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What's Your K/d Ratio?


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#181 deforce

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Posted 17 December 2013 - 11:28 AM

View PostTesunie, on 17 December 2013 - 11:06 AM, said:


I could try to give you tips, but mines only 0.81. Wanna listen anyway? :D


yes please give me your tips, greatly appreciated.

View PostSug, on 17 December 2013 - 11:26 AM, said:


Group up. Use metamechs with high alphas. Hang back and wait to killsteal damaged mechs. Ignore things that contribute to winning. If you're the last mech left alive hide somewhere and power down.


what are metamechs? i use 36srm catapult, but it dont help me get high kdr.

#182 Sug

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Posted 17 December 2013 - 11:32 AM

View Postdeforce, on 17 December 2013 - 11:28 AM, said:

what are metamechs? i use 36srm catapult, but it dont help me get high kdr.


That hasn't been viable for awhile. I'm not really sure since I don't use them myself but pretty much any heavy/assault that can jump is good. Cataphract 3D, a Victor or a Highlander. I've seen a lot of poptart highlanders with 2 PPCs and 2 AC5's lately.

Edited by Sug, 17 December 2013 - 11:32 AM.


#183 Barkem Squirrel

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Posted 17 December 2013 - 11:59 AM

this is just over a year of playing with most of the time playing below 6 fps. I had only 42 kills when I made some changes to the computer to get 12 to 15 fps. So a month later I had 100 kills at the end of open beta. I have watched my KDR go from .04 to .25 with those changes.

Just remember the frames per second that you have will affect you KDR.

Just to note, since the end of open beta I win just a little more than half the matches.


Kills / Death 382 / 1,525 C-Bills 4,357,983 Experience Points 948,885 Wins / Losses 952 / 1,294 Kill / Death Ratio 0.25 Accumulative C-Bills Per Match 73,129.86 Avg. XP Per Match 422.48



Here is the last mech that I mastered. So there is some progression from the first mech that I mastered, the raven 4X but that was mastered before the scores were recorded so there are quite a few kills and many, many deaths.

BATTLEMASTER BLR-1S 69 matches 35 win 34 loss 1.03 average 43 kills 44 deaths 0.98 KDR 22,534 damage 56,858 xp 07:15:42



RAVEN RVN-4X 82 matches 35 win 47 loss 0.74 average 2 kills 61 deaths 0.03 KDR 2,243 damage 27,576 xp 07:05:40

So after the last few months I have come to a realization, a new computer is needed to get more kills. Just ten frames per seconds makes a difference. Then LRM boating is the only way to go under a certain frame rate.

Edited by Barkem Squirrel, 17 December 2013 - 12:03 PM.


#184 Tesunie

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Posted 17 December 2013 - 12:08 PM

View Post19cico96, on 17 December 2013 - 11:10 AM, said:

he is trolling...


I think someone needs to learn the difference between joking and trolling. I was joking, as he has a better K/D

View Postdeforce, on 17 December 2013 - 11:28 AM, said:


yes please give me your tips, greatly appreciated.


Shouldn't I be asking you for tips?

Anyway, I tend to use LRMs to some extent, so many of my tips probably wouldn't help anyone's K/D much. Direct fire weapons or a constant chain of damage (AKA: Showing someone with (example) LRM5s on chain fire mode to constantly damage a mech someone else is shooting at could increase your chances of getting that little damage that causes the kill). Knowing when to sneak into a fight and claim a kill at the last moment can also work. Mostly, kill "stealing" tactics. This is why I tend to say that K/D doesn't indicate anything as to a pilots real abilities on the battlefield. Teamwork doesn't always mean you will be the one to get the killing blow, but as long as a team you are killing it's great.

Edited by Tesunie, 17 December 2013 - 12:08 PM.


#185 Ghostchips Condensate I and II

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Posted 18 December 2013 - 07:43 PM

Worked my way up to 0.20 oh yeah, going up in the world (Disclaimer, MWO is not real life & playing it gets you nowhere, but fun anyway)

#186 HimseIf

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Posted 22 December 2013 - 10:00 PM

The reason you all have KDR of 5:1 is because someone has to die 5 times more than you do. That guy is me.
0.16 and some of those kills were in a locust.

