real issue, but that is much harder to fix. A fix would ruin my VTR-S brawler, which would make me sad.
Anyway, my suggestion is to close in on the poptarts or turtle up, wait till they close in, and then rush. Watch what your teammates are doing and work with them.

#40 Joseph Mallan

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Posted 22 November 2013 - 05:47 AM

If you are jumping... NO Convergence for you!

easy fix!

Edited by Joseph Mallan, 22 November 2013 - 05:47 AM.






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