Can we put the PUG issue aside it wasn't the intention of this post.
That aside I just wanted to point out the MM will look for 4mans equal in ELO or the next best choice. The issues comes when the match maker cant find an equal ELO buddy for the 'tryharders' (groups who run meta 24/7 in the 4man queue). The the MM looks at me my ELO probably matches the 'tryharders' but the rest of my team might be made up of new recruits, a training drop or old MW4 buddies I'm trying to get to play this forces my group into a loosing match just to keep the 'tryharders' happy*.
This problem is then doubled because next round of drops the MM still cant find a ELO match for the 'tryharders' it sees my group again and put us back with them. (My record is 8 consecutive matches against the same 'tryharder' pre-made).
The problem is then trebled if any or all of the following happen: Most of us are in light or medium, levelling a new mech/variant, a player whose still green, a small map.
The result is: We either have to drop into meta, guys start leaving group, we enjoy a massive loosing streak.
My friend AmenIV cant testify seeing this happen. His Unit were dropping Meta/assault, I was taking our light pilots out in their 2nd training session (myself, regular light pilot, 2 green pilots). We got his group 2 times in a row I'm sure the MM saw us as even teams but we'd both agree the team I was on would have to work 20x as hard to make a win.
*The super high ELO players couldn't get games so the dev's tweaked it to expand the allowed ELO gap to the next closes ELO group thus serving up mixed elo groups to them.
Edited by Almeras, 27 November 2013 - 10:44 AM.