SethAbercromby, on 19 May 2014 - 06:38 AM, said:
Each of us has a bias towards certain things and that continues on into our preferred 'Mechs and loadouts. A collaborative effort will help clear out most of the personal biases as much as humanly possible and be more beneficial to newcomers that, again, wouldn't know the difference between the Locust and a Firestarter unless you told them what makes either of them special and how the Firestarter would usually be a more viable choice, but also where the Locus can perform well to allow the player to make an educated decision of what to pick.
No one could possibly disagree with you that this guide is
heavily biased. But, imho, it's one of the occasions where bias is a good thing. Victor Morson is/was a competitive player and he approached this guide from that angle. No doubt he correctly assumed that if it works in competition, it works in PUGland.
What you're saying seems to be copy this guide to an extent, but include more information on each chassis. Possibly comprising builds, playstyles etc. This is a brilliant idea, but there would need to be BIG disclaimers on some chassis'.
For example, I'm running this
DRG-Flame to great effect and having
far more fun than I do in my AC5 + PPC Shadowhawk. But I would
never recommend it for a new player due to the difficulty in using it. A similar build on a jumpy Shadowhawk is just flat-out better, no matter how you look at it.
The key here is that better =/= more fun. But for a newbie, they're not likely to be having fun if they get CT cored in seconds every single game. They'll have more fun doing decent damage and getting kills while they learn the game.
For most newbies better
does = more fun. No one wants to get insta-gibbed every game.
Although thinking about it, experienced players do tend to insta-gib any poorly played meta mech so perhaps going full meta is a bad idea for new players.
In summary, I thoroughly enjoy contradicting myself.
Edited by Lunatech, 19 May 2014 - 07:17 AM.