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Does 3Pv Stink On Purpose?


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#1 mekabuser

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Posted 22 November 2013 - 07:25 AM

Seriously.
Is 3pv actually supposed to be used in combat> ? is it working as intended.?
Is this pgi/s best effort >
?
I ask, because i cant see how you are supposed to use 3pv if your xhairs jump and twitch all over the place.
Now i dont USE 3pv in game for combat, just once in a while to look at my mech, but it sure seems to be a broken mechanic.

I m fine if it was designed to b low, If it was designed to be viable sans arm lock and hud, how can 3pv considered anything but a joke?

#2 a little fluffy bunny

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Posted 22 November 2013 - 07:31 AM

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

how can 3pv considered anything but a joke?



Heh. It can't.

#3 Davers

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Posted 22 November 2013 - 07:36 AM

Everyone was worried that 3PV would be too powerful, so they gave it many drawbacks. It's mostly a tool for new players to get used to moving and torso twisting.

#4 Drakenn

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Posted 22 November 2013 - 07:38 AM

I like how half the people complain that it is overpowered, and the other half complain that it's terrible ;)

The real truth is it isn't supposed to be good, it's supposed to help players understand how to move. When they get good enough, they should switch to first person.

#5 Bagheera

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Posted 22 November 2013 - 07:44 AM

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

Seriously.
Is 3pv actually supposed to be used in combat?


No.

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

is it working as intended.?


Sure, why not. I have no idea though, because I don't use it.

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

Is this pgi/s best effort?


No, their best effort was when they were adamant about leaving the game 1pv.

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

I m fine if it was designed to b low, If it was designed to be viable sans arm lock and hud, how can 3pv considered anything but a joke?


It's supposed to help new players understand movement, which imo, is a cop-out. Better tutorials would have done a much better job of that and we could have skipped 3pv development altogether. 3pv was added on the false premise that it would draw in more new players. Since that assumption was false, and 3pv implementation - or so I hear - doesn't do anything for combat, the whole thing was basically a waste of development resources and time.

#6 Der_Goetz

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Posted 22 November 2013 - 07:45 AM

3pv had been only implement in training ground. That is a effective way for learning how to move without being shot.

#7 Heffay

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Posted 22 November 2013 - 08:02 AM

Seriously.

The same 3 people talking about 3PV over and over again.

I guess this is today's "I AM OUTRAGED" thread. Do you guys have some sort of rotation to determine who gets to post the daily 3PV thread?

#8 General Taskeen

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Posted 22 November 2013 - 08:05 AM

Like I said from the beginning, if they wanted to implement 3PV, then go all OUT and make it useful, make it like Mech Assault 3PV, or MW3 or MW4. All of those had excellent, easy to use 3PV.

And then, make selectable options for the difficulty you want when joining matches. Voila, PGI could have avoided all the hoopla over it.

#9 Roland

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Posted 22 November 2013 - 08:07 AM

View PostDavers, on 22 November 2013 - 07:36 AM, said:

Everyone was worried that 3PV would be too powerful, so they gave it many drawbacks. It's mostly a tool for new players to get used to moving and torso twisting.

And it totally fails to achieve that end.

It gives new players the impression that 3PV is how the game is meant to be played, and they don't know how to turn it off, and they are totally crippled in combat compared to other players.

And then they quit and uninstall.

#10 Sandpit

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Posted 22 November 2013 - 08:49 AM

Using it to peek around corners is the worst use of it. (Yes Heffay you CAN do that and in my opinion that's an exploit of what it was intended for)

But other than that it's useless in combat. I'll use it if I'm capping on a base and want a wider angle of view to keep lights from sneaking up on me but other than that it's useless except to check out your paint job. It does nothing to help with what it was originally designed for (yet another reason it should just be done away with) but you have the option to toggle it off so it's not a hindrance. If they would have split the queues like they originally planned I don't think you'd ever see another complaint about it.

