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What's Your K/d Ratio?


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#201 Kai Harper

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Posted 23 December 2013 - 04:41 PM

934/916: 1.02

Best ratios:
1.33 HBK-4P with a 1.02 win:loss
1.32 BJ-1DC with a 1.33 win:loss
1.14 TBT-7M with a 1.05 win:loss <- No clue *at all* where this came from...I can't use that to save my hide.

#202 WVAnonymous

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Posted 23 December 2013 - 05:00 PM

View PostDarkDevilDancer, on 23 November 2013 - 02:02 PM, said:

Problem is if you like leveling new mechs thats gonna kill your KDR, some mechs just plain suck *** before you get the basics under your belt.


KDR = 0.67 total from the stats board is 2100/3115

For the ones I've mastered:

Highest is 1.81 (TDR 5S with 44 matches)
Lowest is 0.26 (JR7-K with 65 matches)

I suck, but I'm persistent...

#203 Sug

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Posted 23 December 2013 - 06:27 PM

What's your KMR?

Kills per Match ratio. Mine is 0.88.

#204 RiotHero

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Posted 23 December 2013 - 06:30 PM

Most people that have a high K/D have it for the simple reason they had a large amount of time to practice before it was recorded. If all of their deaths from learning the game were recorded like new players then their k/d would be way lower but, from what I could figure out in the patch notes stats were added later. Also didn't wipe stats after one of the testing phases?

#205 PanzerMagier

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Posted 23 December 2013 - 07:55 PM

I don't care what's my KDR... And neither should you.

#206 juxstapo

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Posted 23 December 2013 - 08:03 PM

View PostJigglyMoobs, on 23 November 2013 - 12:40 PM, said:

The key to high K/D is to figure out a way where you could consistently engage in scenarios that are overwhelmingly favorable to you.

^this. real life ***** my gaming over with four kids, (1 deaf and 1 autistic no less). Jumping up to afk mid-match and help with this or that household crisis suxors hard. Especially dropping with yer merc corp.

(however, it's a fine excuse for a KDR stuck at 1.25 :( )

griping aside, playing percentages with comms, competitive builds, coordination with regular teammates, etc. Is what brings the kill streaks reliably.

#207 Nothing Whatsoever

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Posted 23 December 2013 - 08:17 PM

View PostRiotHero, on 23 December 2013 - 06:30 PM, said:

Most people that have a high K/D have it for the simple reason they had a large amount of time to practice before it was recorded. If all of their deaths from learning the game were recorded like new players then their k/d would be way lower but, from what I could figure out in the patch notes stats were added later. Also didn't wipe stats after one of the testing phases?


Some stats carried over, not sure off hand when that went into effect with the new tracking.

There are multiple factors for w/l and kdr, and it would also be awesome to have Assists tracked.

For example, I took the time to look at my stats to see how I did before they started the new tracking, and this was grinding solo with Commandos mostly, for the longest before the Cadet bonus, during R&R and before the changes to earning XP. I plugged my mech page stats into a spread sheet to get the totals, then used that to pull out the older stats from my overall.

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#208 Flyby215

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Posted 23 December 2013 - 08:24 PM

Vast majority is PUG, I occasionally play with a friend or two from work or a familiar face (no clans, units).

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(You might need a magifying glass!)

Edited by Flyby215, 23 December 2013 - 08:25 PM.


#209 Procobator

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Posted 25 December 2013 - 06:37 AM

I would like to thank everyone that honestly put their stats up for everyone to see. I think it gives us at least a comparison of where we stand with each other. Here is my contribution:

Games played 2925
Win/loss 1.28
KDR 2.84

#210 Graywar

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Posted 25 December 2013 - 07:47 AM

I 100% only pug and I actually don't really care about my K/D...

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#211 Garamanus

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Posted 25 December 2013 - 05:39 PM

View Postdeforce, on 17 December 2013 - 11:28 AM, said:


yes please give me your tips, greatly appreciated.



what are metamechs? i use 36srm catapult, but it dont help me get high kdr.


