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Single Jump Jet Too Good


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#61 Corvus Antaka

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Posted 07 December 2013 - 09:57 AM

View PostHillslam, on 07 December 2013 - 07:21 AM, said:

Got news for folks: been using full jjs in all my victors and hgns and poptart just fine. I'm primarily a brawler and felt no disadvantage there either with full jj. One less weapon doesn't matter.

I wouldn't mind this change but people shouldn't expect much to change.


For my victor builds having to go full jumpjet means 10 less damage per shot. not insignificant.

however, it is more than simply forcing max jets & slightly curbing firepower, as you note many will just go a little slower & feel little difference.

it's also about reworking jumpjets to actually "jump" over & onto stuff, to traverse faster and to "spring" the mech.

thus mechs who jumpsnipe can no longer stand still and snipe but must strafe left-right while jumping to jump and stay behind cover. combine this with a faster and higher jump that exposes longer, and add collisions & DFA and if in example 4-8 mechs try to stand behind something and jumpsnipe they will run into each other, have to constantly navigate terrain, 7etc, vs simply standing behind an indestructible object and peeking up and down and firing.

one jumpjet should be enough to hop around, and little else. But currently 1 jet is all you need, spdiers can jumpacross the canyon chasms with 1 jet easily, and taking 8 or 12 does not noticeably give any combat advantages.

jumpjets isnt the only change left needed, but jumpjets, dfa & collisions all missing from the current game need to be improved & re-implemented just for us to even see how the meta is affected.

no DFA is a huge lacking aspect in MWO and an important addition that honestly daily makes this game feel incomplete to me.

#62 Screech

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Posted 07 December 2013 - 11:00 AM

If they would fix landings I think you would see people take more JJs. Currently there is very little advantage in landing in a controlled manner. Increase damage on uncontrolled landings and allow you to maintain speed on controlled landings would provide incentives to use more tonnage on JJs.

Basically make JJs needed on landings as well, momentum is a *****.

#63 Wintersdark

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Posted 07 December 2013 - 01:14 PM

Actually, I like the idea of forced maximum jump jets. You add jets, it adds all of them. No choice in the matter there.

That would make JJ's a much more difficult choice than currently, where if you CAN take jump jets, but don't take even one, you're just an *****.

#64 FerrolupisXIII

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Posted 07 December 2013 - 01:15 PM

for utility (pop tarting, hoping onto small cliffs etc) you only need one, because that first one is WAY more efficient than the other ones put together on most mechs. i don't understand why this is either.

they definitely need to even the spread, if you can mount 4 JJ's and the max jump is X, each should be .25X. there is no reasonable argument that it shouldn't be, besides "i like it how it is now, don't nerf my stuff!" any logical person would have designed it like this in the first place.

the point of jump jets is to gain mobility but that weight had to come from somewhere. right now, it's only 1 or 2 tons for many players (myself included) and that just is not a downside especially compared to the 4+ tons the stock JJ's usually weigh.





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