View PostGeneral Taskeen, on 22 November 2013 - 08:05 AM, said:

make it like Mech Assault



If you EVER use that sentence in regards to this game you should be flogged. ;)

#11 Threat Doc

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Posted 22 November 2013 - 10:25 AM

Everyone has already said what I was going to say, except that it should be removed. I've used it to check that my missile doors were, indeed, open, to play with toggling them a bit, but other than that, I've never been able to stand 3PV in ANY game, and will use 1st for everything I do on the battlefield.

#12 Farix

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Posted 22 November 2013 - 11:25 AM

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

Is 3pv actually supposed to be used in combat?

According to PGI, no. They want you to switch back into 1PV during combat.

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

is it working as intended.?

Depends on what you think the intended purpose is. PGI states that the purpose is to help new players understand the relationship between the facing of their legs and torso, thus keeping them from quitting out of frustration. But only PGI knows for sure if it is actually working.

View Postmekabuser, on 22 November 2013 - 07:25 AM, said:

Is this pgi/s best effort?

Hardly. PGI made a lot of compromises do to a small group of players who vocally feared it to be OP. I just don't agree with most of the compromises they made.

#13 Rizzelbizzeg

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Posted 22 November 2013 - 12:16 PM

I forgot you could go 3pv, been a while since I've seen it.

OMG QQQQQQ :D

#14 EvilCow

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Posted 22 November 2013 - 12:20 PM

3PV surpassed even ECM as worst idea ever, only recently it has been surpassed by ghost heat.

Now, the general consensus is that GH is the worst idea ever but I think they will surprise us again.

#15 Turist0AT

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Posted 22 November 2013 - 04:28 PM

Help new players how to move? New players are not stupid.-Stop treating them like they are.

Edited by Turist0AT, 22 November 2013 - 04:33 PM.


#16 Sandpit

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Posted 22 November 2013 - 06:08 PM

View PostTurist0AT, on 22 November 2013 - 04:28 PM, said:

Help new players how to move? New players are not stupid.-Stop treating them like they are.

That would be the reason the devs implemented it though. Oddly enough you can't even really see the legs....

#17 Lukoi Banacek

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Posted 22 November 2013 - 06:48 PM

View PostEvilCow, on 22 November 2013 - 12:20 PM, said:


Now, the general consensus is that GH is the worst idea ever but I think they will surprise us again.


EC,

You've got to give them a little time. They can't keep with the demand for horrific ideas.

#18 Sandpit

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Posted 22 November 2013 - 07:21 PM

Come on guys, this is how threads just degrade. We COULD have a constructive conversation about something. Even if PGI pays no attention to it, it's always nice to kick around ideas and opinions even if we don't all agree on them. If nothing else it sometimes leads to new strategies and such. I've seen two threads today where just keeping the topic civil and constructive led directly to me finding two new mech builds I'd like to try

#19 Lucian Nostra

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Posted 22 November 2013 - 09:34 PM

View PostBagheera, on 22 November 2013 - 07:44 AM, said:

It's supposed to help new players understand movement, which imo, is a cop-out. Better tutorials would have done a much better job of that and we could have skipped 3pv development altogether. 3pv was added on the false premise that it would draw in more new players. Since that assumption was false, and 3pv implementation - or so I hear - doesn't do anything for combat, the whole thing was basically a waste of development resources and time.


Not only was it a waste of time and resources but created a riot when the promised queue splitting wasn't there.

Edited by Lucian Nostra, 22 November 2013 - 09:35 PM.


#20 Lukoi Banacek

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Posted 22 November 2013 - 09:45 PM

View PostSandpit, on 22 November 2013 - 07:21 PM, said:

Come on guys, this is how threads just degrade. We COULD have a constructive conversation about something. Even if PGI pays no attention to it, it's always nice to kick around ideas and opinions even if we don't all agree on them. If nothing else it sometimes leads to new strategies and such. I've seen two threads today where just keeping the topic civil and constructive led directly to me finding two new mech builds I'd like to try


Congratulations on the new builds.





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