(Warning! Many grammar and spelling errors. Its not my native language ^^ )
After reading some posts about the MWO grinding, i was thinking "why?"
Why we have such a grindfeeling in MWO and other games with less reward not?
I checked some other grindy games and realised that the rewardsystem in other mmos give you less but have chance to get bigger rewards.
The C-Bill Reward is fine but other games gives you rare items and mission rewards.
So after a long grind you get something that let you think "YEA JACKPOT"
Here in MWO you dont have anything else then every time nearly the same numbers.
So letz come to my Suggestion, its not realy new. It was often suggested but mostly not realy economiefriendly (Billionarie in 2 weeks XD).
"Salvagesystem"
I remember the Mechcommander games where salvage was so rewarding. Every match you couldnt wait to see your supercool rewardsalvage.
Everything that survived the destruction was claimable also the mechs. (hell i try a match 15 times only to get a headshot on a Madcat)
But how does this work for MWO?
Lets say you kill Mech (A) (Catapult K2) with an loadout of 4x MLaser (Larm Rarm Lshoulder Rshoulder), 2x AC10 (Lshoulder Rshoulder) 1x DBL Heatsink (Larm), 300 XL Engine, 4t AC10 Ammo (Legs) in a match.
You will get a "Chance" to get something of his equipment.
But only that equip thats not was destroyed in the match.
So if you kill him through his Lshoulder, his XL Engine, 1x AC10 2x MLaser 1x DBL Heatsink is destroyed and only 1x AC10 2x MLaser 4x AC10 Ammo are left for Salvage (A).
Only lasthiter get salvage?
No, assistkills also can get it but with less chance than the killer.
So after you kill Mech (A) with 2 other players, you would have 5% (example) chance on every item of Salvage (A) to get it BUT the assistkillers get a 2% (example) chance on the items so it could be that you get nothing or everything or only one.
Items dont duplicate so if the 2 assist guys get the 2 MLaser you wont get one.
You can also get the XL Engine but only if you kill him with a headshot or legging and many luck because if you kill him with torso logical his engine get destroyed.
Balancing the chance is very important because you shouldnt be able to farm endless xls and sell them or only get 1 item a day.
But i think it is already pretty hard to get something with that system.
Many items get destroyed, rare to get engines because mostly they blowed up and the assistskillers also shrink your chance to get something.
Would that not lead to Solorunners?
I dont think so because its already hard enough to win or kill mechs.
Abuse? 24 syncdrop?
Sure they could make it like now buuuuut they would shrink their C-Bill Rewards for getting itmes. If you want the items in a syncdrop you need to kill them with headshots or legging. This means you do nearly no dmg and there is also no guarantee to get anything. So they have more C-bill reward when they make a 24 syncdrop and destroy every component and hit every mech for assist.
Salvage is more a luckgame with a chance on a jackpot and that can motivate incredible.
Think of getting an XL after an incredible fight and a headshot kill, i would yell "HELL YES"
For this system i would also take a c-bill reward reduction if PGI say its produce too many C-Bills.
What you think about it?
Edited by Degalus, 23 November 2013 - 08:28 AM.