Mudhutwarrior, on 02 December 2013 - 03:59 AM, said:
Now people new to the game come here to express what the feel to get hammered by the narrow mind squad,
Calling people narrow minded because they don't agree the games economy is pure evil, isn't helping either..
Personally I don't find the game's economy to be too bad. I say this because I have 1000's of hours in other F2P games where the economies are much, much worse! So for me it's a matter of perspective, I think to myself my lord I need 5 million c-bills.....then I think back to my first tier 10 tank in WoT and how many frustrating games I had to play to get it. The sheer amount of money I LOST grinding xp on the tier 9 tanks just to unlock that first tier 10. Watching my savings getting less and less-even if I won a match my goal further and further away. If I had won every single game it would have taken me 260 games with premium, that's if I won every game.....
I remember my realisation after WT's great economy nerf-it was like a huge, cruel brick wall. It's so bad ALL of my friends have given up progressing any further, we sit at a maximum of tier 8 now, out of 20 because the repairs are so crazy-harsh!
I'll quote from another post I made below concerning that, remember the figures are for ME playing and the maths involved is in the realm of pure napkin:
"I play WT sparingly, mostly only when 2 friends play so we can watch each other's six.
I played 2 games solo the other day, one was a horrorshow and one was enjoyable. the first one was just hideous. My 3 fighter team mates all decided it would be a good plan to not climb, then turnfight 5 Zeros in planes HALF as agile. They got shredded to pieces within the space of a minute, that left me vs 5 Zeros. I managed to dive away, I went for my airfield they refused to let me land and leave. I was ganked 5 on 1. I lasted just over 2 mins vs 5 opponents-which I was pleased with scoring a few solid hits-but lost just over 3k lions in total oh and if I wanted to take advantage of the free repair feature....I could not play it for over 6 hours..... I ended that game feeling a bit sick and not happy.
The next game, I managed to perform to an average level getting one kill which I had to really work for as the guy was a great pilot, I even saved a team mate. I scored 16 hits, an air rescue kill and a kill. I made a glorious total of 10k lions for just over 20 mins of gameplay.
Now to put that into perspective for me to go from tier 10 to 20 with the US which I'm currently at I will need a total of: 3,250,000 lions just to BUY my Sabre, that does not include module xp and purchase etc (this is quite fantastical sums past tier 10, for each and every plane) it also does not factor in crew training costs so you can actually fly the planes.....the cost of that btw is 1,117,600 and that is just ONE branch of ONE nation...at that cost assuming I shoot down one plane and survive AND win EVERY match it would take: 436.76 games with an average (for me) gametime of 20 minutes: 145.58 hours. And that's from 50% of the way through the progression, NOT from 0%-100% so the actual time total is much higher....
Now that admittedly napkin math is assuming I WIN EVERY game. Now imagine I lose 50% of my games where I lose 4-5k lions.....that makes 873 games and...291 hours.......(bear with me here-my maths is really bad)
I could have bought my 1st Atlas after my first 25 games if I had wanted, as it turned out I bought three Kintaros instead.
I got given when I started:
1 day of premium time free.
25 games worth of 500k+ free money thrown at me.
I never lost a penny in those 25 games.
I alternated between the four trial mechs for variety.
Now take into account that:
A bad team never costs me
My own poor play and herp derp moments don't cost me
My only limitations on my mech buying are the boundries of my own patience...
So perhaps, some of you can see why I just don't understand what is so bad about the economy and why it taking a bit of time isn't really an issue? 90 games for an Atlas vs potentially 873 for a Sabre?"
So from MY perspective, it really is not that bad.
The real issue is game modes and variety but then again, warthunder only has team death match as well. You have ground objectives sure....but it usually is fighter team vs fighter team with the odd sacrificial bomber thrown in.
WoT has assault, encounter and death match-which are essentially all still team deathmatch just with the flag points in different places. So even in the competition with their "superior" variety they are still the same modes we have, just with different names.
And FAR, FAR, FAR harsher grinds.
The only real difference I can tell is, the competition has dev teams that appear to be doing something and are somewhat more transparent.