Roadkill, on 07 December 2013 - 10:05 AM, said:
Someone who plays 2 hours per session 2-3 times per week is not someone who "barely plays." In fact, that description covers the bulk of players in f2p games. Those who play 20 hours per week are like forum posters - a distinctly vocal minority.
That is distinctly different from the 20 hours per month that
you mentioned and I
quoted. Bit it's still beside the point.
Roadkill, on 07 December 2013 - 10:05 AM, said:
That is correct, but to do so you'll have to stop assuming that normal players are online 20 hours per week. That's what I'm trying to point out in an effort to get people to realize that 20 hours of gameplay just to outfit an Atlas, let alone buy one, is excessive for the average player.
I assume no such thing. But I am saying that 20 hours of in-game is by no means unreasonable to buy the
biggest, most expensive mech in the game. We're not talking about "buy
a mech" here. We're talking about the very top end, price-wise. And I'm saying that it doesn't matter if that 20 hours is in a single day or over a year, it's still the same amount of time in-game, and the same amount of effort.
Roadkill, on 07 December 2013 - 10:05 AM, said:
You aren't paying attention. As I've pointed out repeatedly, even for players who buy their Mechs with MC and then pay for Premium time while playing, the current economy is out of whack. It's even worse for f2p players, but as it stands the economy is broken even for paying players.
And I'm saying it's not. I do not pay. Let me repeat that in case you missed it (again). I do not pay. I'm well aware of the in-game economy, such as it is. And i specifically mentioned earlier that it could probably use a return to 8v8 levels. That's my opinion, to which I am entitled, and I offer it to counter your
opinion.