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Private Matches - Feedback


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#161 Peiper

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Posted 13 December 2013 - 01:54 PM

View PostPerryRaptor, on 13 December 2013 - 06:05 AM, said:

As Fierostetz stated, paying money up front to have the ability to control and manage a private lobby to get friends back into the game is very important.

So why do I think paying PGI a license fee for private lobbies?

- I don't have to find a hosting company and pay their $600+ a year for a virtual private server
- I don't have server maintenance tasks to clog up my gaming time with updates to code, maps, and etc.
- I don't have to run a campaign on MWO Forums to get people to my virtual private server
- The profit seekers behind PGI/IGP will prioritize development time for private lobbies

I am involved in a group of talented people who understand the lore, have skills to make maps, operate a MySQL Database, write code, develop automation scripts, and etc. I can make the gaming environment for like-minded players looking for Ladder League, Solaris, and/or Planet Combat Campaign System private lobbies.

A great thanks goes out to players like Ripstop and Peiper who have contributed:

I also have crowdfunding and crowdsourcing available to resource the backend of the gaming environments I can create through private lobbies. All I need is a thin client to make it happen.

Private lobby users need to demonstrate a revenue stream so that PGI/IGP has "skin in the game" to ensure a lifecycle for the MechWarrior Community.


I have seen the system PerryRaptor is talking about here. PGI should really take a look at it once again and listen to what Perry has to bring to the table. It would be a win for PGI and a big win for the community. I fear that PGI is too busy to even read these messages, let alone consider our proposal - but it would be folly to ignore the potential here. The program Perry is talking about has been developed over years by players who have been involved in the Mechwarrior Community long enough to really have their finger on the pulse of what the players are REALLY looking for in terms of depth of play and immersion. Other than the THIN CLIENT Perry is talking about, the community would govern itself. Most MWO players are adults and there are measures built in to prevent abuse from griefers - from what we know from past experiences. It excites me just to know Perry's project exists, is flushed out, and ready for application - and has been for a long time - it's just waiting for a partnership with this game, which is perfect for it. And, PGI will make MONEY from it!

DEVS, PLEASE TAKE NOTE OF THIS AND TALK TO PERRY! Thank you.

#162 LordRush

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Posted 15 December 2013 - 02:09 AM

Sorry...with licensing issues it will never happen. Do you know even what it took for these guys to gain the licensing they have?
Man..I am totally down for that and have ALWAYS thought a editor and client could do wonders..but I again am sorry..it's a pipe dream

Edited by LordRush, 15 December 2013 - 02:09 AM.


#163 Ensaine

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Posted 15 December 2013 - 04:38 AM

View PostChemie, on 02 December 2013 - 02:54 PM, said:


except none of this will be done before that clan grab is ready. They will wait 3 more months, post another CW "update" and then troll for dummies with a clan pack. Sign up now and be ready for CW!


Clans came early :lol:

#164 Elizander

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Posted 15 December 2013 - 05:16 AM

You could enable premium features for the match for non-payers with a c-bill cost.

#165 McBrutal

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Posted 15 December 2013 - 03:42 PM

I want to state I never never makes posts in this forum if I do not have to.

I rather keep my fights to the arena where they belong. I do want to point out the obvious, which I think was touched on from a comment from someone before.

Look Here - http://battlefield.p...free.com/en/rsp

These are really smart people, especially if one of those server hubs belongs to them. There does not need to be any fancy features in place for private match options. You're just going to tick customers off more. Set up private servers for us to rent and keep steady cash flow coming in. That is CW we can all walk away happy with.

Then perhaps you won't try to get us to buy overpriced ******** as hell gold mechs. ;)

STOP INSULTING US AND JUST MAKE IT FAIR!!!

You have a small window of time to get your {Scrap} straight PGI before SC takes over and you have no one left to buy anything from you O.o

For months now all I see is people planning class action law suits against you and entire clans of hundreds quitting the game and coming apart.

