Friendly Fire And Ramming Damage.
#21
Posted 25 November 2013 - 05:36 PM
(damage to enemies)-(damage to allies)=your c-bills bonus
#22
Posted 25 November 2013 - 07:33 PM
Sandpit, on 25 November 2013 - 04:14 PM, said:
I suppose they could exchange pleasantries and show each other vacation slideshows for 20 seconds until weapons are unlocked though lol
lol so the times need work lol sorry
#23
Posted 25 November 2013 - 07:41 PM
#25
Posted 25 November 2013 - 11:03 PM
#26
Posted 25 November 2013 - 11:51 PM
R Razor, on 25 November 2013 - 11:03 PM, said:
This is just silly, you might as well penalize anybody who wants to block your shots cause they decided that your line of fire was good enough for them to use alone.
#27
Posted 26 November 2013 - 04:00 AM
Rasc4l, on 25 November 2013 - 03:02 AM, said:
Believe you me when I say that everyone has been there. When piloting lighter mechs, you pretty soon learn to stay out of the lines of also friendly fire. Having said that, you will still find people with incredible bad aim and/or lag. However, friendly fire is one of the basics of any kind of warfare, real or simulated. Taking that away removes a great deal of realism and reduces the game to a silly shooter.
Big giant warmachines ramming and even hitting/kicking each other has always been part of Battletech. Ramming at the moment causes very little damage and isn't a gamebreaker in anyway. Hopefully they can model the mech physical contact better in the future and we can have Axman.
This.
I hate idea of removing friendly fire and collision simple because it will make this game more simple I want to get hit when i cross my allies firing line so next time I will pay more attention to position and same goes for everyone. If we didn't have ff then you would see people blocking shoots non stop because they can't be shoot by friendlies. Also collision damage is non existent so pay more attention to your movement and you should take less damage from your allies. I know how its like i just picked up lights its different world but removing FF and collision is just dumb at best.
#28
Posted 26 November 2013 - 04:06 AM
Its far worse for lights coming up to speed and turning in front of everyone. Your gimping you team checking your heat or alpha and blasting a team mate accidental or not. We will never eliminate it completely but I see its far batter than it was say 6 months ago. Aging player base? dunno but its not elo or mm by my recent testing in a new account. I see the same guys at 50 matches as at 8000.
#29
Posted 26 November 2013 - 05:19 AM
Mudhutwarrior, on 26 November 2013 - 04:06 AM, said:
Its far worse for lights coming up to speed and turning in front of everyone. Your gimping you team checking your heat or alpha and blasting a team mate accidental or not. We will never eliminate it completely but I see its far batter than it was say 6 months ago. Aging player base? dunno but its not elo or mm by my recent testing in a new account. I see the same guys at 50 matches as at 8000.
Strange, I do not see the same people at 800(Anton) matches as I do at 4,000(Joe). That may actually be Elo at work Mud. If you primarily PUG on both accounts then why would your Elo be all that different? If as Mud you are on the losing team more often that the winning team. Your Elo would be below average. So it is not impossible to see the same players on 2 accounts.
#30
Posted 26 November 2013 - 06:23 AM
#31
Posted 26 November 2013 - 07:05 AM
Stonefalcon, on 25 November 2013 - 11:51 PM, said:
Not very old are you? YOU are responsible for your weapons fire, if you are aware of your surroundings then you minimize the possibility of shooting a friendly target. Do accidents happen because people run in front of you? Of course they do, but not all that often. More often than not, friendly fire is a result of dipshits "testing" their weapons at the beginning of a match.
I suppose to placate those of you that can't or won't accept responsibility for your own weapons fire they could turn the penalty off after the first 2 or 3 minutes of the match. Either way, there is way too much friendly fire out there. And nobody, absolutely NOBODY will ever be able to truthfully say they haven't been shot by or shot someone else in a friendly fire incident.
#32
Posted 26 November 2013 - 07:22 AM
Sandpit, on 26 November 2013 - 06:23 AM, said:
If you just rebound FF damage for the first 10 seconds it solves the problem
There must be a bug, cause it happens from time to time.
Most recently in conquest, I was in my Yen-Lo and was capping a point with a MG spider. The spider was trolling me, firing his MGs non-stop; mostly just putting his muzzle flash in my face, but occasionally hitting me as well. Anyway, his arms spontaneously blew off ending the MG fire. The weird thing was that his friendly fire rebound decremented my AC20 ammo. Weird.
