It's like textures goes crazy, stretching over the surface of the mech's polygons.
I'm in office actually, but i have some screens at home that i will post.
To give you an idea, what happens is the same you can see about the browny textures on the upper left in this image:
http://modcrash.com/...nbow.jpg?b6f5e7
This happens only on mech textures, never noticed the same with environment textures (buildings, terrain, rocks, etc). It did not deform the area of the mech, just paint it in a weird way.
Did anyone else noticed that?
Is there a workaround (changing tecture resolution or something like that)?
Thnx in advance.
I'll post the MWo screens about it as soon as i get back home.
Edited by Attank, 26 November 2013 - 02:43 AM.