IT'S YOUR FAULT

I will go on record right now and tell you straight, that business model will keep me buy new types of cool mechs & gadgets to game in for years here.

The other choice in the end is... You get nothing and we all move on to become astronauts.

Now let us all stop being heckling hens in forums and go battle as this game should be...

#166 and zero

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Posted 16 December 2013 - 04:23 PM

View PostMcBrutal, on 15 December 2013 - 03:42 PM, said:

STOP INSULTING US AND JUST MAKE IT FAIR!!!

You have a small window of time to get your {Scrap} straight PGI before SC takes over and you have no one left to buy anything from you O.o

For months now all I see is people planning class action law suits against you and entire clans of hundreds quitting the game and coming apart.

IT'S YOUR FAULT


Yep, just on here doing my 10 minute monthly forum check to see if I should come back to the game or not yet. Its looking like thats a no. The only reason PGI isnt bankrupted is because of all the desperate battletech fans who have been waiting for a MW game for a decade. Hell, Im one of them. But finally gave up like 7 months ago now. Better things to waste money on. So sad. ;)

#167 Outlaw

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Posted 16 December 2013 - 08:53 PM

Glad to see that Private Matches will be coming in soon™, though I would like to know if you plan or can include a Stock Only option, that either requires mechs to be in their stock form or has a special line of code that reverts the mech to its stock equipment layout for the duration of the match.

Edited by Outlaw, 22 December 2013 - 11:08 AM.


#168 Mogney

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Posted 17 December 2013 - 08:07 AM

Add map selection to the list of premium options and it would be ideal and worth paying for.

#169 Grayson Ward

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Posted 20 December 2013 - 04:46 PM

This is a core function every Clan/unit has waited for and mostly why we're even here.
Almost all BT-Leagues worked with a MW-game that can make this, so it's one of the most important features,
so thanks we finally get this option!

As usually, there are still some quirks ;)

Quote

Basic Match Parameters:
  • Game Mode (Skirmish, Assault, or Conquest)
Premium Match Parameters:
  • Map
  • Tonnages Rules (Min, Max)
  • Even Teams (Yes/No)
  • Match Time ([5-25] mins)
  • View Mode (1PV, 3PV, or Both)
come on, premium seriously?


The ability to choose a map, the matchtime and the viewmode (don't let me start about this) must be payed?
A big NO

Many of the players i knew (you would call them hardcore, i call them friends) were just looking for a platform to play in a league like we did before (MW3/ erm sometimes MW4) and we THOUGHT we will find this in MWO.

This should be a mechwarrior online game, these are CORE functions, yet you want payment for that?
We gladly pay for other things and we did, but ...

a) tonnage rules: not needed, as we comunicate that out before.
b) even teams: same as above
c) view mode: aw cmon, so i have to pay for a function you previously said it would be ingame anyway?
d) match time: WTF? You say you're devoted to BT/MW and i give you the benefit of the doubt, but obviously you never had a match against a descent unit. (hi GCGB)

I remember a fight when all of my unit was annihilated and me in a stock Uziel against three, but they were damaged, too. They were big ones, so i could outrun them. So i shot my two ppc's at an enemy and then run for my life, hearing my comrades cheer me over TS all the time. I got 2 of them and got killed by the last but boy, THAT was a gaming!

Or better, my first Trial of Position (was MW3 at that), my hands were sweaty, the Loremaster explained everything in detail and then i stood against 3 mechs (all bigger) and then you have to choose your first opponent.
THAT was a blasting gaming expierience.

So time? What if we want to make a training? Get kicked out inbetween because our "not-bought-time" runs out ?
BAD

I know, you need to make money, but if you're REALLY like MW/BT as you said, maybe you will reconsider that functions. When this should work out, we gladly throw our money to you (as we did as founders) , as you build a mechwarrior game that is usable.

Edited by Grayson Ward, 20 December 2013 - 04:49 PM.


