Hillslam, on 07 December 2013 - 07:21 AM, said:
Got news for folks: been using full jjs in all my victors and hgns and poptart just fine. I'm primarily a brawler and felt no disadvantage there either with full jj. One less weapon doesn't matter.
I wouldn't mind this change but people shouldn't expect much to change.
I wouldn't mind this change but people shouldn't expect much to change.
For my victor builds having to go full jumpjet means 10 less damage per shot. not insignificant.
however, it is more than simply forcing max jets & slightly curbing firepower, as you note many will just go a little slower & feel little difference.
it's also about reworking jumpjets to actually "jump" over & onto stuff, to traverse faster and to "spring" the mech.
thus mechs who jumpsnipe can no longer stand still and snipe but must strafe left-right while jumping to jump and stay behind cover. combine this with a faster and higher jump that exposes longer, and add collisions & DFA and if in example 4-8 mechs try to stand behind something and jumpsnipe they will run into each other, have to constantly navigate terrain, 7etc, vs simply standing behind an indestructible object and peeking up and down and firing.
one jumpjet should be enough to hop around, and little else. But currently 1 jet is all you need, spdiers can jumpacross the canyon chasms with 1 jet easily, and taking 8 or 12 does not noticeably give any combat advantages.
jumpjets isnt the only change left needed, but jumpjets, dfa & collisions all missing from the current game need to be improved & re-implemented just for us to even see how the meta is affected.
no DFA is a huge lacking aspect in MWO and an important addition that honestly daily makes this game feel incomplete to me.