Yiazmat, on 08 December 2013 - 02:16 PM, said:
I think I may be the reason that they were nurfed. They were buffed, considerably. To the point I was doing this:
on a very regular basis. People were on the forums with pitchforks and torches, up in arms that the lowly spider was ANNIHILATING people.
A very big part of the reason was that the Spider was really hard to register damage on
Yiazmat, on 08 December 2013 - 02:16 PM, said:
And to be honest, it was a bit much. I could get behind a victor, hit him with my Med.Pulse and open up with the MG's, by the time the Med.Pulse would fire again, it would destroy his L/R torso, XL would pop, and he's dead. Yeah, Literately 3 and a half seconds of fire on a rear torso.
3.5 seconds? A MPL does 12 damage in that time, and 4xMG does 14. Is 26 damage enough to chew through the Victor's 20 points of rear armour and 34 points of internals?
Yiazmat, on 08 December 2013 - 02:16 PM, said:
This was due to the component-crit-to-structure damage transfer. As you'd shoot MG's at an open structure, your hits would do damage to said structure, and also each hit would hit 1-3 of the items (components, IE, weapons, heatsinks, ECM, ammo) Whenever you hit a component inside, some of the damage of the hit would go REAPPLY to the structure. It was AWESOMELY high. like 30-50%? I forget. It's like 15% now, which still makes it nice to blast out open segments on mechs.
It was 15% then also, but the crit damage multiplier was 12.5 and it was that which was nerfed to 9.0. What that multiplier means is that a single crit went from 0.1 times 12.5 (1.25) damage to 0.1 times 9.0 (0.9) damage.
Now only 15% of that damage re-applied back to IS, so that went from 0.1875 extra IS damage to 0.135 extra IS damage.
So a triple crit would do 0.1 + (3 * 0.135) = 0.505 damage to IS, and (3*0.9) = 2.7 damage to a component.
The numbers aren't impressive, but it actually took the MG from 2.4 DPS vs internal structure to 2.03 DPS, and was enough to make the weapon feel underpowered again.
Yiazmat, on 08 December 2013 - 02:16 PM, said:
But I could get behind an open Atlas DDC with his ECM, 3 SRMS 6's and a DHS packed in the left torso, cirt them all out in about 2 seconds and the torso/arm itself would fall off in about 4 seconds.
4 seconds again. 28 damage. Enough to chew through about 20 points of rear armour, crit out 42 points of internal structure, and destroy that side? I think not. The math just doesn't support your claims.
Yiazmat, on 08 December 2013 - 02:16 PM, said:
IMO, I'd like to see the MG's damaged buffed another .1 or .2 and keep the same crit modifier it has (which is lowish). It would give MG's a little more punch at the end of a match, moping up wounded mechs.
I'd like to see the spread gone and if that's not enough I'd like a small damage buff. But you have to understand that there's several factors determining the damage of the MG, not just base damage, but also the crit damage multiplier and the amount of damage being re-applied to IS.
Edited by stjobe, 08 December 2013 - 03:12 PM.