#170 deathrollheng

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Posted 20 December 2013 - 04:51 PM

I am wondering we still don't have ui 2.0 weapon balancing or even started to code cw when is this thing gonna be done. Don't get me wrong I am all for this but it should of been done a long long time ago. then maybe just maybe we would not of lost so many people.

#171 Outlaw

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Posted 22 December 2013 - 11:08 AM

View Postdeathrollheng, on 20 December 2013 - 04:51 PM, said:

I am wondering we still don't have ui 2.0 weapon balancing or even started to code cw when is this thing gonna be done. Don't get me wrong I am all for this but it should of been done a long long time ago. then maybe just maybe we would not of lost so many people.


They rolled it into the Community Warfare Launch package, and "should be out"™ April 1-15ish

Edited by Outlaw, 22 December 2013 - 11:09 AM.


#172 Mista Whizzard

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Posted 29 December 2013 - 03:23 PM

FYI, I was in favor of the original concept 12-18 months ago, of community warfare being a premium-time only affair. Seriously, premium time costs **** all compared to other games. However backlash from THE CLOSED BETA COMMUNITY was (at the time) the most severe negative response they had received (at the time), and the concept was scrapped entirely.

What really bakes my ******* noodle these days is would we be in the position we are in now if the CLOSED BETA COMMUNITY accepted the fact that the developers and producers of a FREE TO PLAY game still need to MAKE MONEY for the FREE TO PLAY game to be SUSTAINABLE.

What is being presented here seems to be acceptable. It could be a hell of a lot worse.

Edited by Mista Whizzard, 29 December 2013 - 03:24 PM.


#173 Caballo

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Posted 06 January 2014 - 07:36 PM

View PostHeffay, on 10 December 2013 - 07:54 PM, said:


You don't have to pay for private matches. They are completely free.



That's a blatant lie. From the moment you have to pay for an option, it's not "Completely free". You must be blind if you don't see the course of action of this company is untenable, but go ahead and be happy... until you hit to the wall.

Edited by Caballo, 06 January 2014 - 07:39 PM.


#174 Heffay

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Posted 07 January 2014 - 09:18 AM

View PostCaballo, on 06 January 2014 - 07:36 PM, said:

That's a blatant lie. From the moment you have to pay for an option, it's not "Completely free". You must be blind if you don't see the course of action of this company is untenable, but go ahead and be happy... until you hit to the wall.


It's not a lie. It's even stated in the post. You don't need to pay any money to play private matches. You don't even need to pay to set up a match. Only certain convenience functions require money.

#175 Nimura Nekogami

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Posted 08 January 2014 - 02:12 AM

View PostHeffay, on 07 January 2014 - 09:18 AM, said:


It's not a lie. It's even stated in the post. You don't need to pay any money to play private matches. You don't even need to pay to set up a match. Only certain convenience functions require money.


Have to agree. You dont need to pay for it. You could still use the worse private lobby i could think of for free. :(

But its wierd to pay for common private game options. :D

Suprisingly this doesent anger me.....its just "lächerlich" (funny? kannt find a propper translation ^^) :(

#176 Caballo

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Posted 08 January 2014 - 12:51 PM

View PostHeffay, on 07 January 2014 - 09:18 AM, said:


It's not a lie. It's even stated in the post. You don't need to pay any money to play private matches. You don't even need to pay to set up a match. Only certain convenience functions require money.


Convenience functions? Please stand by while i suffer a laughing fit.
...
......
HAHAHAHAHAHAHAHAH!

Hahahaha... Well, ok, maybe in your planet you call setting the time the match is going to last or the map you're going to play convenience functions... But here on earth that's a basic feature in EVERY online videogame. I can even slip the tonnage limits as a "convenience function", but duration and place? Are you serious? That's like considering the resolution change menu a "convenience function".

Please, never stop trolling, Heffay. You are making me knock down the aisles

Edited by Caballo, 08 January 2014 - 01:09 PM.


