Khobai, on 26 November 2013 - 02:16 AM, said:
The problem is the way DHS work. The internal ones are 2.0 but the external ones are 1.4. It makes absolutely no sense that the DHS that actually cost crit slots are worse than the ones that come free inside the engine. IMO all DHS should be 1.7 for sake of consistency.
I'd say it's the way the heat system is designed, not particularly just the DHS (even though I think they all should be 2.0).
Weapons fire three times faster than in TT, but cooling is still at the same old 10 second cycle; of course energy weapons - whose balancing factor is high heat - will get affected more than ballistics whose balancing factor (weight) hasn't changed from TT.
To use energy weapons effectively you have to use them as if we had a 10-second turn still - something a ballistic-toting 'mech doesn't really have to; they paid for their low heat with tonnage, and they can therefore just use the broken heat system to their benefit.
Problem is there is no way for an energy 'mech to mount the number of heat sinks it would need to compensate the increase in rate of fire - there's just no space to mount double or even three times the heat sinks we currently use.
The whole heat system is fundamentally broken; always has been, and always will be unless someone at PGI grows a pair and starts redesigning it from the ground up, increasing cooling to match the increase in rate of fire.
Sadly, PGI erroneously believe heat-neutrality is the devil and would be the end of MWO.
Edited by stjobe, 26 November 2013 - 06:30 AM.