Better Leg Damage Animation
#1
Posted 24 November 2013 - 10:35 AM
#2
Posted 06 April 2014 - 05:49 PM
Edited by Albatroz, 07 April 2014 - 05:56 AM.
#3
Posted 06 April 2014 - 06:12 PM
The current limp is probably the best compromise.
#4
Posted 06 April 2014 - 06:23 PM
#5
Posted 06 April 2014 - 06:54 PM
#6
Posted 06 April 2014 - 06:59 PM
#7
Posted 07 April 2014 - 12:53 AM
Other than that, the fact legs didnt disappear dont really bother me. The mech is dead, so, why bother ? Move on to the next target
#8
Posted 07 April 2014 - 05:59 AM
#9
Posted 07 April 2014 - 08:59 AM
Albatroz, on 07 April 2014 - 05:59 AM, said:
Exactly. The mech should limp likes it's wounded...like mechs do in every other mechwarrior title.
#10
Posted 07 April 2014 - 09:49 AM
#11
Posted 07 April 2014 - 09:50 AM
I'm thinking it would kinda look like a steel gurder poking out the mech. Done well tho, not like a pirate peg-leg.
#12
Posted 07 April 2014 - 10:47 AM
Bobzilla, on 07 April 2014 - 09:50 AM, said:
I'm thinking it would kinda look like a steel gurder poking out the mech. Done well tho, not like a pirate peg-leg.
You mean like, have the basic skeletal structure there with a few damaged armor plates hanging onto it?
#14
Posted 07 April 2014 - 12:24 PM
Albatroz, on 06 April 2014 - 05:49 PM, said:
This was always my issue with how MWO handled destroyed legs. In MW4 it was super obvious which leg was already toast.
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