#33
Posted 26 November 2013 - 07:25 AM
2: Stop going in front of your teamates because you want to shoot bad guys too.
3: Look at your damn map and stop going in front of your teamate.
4: Dont ******* hug an enemy mech which is being shooted at by your teamates.
5: your teamates are dumb, move in consquence.
#34
Posted 26 November 2013 - 07:39 AM
R Razor, on 26 November 2013 - 07:05 AM, said:
Not very old are you? YOU are responsible for your weapons fire, if you are aware of your surroundings then you minimize the possibility of shooting a friendly target. Do accidents happen because people run in front of you? Of course they do, but not all that often. More often than not, SOME friendly fire is a result of dipshits "testing" their weapons at the beginning of a match.
I suppose to placate those of you that can't or won't accept responsibility for your own weapons fire they could turn the penalty off after the first 2 or 3 minutes of the match. Either way, there is way too much friendly fire out there. And nobody, absolutely NOBODY will ever be able to truthfully say they haven't been shot by or shot someone else in a friendly fire incident.
I added SOME to your post to improve accuracy. Some Friendly fire happens at the beginning of the match. I can attest to the fact that it also happens when that guy behind you wants that kill you are working on really really bad. I have taken a fair share of friendly AC20 damage in my back cause either I was in the way, or they were to impatient to maneuver for a clean shot.
#35
Posted 26 November 2013 - 11:04 AM
Felio, on 25 November 2013 - 03:39 PM, said:
Alternatively, friendly fire and friendly collision damage should just be taken out of the game.
Negative good buddy, then it just becomes hollow bumper Mechs. Hold fire and don't be a {Richard Cameron} and shoot a friend on purpose, or walk in front of a blazing ally them grouse it was their fault ffs.
More players have to man up around here. 700 Matches without a TK. Is that kind of Piloting and Gunnery to be the exception?
Edited by Almond Brown, 26 November 2013 - 11:05 AM.
#36
Posted 26 November 2013 - 12:13 PM
Roadkill, on 25 November 2013 - 02:27 PM, said:
I really wish that they would increase collision damage in the game. Something needs to be done to at least slow down the bunny-hopping lights. They should fear getting that close to an Atlas... not be using it defensively because the Atlas can't track them. Standing right next to an Atlas' legs is one swift kick away from losing their own legs... or at least it should be.
This exactly. I don't remember ever going below 99% from a collision or a fall. Maybe others have more experience with this than I do. Admittedly I don't pilot lights much. I would mind a slight bump in the collision damage as well. I don't want it to be decimating, but noticeable. And no, to head off counters, I don't want to see a massive bump in collision damage with buildings as I think that would detract from game play, especially in brawls where you scrap buildings all the time. But if you slam head on into a huge building with your 85 tonner, or even your 30 tonner, while going max speed, you're gonna be hurting.
I'm a huge fan of friendly fire. It's more realistic for one, and it keeps people a bit more honest. Sometimes you suffer for it. I try to be careful with my fire, but accidents happen. I know I've been killed as a result. Now, the intentional "testing" of weapons is a little more annoying. I accept that people want to make sure their load out is mapped correctly, or want to alpha to check heat (given that the testing ground doesn't take into account pilot skills like heat dissipation), but good grief be careful. And if you accidentally hit someone, at least apologize.
#37
Posted 26 November 2013 - 12:22 PM
I just tried World of Warplanes. I hate the game, honestly (I'm not that good at it), but they have an interesting way of sorting out friendly damage. If you dish it out you're docked an amount commensurate with the damage dealt. Conversely you get an amount when you take damage. This may help mitigate careless fire, though a combination of the above might work best.
#38
Posted 26 November 2013 - 12:33 PM
#39
Posted 26 November 2013 - 12:45 PM
#40
Posted 26 November 2013 - 12:47 PM
Fierostetz, on 25 November 2013 - 03:41 PM, said:
I'll happily trade 30/5=6 damage for 100/5=20 damage with lights all day long, thanks.
Experienced Assault pilots would also be unaffected by it, except when run into by inexperienced Light pilots. And the inexperienced Light pilots are going to come away from that collision in far worse shape than the experienced Assault pilots are.
The point is to encourage all pilots to get better at piloting, and strongly discourage the unrealistic (admittedly, IMHO) Light bunny-hopping tactics that are currently so popular when a Light is brawling with an Assault. Lights shouldn't brawl with Assaults, they should run away or use cover to plink away.
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