I think the issue isn't that 1 or 2 or more JJ are "too good".
The issue is that the movement archetypes destroyed the piloting experience of anything that it's not JJ-capable.
This because a tiny rock or a ridge that is tall as half of your lower-leg literally stops you from advancing, rather than slowing you down but allowing you to pass that area.
Mechs have
knee joints, if anything is tall as your knee, you should be able to
walk it over. That's why JJs "are too good", because the movement has been nerfed to the ground, too much.
I understand that before things were incredibly silly, but we're at a point that basically anything can halt your speed -> everyone uses JJs. Change how movement archetypes work, suddendly also non-JJ capable mechs would be enjoyable again. But to see any change in this we'll have to wait that PGI has to wake-up.. so we may stay like this for 1 year before they realize.
Edited by John MatriX82, 01 December 2013 - 02:25 AM.