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3Ppv?


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#1 Ritter Cuda

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Posted 29 November 2013 - 07:51 AM

I've come back from a long break . when did they introduce 3 person point of view? and which view do most play in now? has this game turned into more of a FPS then a sim? which is was closer to when I left. not starting a flame war just looking at what the game has changed to before I jump back in ..... or not

#2 Mycrus

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Posted 29 November 2013 - 07:57 AM

because....

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it does not provide any advantage...

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#3 Edustaja

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Posted 29 November 2013 - 07:57 AM

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

I've come back from a long break . when did they introduce 3 person point of view? and which view do most play in now? has this game turned into more of a FPS then a sim? which is was closer to when I left. not starting a flame war just looking at what the game has changed to before I jump back in ..... or not


They introduced it a few months ago. Most play primarily 1 pv, and at most hill/corner peak with 3 pv. 3 pv is disabled in 12-man queue.
Otherwise the game is about the same, not more arcade, not more sim.
Artillery and air strikes are pretty good now so watch out for smoke.
Most weapons are viable, though pinpoint alphas with autocannon+ppc are still on top for people who can aim.
Standard SRM's have a bit of hit detection issues on fast mechs, but work on heavy mechs just fine.
Gauss has charge up time, use it in pairs if possible, eg. muromets, jager, or k2 catapult.
Don't fire more than 2 large lasers or ppc's at a time, there is a "ghost heat" penalty for firing too many heavy weapons.

#4 zudukai

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Posted 29 November 2013 - 07:58 AM

press just F4 to switch in non 12 man games. commonly new players only play in 3pv, you loose your mini map and other elements to gain the over the sholder viewpoint, for the sake of your skill try to be in 1pv more often the 3rd, the crosshairs do not like to stay at steady as you might expect.

also ghost heat.

Edited by zudukai, 29 November 2013 - 08:04 AM.


#5 scJazz

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Posted 29 November 2013 - 08:24 AM

Honestly, the only time I see 3POV in use is when I'm stuck in Newb Land because I bought a new mech.

As for the rest... game play is better with a far more balanced weapon set.

#6 Redshift2k5

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Posted 29 November 2013 - 08:25 AM

The actual advantages are incredibly slim, and balanced by several disadvantages. (you can see things you otherwise could not see, but you also have a blinking red camera that gives away your position, no minimap, and forced arm-lock)

The majority of players use the 1st person view, and if you want to participate in direct combat 1PV is superior. 3PV does have some benefits for a scout, however.

#7 Bront

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Posted 29 November 2013 - 08:45 AM

Outside of a few of the fast scrum mechs (the Spider 5K for example), 1PV is better.

Be careful though. Third Person View can kill...
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#8 Burke IV

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Posted 29 November 2013 - 08:57 AM

3pv should never have been put in the game. If it really helps people learn then it belongs in the training groud. I see scout mechs use it alot and it smells like cheating to me. It also makes me worry that the game will be split into 12 man drops who want to play the game properly and pugs who are left to deal with it or leave.

#9 scJazz

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Posted 29 November 2013 - 09:32 AM

View PostBurke IV, on 29 November 2013 - 08:57 AM, said:

3pv should never have been put in the game. If it really helps people learn then it belongs in the training groud. I see scout mechs use it alot and it smells like cheating to me. It also makes me worry that the game will be split into 12 man drops who want to play the game properly and pugs who are left to deal with it or leave.

:yawn: old argument is old...

the sky didn't fall!

#10 zudukai

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Posted 29 November 2013 - 09:40 AM

View PostBurke IV, on 29 November 2013 - 08:57 AM, said:

3pv should never have been put in the game. If it really helps people learn then it belongs in the training groud. I see scout mechs use it alot and it smells like cheating to me. It also makes me worry that the game will be split into 12 man drops who want to play the game properly and pugs who are left to deal with it or leave.

View PostscJazz, on 29 November 2013 - 09:32 AM, said:


hardly illogical, never mind that they promised that it would never be in, all the other mech warrior titles that had it always seen it exploited in any way possible how is that not the case here?

the rest of that post is opinion and mostly irrelevent to the OP, however the game did loose players from the baited switch, causeing many to have plenty to dislike about 3pv regardless of how breaking it "may or may not" be.

#11 scJazz

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Posted 29 November 2013 - 09:50 AM

View Postzudukai, on 29 November 2013 - 09:40 AM, said:

hardly illogical, never mind that they promised that it would never be in, all the other mech warrior titles that had it always seen it exploited in any way possible how is that not the case here?

the rest of that post is opinion and mostly irrelevent to the OP, however the game did loose players from the baited switch, causeing many to have plenty to dislike about 3pv regardless of how breaking it "may or may not" be.

Still yawning... go back to your cave and have an emo fit because a piece of Alpha software... went Beta... and things changed.