#177 Myc

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Posted 11 January 2014 - 06:55 PM

I have never played an online game without a private match that would allow you to pick your team, opponents, map, duration, and other basic match parameters. This is rediculous. If I don't pay a subscription, I still have to keep all of my mechs appropriate for every map?

If that much money is required, just make it a subscription game with a 15 match trial. Let trial players mess around in the mechlab and let them play with custom mechs. Free players in the current state are either going to become pay players or quit anyway. Most will quit. The amount of game you can see for free is not enough to entice non battletech enthusiests to stay. We already have the BT crowd. You need to show people more to get them to pay. With only 4 mechbays, the replay value is very limited. With no GXP conversion, the grind to get 4 modules on a mastered DDC is obscene. If you can't give us basic functionality for free, stop trying to disquise it as a free to play game.

And please, nobody remind me that you can download it and launch matches for free. I was in the closed beta fairly early. I have stuck with it and invested plenty of money in it. I did pass on the phoenix packages, but I have purchased additional MC. No more for me until PGI and/or IGP starts really listening to the community. I am officially joining the N.O.P.E. movement. All I have really wanted was real private matches and preferable a decent lobby. If these cannot come for free, stop calling it a free game.

#178 MahKraah

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Posted 05 February 2014 - 09:07 AM

fantastic news! i am verry exited about the new posibilitys.
even the free basic options will allow for comunity created contend that will help keeping thousends of players interested.
dont missunderstand this prearanged matches as as loss of players or loss of income, it is not.
everyone who want to play in privat matches still need to level normaly in public matches and still need to purchase his mechs,modules ,decorations, premiumtime, consumables.
the introduction of the privat lobby will keep the hardcore ppl playing and those are the ones financing this game on promisses since closed beta.
pgi is a buissiness and i understand that they are constantly seeking new income streams.
what they offering now seems to be fair.
id like to have map selection on the free side but well i wont make a drama over it requiring premium booster(cost range?)
in the german comunity is a wide spread sentiment: no more money, not a singe cent, bevore ui2.0 , cw, privat arranged matches.
it gives me hope that we have ui2.0(beta) running now and you are presenting a clear concept of the lobby system. this gives me hope that those basic features will finaly come.
maybe i can soon allow myself to spend money again on OUR game.
tbh , prearanged fights should have been a basic feature in the early beta tests.
its a absolut requirement to call this even a game. untill now we only have the battlemodule of the game, rest missing.
thank you for finaly setting the basics for success, your income and our gaming experiance will have a chance if you contine to push out those basics.

#179 MangoBogadog

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Posted 05 February 2014 - 04:25 PM

When?

Seriously... When?

Been begging for this for too long :rolleyes:

Just finished 3rd match with RCW. Took more than 6 hours over 2 days to complete.

#180 Guard913

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Posted 06 February 2014 - 08:18 AM

Ok, so after reading through all the pages I have come to a conclusion:

Private Matches Should be free "BUT" maybe put a limit on number of free matches (Which have FULL-FUNCTIONS) to something like 10/Day, but you can pay to up that to 15, 20, and Unlimited. This allows free players who are just testing out the game to get a good grasp on it, and then the people who constantly play are "encouraged" to pay for more matches. So what you get is Rare players who get to get on and have fun for free, and Dedicated players who will actually Pay for more matches,

UI 2.0 Has a lot of issues that need to be fixed, and soon before you lose potential paying member, because before i pay for a game I have a 6 month trial run to test all functions of a game, and if after 6 months I see no improvements I will not pay for anything ever.

"Game Creators" You are losing money, and now trying to bleed dry all your dedicated paying "clients" in turn you will lose some dedicated clients will remains but if you push them to far you will lose all of them. We understand you need money to run, and by making the "free" clients happy you have a strong chance of turning them into "Paying" clients.

This is all Thanks!!

Edited by Guard913, 06 February 2014 - 08:18 AM.






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