First off, I REALLY need to think of a better title, suggestions are welcome.
also a bit of a disclaimer. If this is a bit rambly i apologize, i am trying to keep it simple, i just think about way too many things.
This will be my first attempt at starting my own RP. So this will be a learning experience for all of us.
Overall player size will be 5-12. if for some reason this gets less than 5 i may have to go discover the meaning of life or something, which is really freaking boring.
Overall there is no experience requirements for trying to get in this one. So anyone from a first time RPer to someone like rogue can get in. I will still be reviewing character bios for not breaking the universe however.
First off lets get a few ground rules out of the way.
No schizophrenics and/or bipolar characters. they cause issues...
There will be a section of this RP where limited god-modding will be allowed, I will explain the reasoning as we get there, but it is most of the way through the first story arc. this will be told to you immediately ahead of time. Still anything involving other playing characters must have said character's controller's permission.
company composition
no 2/3 mechs
no experimental equipment, advanced rules is fine a design using TT rules is required unless you are using a stock mech.
can be Clan or IS, omni or non-omni don't matter. Omni can change load outs between fights.
1 assault mech allowed, first come first serve, will not be me. no assault mech works as well.
Prefer faction specific designs to generic ones. That being said, if you want to play a mech of a particular faction and a character of another faction it is fine, you just have some explaining to do.
Home brew designs are welcome, but you actually have to fluff it out, and that includes saying who makes each of your weapons.
Can do a point of elementals, or even a VTOL or vehicle if you want. However VTOL and Vehicles will miss the first encounter. this would work if someone couldn't start immediately anyway.
No protomechs just because I hate them.
No aerospace due to the fact it kind of does not fit with the overall plot very well.
non-augmented infantry are also disallowed for the same reason.
Elementals would be kinda cool, could talk about how all 5 are in one drop pod and they burst out of the pod once it is in the normal atmosphere and they basically synchro skydive as they start to jet to slow down.
Character background can be anyone who is not a Wobbie, a wolverine, a home clan, or an extinct faction (jags/Waco ranger/gray death legion member for example).
you can even invent a group to originate from if you want as long as it doesn't break canon. I will look at this closely however and may or may not allow it.
Now for the all important story part. it takes place out in the periphery at this point on the map below in the year 3095 of the Early Republic/post Banned word era.

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November 2nd 3095
Nameless star Spinward AFFS space
Bridge of the Stone's Fury 12:01
David McKinnon, Paladin of the Sphere, stood on the bridge Stone's Fury, the flagship of the Republic black water navy, breathing the cool air that coiled around him. The largest fleet assembled since the fires of war had created the republic had been put out 15 years ago was at his finger tips. The blakist's back had been broken with the loss of Terra. But they survived still. A large remnant of the organization was naught but a single jump away. 7 warships and numerous jumpships from 4 nations had been assembled to wipe out this remnant, hopefully the last remnant. The inner sphere had cowered from them for far too long. It was time to be free.
"Captain, can i get an open channel to the rest of the fleet?"
"Yes, Sir McKinnon."
"Warriors of the Inner Sphere. Today is a day like any other for most of the sphere. its people laugh, love, fight, cry, eat, sleep and even breathe in peace. This peace was given to them by the blood of millions. 15 years ago we crushed the blakist threat. The threat that could have ended all of that for them permanently. 15 years ago some of you fought with warriors, proud warriors, who gave their lives in sacrifice for this peace. Their sacrifice ended 13 years of genocidal warfare that ended up uniting nations under one banner to oppose it. A union of the entirety of the sphere, the greatest combat force ever seen since General Aleksandr Kerensky assembled the Star League Defense Force to take back the Terran Hegemony from the usurper Amaris. This great army rose up and smashed those who slaughtered the people of the sphere wholesale.
Today, Today we honor that union. Just one jump away, a world still controlled by the Word of Blake sits. It was an old Amaris outpost, set up before he murdered the Cameron's. The Word and the Usurper... Just how much difference is there. Both stole Terra, Both oppressed countless worlds. Both ordered countless tragedies. Both paid for their crimes. But for the Word at least, this task was left unfinished. Today, we finish the fight. Today, we make the Word go the way of Amaris."
"Captain, prepare the jump."
With that, Operation Final Truth was reaching its day of reckoning.
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We, the players are part of Operation Final Truth, a coaltion set up between the nations of the Republic of the Sphere, The capellan confederation, the draconis combine, and the raven alliance. Mostly because they were the only ones with warships that weren't destroyed or guarding their capital. opposing the task force is the 44th shadow division off of new avalon as well as bits and pieces of other divisions that limped in. because the ji_had had a lot of loose ends. plus various other blakist forces.
Space forces
WoB Warships
2 Quixote frigate
3 congress frigate
3 pinto (found on site) corvette
1 Texas battleship
Coalition warships
Flagship RSS Stone's Fury formerly the star-sword and electa - Cameron Class
Conqueror class Carrier - CSR Conqueror carrier
Feng Huang Class CCS Elias Jung - cruiser
Kyushu Class DCS Haruna - corvette
Aegis Class CSR Lord Death - heavy cruiser
Tatsumaki class DCS The Lair of Mighty Wyrms - destroyer
Impavido Class CCS Xizang - destroyer
4 arondights
2 overlord a3
22 drop ships among warships, 6 occupied by Pocket warships 16 drop ships
additional jump ships and various drop ships
No coalition ships will be destroyed as to not break canon. Also we will not be participating in any warship combat.
Ground forces
Blakists
44th shadow division with elements of other destroyed shadow divisions-
2 regiments of mechs 2 trinaries of BA troops
2 wings of fighters
Additional forces
3 regiments blakist second line forces.
2 battlemech 1 vehicle regiment
5-6 regiments of infantry and support weapons.