:tissue:

Britney Spears You Tube Link (can't actually link it cause of language)

Things change... that is kind of the point about the whole Alpha, Beta, Release cycle.\

Please don't start this emo-rage cycle again. It was counter-productive and useless before and still is...

NO ONE USES 3POV in PUG except the Newbs it was designed for... and no one uses it out of Newb Land because it sucks!

#12 Modo44

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Posted 29 November 2013 - 09:53 AM

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

I've come back from a long break . when did they introduce 3 person point of view?

Right around launch.

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

and which view do most play in now?

1PV.

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

has this game turned into more of a FPS then a sim?

Not FPS. 3PV was nerfed so much, is not playable during combat. It is only good for looking at your purdy mech, and peeking around corners/over ridges without getting shot.

#13 Spiketail Drake

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Posted 29 November 2013 - 10:53 AM

View PostModo44, on 29 November 2013 - 09:53 AM, said:

Right around launch.


1PV.


Not FPS. 3PV was nerfed so much, is not playable during combat. It is only good for looking at your purdy mech, and peeking around corners/over ridges without getting shot.


I have to disagree somewhat, 3pv is good in fast mechs without full arms like the Jenner/Locust. At the speed they are going, you want more view than the cockpit view shows. In a fight, the cockpit view can get too crowded, the 3pv has less information, but the information that isn't there isn't critical.

#14 New Day

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Posted 29 November 2013 - 11:06 AM

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

I've come back from a long break . when did they introduce 3 person point of view? and which view do most play in now? has this game turned into more of a FPS then a sim? which is was closer to when I left. not starting a flame war just looking at what the game has changed to before I jump back in ..... or not

3PV was just a waste of development time that achieved nothing. Nobody really uses it.

#15 Modo44

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Posted 29 November 2013 - 11:06 AM

@Spiketail Drake
My point exactly. You will die a lot trying to do jump+fire manoeuvres in 3PV. The added visibility is only useful while strictly in scouting mode.

Edited by Modo44, 29 November 2013 - 11:06 AM.


#16 Burke IV

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Posted 29 November 2013 - 11:44 AM

Perhaps i should have been more specific in my post. I see scout mechs using it "to look round corners" alot. This is how you counter ECM, by abusing a training tool. Maybe an old argument but that doesnt make it untrue.

#17 TheCaptainJZ

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Posted 29 November 2013 - 11:57 AM

Also of note to the OP, under options, there is an option to toggle which mode you start matches in (1st or 3rd), arm lock, which locks your arm reticle to your torso reticle (less confusing but more restrictive), and throttle decay (must hold throttle button down to keep moving vs. not.)

#18 Wintersdark

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Posted 29 November 2013 - 02:08 PM

View PostSpiketail Drake, on 29 November 2013 - 10:53 AM, said:


I have to disagree somewhat, 3pv is good in fast mechs without full arms like the Jenner/Locust. At the speed they are going, you want more view than the cockpit view shows. In a fight, the cockpit view can get too crowded, the 3pv has less information, but the information that isn't there isn't critical.


I'll admit, I can only pilot locusts in 3PV.

I find it terrible otherwise, but the Locust's cockpit - particularly the Phoenix Variant, with it's extra cage - is so cramped and blocked in, the lack of vision+redonculous speed just doesn't work for me.

But then, I'm a terribad light pilot anyways.

#19 xMEPHISTOx

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Posted 29 November 2013 - 02:32 PM

View PostRitter Cuda, on 29 November 2013 - 07:51 AM, said:

I've come back from a long break . when did they introduce 3 person point of view? and which view do most play in now? has this game turned into more of a FPS then a sim? which is was closer to when I left. not starting a flame war just looking at what the game has changed to before I jump back in ..... or not


Disregard 3pv, it is but an illusion to satiate those who cried for it. In all reality it is nigh useless.
I remember trying it at one point after its introduction and tbh I felt a bit nauseous what with the odd movement of it.

#20 Ritter Cuda

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Posted 29 November 2013 - 03:43 PM

View PostRedshift2k5, on 29 November 2013 - 08:25 AM, said:

The actual advantages are incredibly slim, and balanced by several disadvantages. (you can see things you otherwise could not see, but you also have a blinking red camera that gives away your position, no minimap, and forced arm-lock)

The majority of players use the 1st person view, and if you want to participate in direct combat 1PV is superior. 3PV does have some benefits for a scout, however.


Blinking light?

View PostTheCaptainJZ, on 29 November 2013 - 11:57 AM, said:

Also of note to the OP, under options, there is an option to toggle which mode you start matches in (1st or 3rd), arm lock, which locks your arm reticle to your torso reticle (less confusing but more restrictive), and throttle decay (must hold throttle button down to keep moving vs. not.)

thank you. I just got it fully downloaded now I need to find the manual and brush up on the pile of changes





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