#187 Johnny Reb

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Posted 22 December 2013 - 11:31 PM

I care less about k/d. Since you asked, mine is currently at 1.23. That said, mine has had a high of 1.26 and a low of 1.14, since I started in 6/30/12.

#188 Lyoto Machida

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Posted 23 December 2013 - 12:03 AM

View PostMycrus, on 23 November 2013 - 06:53 PM, said:

how can you guys stand playing in one mech for thousands and thousands of drops?


They like their KDR.

#189 P e n u m b r a

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Posted 23 December 2013 - 12:30 AM

5.75

#190 Lunatic_Asylum

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Posted 23 December 2013 - 01:45 AM

K/D ratio should be fixed in this game: the one who does the most damage to a 'Mech should get the honors.
P.S.: K/D=0.80 here.

Edited by lunticasylum, 23 December 2013 - 01:46 AM.


#191 Iqfish

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Posted 23 December 2013 - 03:02 AM

K/D Means nothing.

I have 2800 matches played and a K/D of 1,17 and I usally go out of matches with >400 Damage and more than 2 kills.

K/D should be replaced with average damage done IMO

#192 Reitrix

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Posted 23 December 2013 - 03:37 AM

View PostIqfishLP, on 23 December 2013 - 03:02 AM, said:

K/D Means nothing.

I have 2800 matches played and a K/D of 1,17 and I usally go out of matches with >400 Damage and more than 2 kills.

K/D should be replaced with average damage done IMO



I think you mean it should be replaced with Assists/Deaths Ratio. Its fun when i get 7 kills in one game, but thats no indication of how good i am personally, unless each one of those kills is a 1v1.

#193 RichAC

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Posted 23 December 2013 - 04:00 AM

well I have to say that dmg done is nice but that doesn't = more skill then kills.  Kills should come with alot of dmg,  unless you are not trying to kill and just trying to hit legs and arms for cbills and high dmg..lmao

Alot of times I get alot of damage when i'm using large lasers at mid to long range and because my aim is so bad i'm all over the place hitting arms and legs instead of torsos.

I try to aim for torsos and go for the kill because that wins more games then damage. I don't go for arms and legs to increase my dmg and cbills.  In certain cases Sometimes i'll try to leg a light, or go for dragons gauss etc...   but dmg done is no more an indication of "skill" then kills.

Because,  lets face it, some mechs just can't dish a much dmg as others. An assault should be doing more dmg then a light which is natural. but that doesn't mean one player has more skil, or is doing more to help their team then someone else.   Just different mechs and builds and purpose.

When  i'm in atlas I'm always going to get way more dmg then when I'm in a spider, but my k/d ratio is actually the same in both...This is because I only play to win imo.    And I use that, along with W/L to rate my skill in those mechs, way more then dmg...but they are both equally important imo.

IMO kills are just as important,  especially in MWO due to how hitpoints work, and what causes death,  when compared with other games.The more stats the better,  you can't just go by a few, you have to use them all.... ask any professional scout in sports.

Edited by RichAC, 23 December 2013 - 04:16 AM.


#194 Reitrix

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Posted 23 December 2013 - 04:52 AM

View PostRichAC, on 23 December 2013 - 04:00 AM, said:

well I have to say that dmg done is nice but that doesn't = more skill then kills. Kills should come with alot of dmg, unless you are not trying to kill and just trying to hit legs and arms for cbills and high dmg..lmao

Alot of times I get alot of damage when i'm using large lasers at mid to long range and because my aim is so bad i'm all over the place hitting arms and legs instead of torsos.

I try to aim for torsos and go for the kill because that wins more games then damage. I don't go for arms and legs to increase my dmg and cbills. In certain cases Sometimes i'll try to leg a light, or go for dragons gauss etc... but dmg done is no more an indication of "skill" then kills.

Because, lets face it, some mechs just can't dish a much dmg as others. An assault should be doing more dmg then a light which is natural. but that doesn't mean one player has more skil, or is doing more to help their team then someone else. Just different mechs and builds and purpose.

When i'm in atlas I'm always going to get way more dmg then when I'm in a spider, but my k/d ratio is actually the same in both...This is because I only play to win imo. And I use that, along with W/L to rate my skill in those mechs, way more then dmg...but they are both equally important imo.