Hit the torso, try the left and right sides if you think it has an XL engine, try to hit the same spot (torso) with each follow up shot.
If you can pick on someone who is distracted, you tend to receive less damage and are dishing it out.
Press "R" and you will see where they are already damaged, hit that spot if it will result in death, like the centre torso or right and left torso or head.
Finish off damaged mechs rather than start on a fresh one in a group, as long as you are not over exposing yourself to fire to do it. Mechs with no weapons can be ignored and got later.
Get close to LRM boats before giving away your position, 180 metres or less and no LRM damage.
PPC mechs do no damage with the standard PPCs under 90 metres. get closer if you are dueling them.
Stay far away from a AC 20 mech, over 270 metres from a streak mech
These ideals do not always come up, but bear them in mind.
Know when to withdraw, be situational aware, if there is a badly damaged mech and he gets you to chase him to four of his team, the out come is bad for you...
If you can communicate and focus fire with your team your wins will go up and probably your K/D ratio too.
My K/Ds went from 0.5 to 1.5 just by dropping with a group with voice chat.
Highest K/Ds was 1.8 when dropping in a four man, now that group is not playing it is slowly falling to 1.47 in PUG games

Edited by Garamanus, 25 December 2013 - 05:44 PM.


#212 Parliment

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Posted 25 December 2013 - 08:36 PM

K/D ratio is Fedrat plot do not buy into the lies!

#213 RichAC

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Posted 26 December 2013 - 01:48 AM

View PostReitrix, on 23 December 2013 - 04:52 AM, said:

Just going to correct you here, a disarmed 'Mech is just as dead as a dead 'Mech (Except conquest, lol).

Personally, stripping away the weapons on an assault 'Mech is often easier than outright killing it. Once you learn what sort of Build puts weapons where, you can start to destroy side torsos to eliminate a LOT of firepower. The Atlas is a prime example of this, as is the Dragon and Jager.
Some builds force you to install XL Engines, knowing which Builds require XL to function can result in a quicker kill via ST loss than gunning straight for the more heavily armored CT. Can't count the number of times my CTF's XL shoulder has been bright red and ready to fall off, only to run into a Metabuild who focuses on my CT blindly and taking heavy punishment in return for not killing me via that shoulder.

Flanking behind a 'Mech to hit its rear armor also gets you a quick kill but little damage. Just another example of why Damage Done is not a measure of skill. It's where you're placing that damage that is important. No reason to try stripping away 110 points of Armor from an Atlas' CT when i can get behind him and kill him outright with half the damage done.


Thats a good point, but I dont' get nutered often. I do aim for a dragons arms though.

And Yes on my atlas-k I have an xl engine. and alot of guys always aim for my gauss. J I have to torso twist always trying to show them the other side instead. In general though, working through my arms first to hit my side torso I think is extra work especially on std engines. unless your looking for ammo explosions, or in my case gauss explosions. none of my mechs have ammo in the torsos besides my atlas-k.

But yes you gave some good examples of how dmg done, doesn't mean as much compared to a well place shot to get a quicker kill. Or how aiming for other body parts besides center torso will get you a quicker kill n some cases.

Another example would be when you see a legged mech. Might be a quicker kill to take out his other leg instead of aiming for torso, even though you'd get less damage.

Edited by RichAC, 26 December 2013 - 02:03 AM.


#214 sneeking

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Posted 26 December 2013 - 02:03 AM

still {Scrap} on everything except my a1-c which by pure puggin has climbed above one.... just lol

#215 dragnier1

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Posted 26 December 2013 - 02:26 AM

At first, i thought this post was for people to brag.

After reading some posts, it looks more like people arguing over pointless stuff.

Maybe i'm wrong, i hardly read past the first 2-3 pages + the last.
:)

Edit:
I think the importance of those stats is dependent on the individual. For me, win/loss is more a indicator of how good my team is. Most of the time i'm reliant on the others to win it. I use kdr and dmg dealt per variant to tell me if i'm improving overall or not (sometimes it might be a lucky streak).

Edited by dragnier1, 26 December 2013 - 02:42 AM.


#216 sneeking

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Posted 26 December 2013 - 02:32 AM

kdr is joke town... jokes jokey joke town...

scratches vinyl :)

#217 Belorion

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Posted 26 December 2013 - 06:19 AM

All stats are a miss-leading

I can take a locust into most pugs, rush the enemy at the right time, survive long enough to have most of the enemy team turn their attention to me, and tip the scales enough for my side to win.

Its not happy on the stats through.

#218 sneeking

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Posted 26 December 2013 - 06:45 AM

im sure it isn't

#219 Eglar

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Posted 26 December 2013 - 08:24 AM

At 1.00 and working hard. Any groups willing to take me in to let me improve me KDR?

Edited by Eglar, 26 December 2013 - 08:25 AM.


#220 RichAC

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Posted 26 December 2013 - 09:12 AM

View PostBelorion, on 26 December 2013 - 06:19 AM, said:

All stats are a miss-leading

I can take a locust into most pugs, rush the enemy at the right time, survive long enough to have most of the enemy team turn their attention to me, and tip the scales enough for my side to win.

Its not happy on the stats through.
it should have a good W/L ratio. :rolleyes:





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