NRP, on 26 November 2013 - 02:47 PM, said:
Hmm, if "tonnage limits" mean I can't play the mechs I want to play, then I guess I'd be out too.
I really don't get this attitude. Were you an only child growing up or something? You seem incapable of taking turns.
Tonnage limits doesn't necessarily mean that you'll never get a chance to play the
(apparently) one and only Mech you love. It might mean that you don't get to play it in every single drop though. It'll all come down to figuring out the Mechs with your entire team.
Examples:
- You loves you an Atlas, and play nothing else. You launch into a game and see that the other players have selected lights/mediums/heavies and there's still 200 tonnes left to play around with. You select your Atlas, and the remaining players have 100 tonnes to divide up for Mech selection.
- You're still uberloving on your Atlas. you launch into a game and see that you're the last one in the lobby, everybody has selected their Mechs and you're down to 90 tonnes that you can use. Damn, looks like you'll either have to convince somebody to change their Mech and free up some tonnage for your Atlas, or you might just have to
<gasp> select a different Mech for this drop.
Tonnage limits shouldn't turn anybody off of this game, not unless their incredibly selfish at least.
Having said that though, I don't think that Tonnage Limits alone are going to be enough to balance out the popularity of the different Mech sizes. As other's have already said, PGI still has to improve the whole Role Warfare thing, but this is a small step in the right direction.
Lastly, I'm really hoping that PGI makes this Tonnage Limits a dynamic part of the game. Changing up the limits for different planets, different areas on those planets, a bit of randomization...etc...etc.
NRP, on 27 November 2013 - 09:32 AM, said:
A lone Assault facing several lights is a terrible game play experience - for the Assault pilot. Assault are good at fighting other big mechs, but it sounds like "tonnage limits" will mean a few Assaults must continually face a swarm of lighter, faster mechs. This is going to suck for the Assault pilot, and it would seem to indirectly discourage playing Assaults.
Umm.. This is sort of exactly how the lore for this IP is. Assaults were nowhere near as popular in the books as their are in MWO. They were expensive to build, fit, repair...etc. An Atlas was a rare and fearful thing to see in battle. In MWO it's rare to see less than a couple on each side of the battle.
The tonnage limits aren't discouraging playing Assaults, they're just guiding the teams to the place that they should have been all along. Keep playing Assaults when you can, maybe you'll make a name for yourself and people will actual switch to lighter Mechs to allow you to take out your Atlas.
Edited by Fut, 27 November 2013 - 09:39 AM.