3 planetary defense centers (AKA main bases) think an extremely large castle Brian, aka a small city in size. each can hold about 3 regiments of troops, all are understaffed.
Numerous smaller satellite bases and outposts
3 rattlers
Blakist leader is Shadow Precentor Avitue
Coalition forces
Gamma Galaxy - Clan snow raven 3 clusters 105 mechs 25 protomechs 75 elementals 10 omnifighters
Ryuken-San minus armor and infantry 108 mechs
Warrior Houses Hiritsu and Dai Dai Chi 108 mechs 2 batts infantry no dai dai chi aerospace
Stone's Pride 108 mechs 48 vehicles 1 batt infantry
Stone's Lament 160 mechs 48 vehicles 1 batt infantry
3 additional infantry regiments, one from each non clan coalition state. 4 2/3 regiments infantry total.
2 regiments mercs including the Black Widow Battalion, a batt of the light horse, a batt of highlanders.
Rest of the mercs consists of company and lance sized units and even individual warriors duct taped together into another regiment. They are cannon fodder, but they are outfitted with better tech by the factions so they can be effective cannon fodder. this is what we are.
5 regiments vs 9ish regiments, one of which is a clan galaxy
Coalition leader is Paladin David McKinnon
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Our characters will be on their own at the start. if you want to collaborate as a duo just ask and i would probably let you. at the start their will be a small meet and greet section to get characters 'introduced'. and by small, i mean we will be there until everyone gets a post in and then we will get going.
generic character sheet courtesy of Thom and where ever he got it from.
Name:
Call sign:
Date of Birth/Age:
Current Mech: (If Any)
House Affiliation: (If Any)
Military History: (How long you've been a MechWarrior for instance)
Physical Description:
Open Background: (This is the readily available stuff. The stuff most people could look up about your character. Things like place of birth, schooling, etc.)
Deep Background: (This is where you put the skeletons you don't mind the other players knowing about, but the CHARACTER'S should not know unless they found out during the game.)
And here is my character.
Name: Melissa Averine
Callsign: Wraith
Role: Company Commander
Gender: Female
Date of Birth: December 3rd 3072 23 years old
Planet of Birth: Krin
Appearance: Of modest stature and height, Melissa is frankly rather average looking. She is primarily russian in origin, but her chinese grandmother is inherent in her slightly darker than normal skin and the more Asiatic shape of her eyes, though they are still far more round than someone of a purely Asian descent. She is built compact, but not burly. Several years of working as a merc have left her with a six pack and enough muscle to give most guys pause, though she mostly keeps it covered up by wearing long sleeved shirts outside of her cockpit. Despite the excess muscle, she still manages to sport a larger than average bust, though not so large that it impairs movement.
Attire: You can normally find Melissa in a mechanic's jumpsuit. She tends to wear it over her mechwarrior's vest and undergarments as she is used to operating in less than professional units. In the cockpit of her mech she tends to wear just a pair of brief shorts with her vest to help deal with the heat that is present in all mechs.
Height: 5' 5”
Weight: 120
Hair Color: dark brown
Hair Style: cut just under shoulder length, extremely straight, not really styled. Just a normal everyday hair cut. May be put up in a bun when she needs it out of the way.
Eye Color: Blue
Background: Born to Andre and Staci Averine on the planet Krin in December 3072, Melissa had a good and simple life. Her father came from a business family that had left the Capellan Confederation during the fourth succession war and had defected to the Taurian Concordat. He eventually made a name for himself as a gun for hire out in the periphery before taking over his father's former company when his half brother asked for his help after nearly running the business into the ground. Once the concordat had allied with the Confederation Andre moved back to his homeland. He also intelligently sold off his shares of the business once he realized the Taurian government was having problems. He set up more manufacturing centers on the planet Krin, making luxury items for nobles across the Confederation as well as staple items for less wealthy families. However his lack of political connections would repeatedly thwart his plans to expand his business. He wed the daughter of financially struggling family with large numbers of political contacts in order to help out both him and the family. Despite being half his age, she bore 6 children for him, the oldest being Melissa.
Melissa was always stricken with a bit of wanderlust, always slipping away from her caretakers and wandering places she shouldn't. This reached its peak when she was 18 and discovered that her parents were trying to arrange a marriage for her with the son of the planetary governor. She stole her father's ancient Charger battlemech and ran away from home. She started life as a merc, a soldier for hire. She bounced around from small time unit to small time unit before ending up in a battalion sized outfit Charle's Cavaliers. She rose to be a LT in the third company when the unit was hired by the DCMS to engage in one of the various raids that were being thrown around between the DCMS and Sandoval backed merc units. The unit was wiped out, leaving Melissa as the only remaining officer and overall commander of the unit. They had been sacrificed to allow a Galedon regular unit who had left its own flank open escape. Since they had successfully completed their contract they were still paid. Melissa used some of the money to buy out the rest of the remaining warrior's contracts and disbanded it, not wanting to remember all the friends she had lost. However the unit had owed debts to several people. She deposited rest of the money in a Capellan bank where the creditors couldn't touch it and fled the system on the first contract she could find using a salvaged Gallowglas mech from her previous mssion.
Deep Bio: She resents her parents for attempting to control her life. However she didn't know the whole story. The arranged marriage was the governor's idea, and her parents had rejected it. As a result particularly her mother has been very distraught over the whole deal.
Force comp
Melissa Averine - Wraith - GAL-1GLSA Gallowglas - heavy
Adam - n/a - MoonHammer - medium
Daud Hourglass - Hourglass - Salamander BA - medium BA
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edits: realized the other side having 4 times the infantry our side did was a bad idea. made forces more even. (because overwhelming force is boring)
Edited by dal10, 26 November 2013 - 07:46 AM.