IMO kills are just as important, especially in MWO due to how hitpoints work, and what causes death, when compared with other games.The more stats the better, you can't just go by a few, you have to use them all.... ask any professional scout in sports.


Just going to correct you here, a disarmed 'Mech is just as dead as a dead 'Mech (Except conquest, lol).

Personally, stripping away the weapons on an assault 'Mech is often easier than outright killing it. Once you learn what sort of Build puts weapons where, you can start to destroy side torsos to eliminate a LOT of firepower. The Atlas is a prime example of this, as is the Dragon and Jager.
Some builds force you to install XL Engines, knowing which Builds require XL to function can result in a quicker kill via ST loss than gunning straight for the more heavily armored CT. Can't count the number of times my CTF's XL shoulder has been bright red and ready to fall off, only to run into a Metabuild who focuses on my CT blindly and taking heavy punishment in return for not killing me via that shoulder.

Flanking behind a 'Mech to hit its rear armor also gets you a quick kill but little damage. Just another example of why Damage Done is not a measure of skill. It's where you're placing that damage that is important. No reason to try stripping away 110 points of Armor from an Atlas' CT when i can get behind him and kill him outright with half the damage done.

#195 CyclonerM

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Posted 23 December 2013 - 06:04 AM

I do not care about any K/D ratio.

#196 Alaskan Nobody

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Posted 23 December 2013 - 11:05 AM

View PostHimseIf, on 22 December 2013 - 10:00 PM, said:

The reason you all have KDR of 5:1 is because someone has to die 5 times more than you do. That guy is me.
0.16 and some of those kills were in a locust.


Ah! a fellow deathtrap Locust pilot!

Fear our low K/D!
It may mean we were capping and winning whilst our team were fighting and dying!
(or a variety of other reasons B))

#197 RadioKies

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Posted 23 December 2013 - 12:22 PM

What's Your K/d Ratio?

Hmmm.. my, and also your and everyone elses K/D ratio is NOT IMPORTANT
Infact, it's one of the most useless stats there is.
I used to have a K/D ratio of 2.4 at the highest I think. But because I also play fun builds that do next to nothing and because I mastered worthless mechs like the Raven 2X it's atm 1.64. I can honestly say that when my K/D was 2.4 I wasn't at my best, I just happened to have a few mechs that were good at taking lives and the meta at that time sure helped *cough*6PPC stalker without ghostheat*cough*.

#198 Elder Thorn

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Posted 23 December 2013 - 12:46 PM

Wins / Losses 1,371 / 838
Kill / Death Ratio 3.58
Accumulative C-Bills Per Match 151,175.19
Avg. XP Per Match 854.72

edit: gotta say though, K/D is constantly dropping since AS7-DDC and AWS-8R aren't the beasts they used to be during CB. but i guess it will stay above 1.5.

Edited by Elder Thorn, 23 December 2013 - 12:50 PM.


#199 joedawg39s

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Posted 23 December 2013 - 03:34 PM

I am the middle of the curve

1,297 kills 1,296 deaths

Straight Puggin

Best mech is CTF-2X at 1.58 (I don't run that build any more since the GR charge change)
my favorites are CTF-1X at 1.49 STK-3F at 1.39 JR7-F at 1.50 (also somehow have a 4.14 W/L on that one :()
What sinks me is my Cicadas and Quickdraws the worst is the QKD-4H at 0.63. Fun mechs but, they aren't the best killers. Also still figuring out exactly what I want my Phoenix Mechs to be.

Edited by joedawg39s, 23 December 2013 - 03:34 PM.


#200 Gyrok

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Posted 23 December 2013 - 04:39 PM

K/D Ratio is worthless...I look at damage per match, which you have to calculate manually.

K/D ratio will always be worthless until they figure out how to account for kill assists.

Anyone who measures their e-peen using K/D ratio is looking at the wrong numbers.

Example:

Player A does 600 damage per match and kills 1.5 per match but dies nearly every match. K/D Ratio ~1.50

Player B does under 100 damage per match, always hides and dies every 4th match, every 2nd match he kills 1 opponent. K/D ratio 2.00

Which player would you rather have on your competitive 12 man? I would rather have player A 1 million times over player B.

Point made.

Edited by Gyrok, 23 December 2013 - 04:41 PM.






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