

Ppc Jump Ppc Jump Ppc Jump!
#21
Posted 29 November 2013 - 03:29 PM
I'm just asking.
#23
Posted 29 November 2013 - 04:09 PM
Mystere, on 29 November 2013 - 03:29 PM, said:
I'm just asking.
Yes

Edited by omegagun, 29 November 2013 - 04:09 PM.
#24
Posted 29 November 2013 - 04:48 PM
Mystere, on 29 November 2013 - 03:29 PM, said:
I'm just asking.
Nope this is the hope seeing MWO more oriented simulator with less brawl and more ranged stuff... More than generic action FPS.
JJ should add much more heat ^ ^
#25
Posted 29 November 2013 - 05:25 PM

#26
Posted 29 November 2013 - 05:32 PM
MicroVent, on 29 November 2013 - 01:19 PM, said:
Canon mechs like the Panther are hurt bad off the jump. Not a lot of wt and hardpoints on mediums to be workable.
The worst is the indirect ECM buff. I used the ERPPC to turn off ECM and alert the team. Gauss mechanic is hokey but find a different answer if you ask me. Heat penalty at more than one before a new mechanic.
You know that standard PPCs can also turn of EMC right?
#27
Posted 29 November 2013 - 05:41 PM
#28
Posted 29 November 2013 - 05:41 PM
SniperCon, on 29 November 2013 - 05:32 PM, said:
Yes. I used the ER for no min range. Major drawback on a med, 0 dmg < 90 and 10-11 tons wrapped up on using a ppc. Might only have 3 weapons mounted if one is a ppc.
I would say change nothing or at least don't do another mechanic.
Your vote on my competence induces fuzzy warmness.

Edited by MicroVent, 29 November 2013 - 05:52 PM.
#29
Posted 29 November 2013 - 05:51 PM
19cico96, on 29 November 2013 - 11:58 AM, said:
We would solve this problem easily, but nah, people love to be p***y, avoiding close combats and brawling...
I trained long and hard as a Grunt to kill the enemy at 500M in real life. Spare me your idea of what is and isn't brave. I don't Pop tart, but I don't complain about using tactics that involve limiting damage.
#31
Posted 29 November 2013 - 05:57 PM
Mystere, on 29 November 2013 - 05:55 PM, said:
And by that you make lights even more useless than they are now. So NO!
A Spider on TT had to decide whether to jump 8 or Jump 6 and fire. Jumping and firing while in mid jump did not happen you jumped then fired once you landed.
#32
Posted 29 November 2013 - 05:59 PM
Joseph Mallan, on 29 November 2013 - 05:57 PM, said:
I don't care about what TT says. What I care about is balance. Preventing a light mech from firing in the air completely kills any use for them.
#34
Posted 29 November 2013 - 06:05 PM
Adiuvo, on 29 November 2013 - 05:59 PM, said:
Then you have no idea how to use them and should stop. Assaults are the king of Pop Tarts and Lights are less than a threat flying through the air with pea shooters. The Heat for jump jets should be increased As a Spider had 8 jets and 2 sinks left and could not continuously jump Snipe with out shut down.
Edited by Joseph Mallan, 29 November 2013 - 06:07 PM.
#36
Posted 29 November 2013 - 06:08 PM
#37
Posted 29 November 2013 - 06:10 PM
Joseph Mallan, on 29 November 2013 - 06:05 PM, said:
Yep... I have no idea how to use lights. Mmhm.
Light mechs don't use their jump jets for poptarting. Since heat is additive to your heat capacity upping heat on JJs will prevent light mechs from using them and being able to fire, either during the jet fire or after.
You're saying a Spider shouldn't be able to use JJs and fire at the same time, but why? Is it a broken tactic? Or does it just not fit with your vision of the game? I'm hoping it's just the latter...
Burke IV, on 29 November 2013 - 06:08 PM, said:
Hit detection on them is terrible no matter what mech you're shooting at. I mean... they *can* work. It's just really random when they do...
#38
Posted 29 November 2013 - 06:12 PM
Edited by Jason Radick, 29 November 2013 - 06:13 PM.
#39
Posted 29 November 2013 - 06:14 PM
Adiuvo, on 29 November 2013 - 06:09 PM, said:
Light mechs don't use their jump jets for poptarting. Since heat is additive to your heat capacity upping heat on JJs will prevent light mechs from using them and being able to fire, either during the jet fire or after.
You're saying a Spider shouldn't be able to use JJs and fire at the same time, but why? Is it a broken tactic? Or does it just not fit with your vision of the game? I'm hoping it's just the latter...
The why is due to the amount of heat that 8+ jets should be generating, and firing weapons while thrusting a 35 ton vehicle into the air would create so many Gees I doubt anyone could actually aim the cross hairs. Imaging trying to hit someone with a paintball gun while riding one of those sling shot rides at Cedar Point! Be a crack shot on that and I will agree that Pop Tarting is fine.
#40
Posted 29 November 2013 - 06:14 PM
So yea, they are related. If PGI fix them, the meta will get insta balanced.
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