Jump to content

- - - - -

Private Matches - Feedback


191 replies to this topic

#41 Jojobird

    Member

  • PipPipPip
  • 56 posts

Posted 02 December 2013 - 03:00 PM

If possible, can you make it so that a private match can launch with teams smaller than 12, possibly even down to 1v1?

#42 Silent

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationButte Hold

Posted 02 December 2013 - 03:01 PM

View PostRizzelbizzeg, on 02 December 2013 - 02:55 PM, said:


This is directly from the CC post:

[color=#959595]If the match creator has a premium booster (premium time or some other new booster), they will have access to the premium ready screen options.[/color]

It's pretty clear that only the person creating the room needs premium, not everyone in there.

Cheers.


Quote

Since there may be a limited number of dedicated servers available for use as a private match, a queuing mechanic needs to let players know their estimated wait time before the match is kicked off. The queue should be sorted by first come first server into two tiers. Premium Users and Basic Users. Within the premium user queue, matches are ranked and order based on their aggregate Premium User Score. This is defined as the sum of all players current active premium booster time left.


Have fun waiting for twenty minutes in a fake, padded queue before you can play a game then.

Premium users get into a match first but who gets hold of the server depends on how many suckers in their group shelled out for the premium booster. Basic users get to nibble at the private server occasionally when the premium users are done.

Cheers.

Edited by Silent, 02 December 2013 - 03:03 PM.


#43 Rizzelbizzeg

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 744 posts
  • LocationRizzelbuzzing about

Posted 02 December 2013 - 03:04 PM

View PostSilent, on 02 December 2013 - 03:01 PM, said:




Have fun waiting for twenty minutes in a fake, padded queue before you can play a game then.

It says right there that basic users with no premium get into a match last, and premium users get into a match first but who gets ahold of the server depends on how many suckers in their group shelled out for the premium booster.

Cheers.


LOL why would I do private matches were you don't get cbills? I pug, mang.

edited to remove my incorrect jibber jabber

Edited by Rizzelbizzeg, 02 December 2013 - 03:06 PM.


#44 CravenMadness

    Member

  • PipPipPipPipPip
  • The Serpent
  • The Serpent
  • 174 posts
  • LocationNGNG TS3

Posted 02 December 2013 - 03:08 PM

Actually there's a few things that are only accessible through premium matches:

Length of Match (Not that important imo, since player planned matches don't usually run that long)
Map (honestly not that important imo, shouldn't get -that- much control)
Even teams or not (biggest one imo)
Hard coded tonnage (so you can't accidentally launch 5 tons over and lose on a technicality)

view mode is a **** in the wind addition and almost feel like it was thrown in as an insult.

But the simple fact is, that everyone who started playing this game and funding from closed beta, open beta, phoenix packages... mc sales ... champion mechs... And even the people who've donated to the ngng TS3 servers ... Has been wanting these modes and waiting for the 'clan warfare' carrot on the end of the stick ... And now that you are starting to show signs after what... two years... of what the player base is actually interested in, you (devs) are deciding to charge for -that- as well.

As an aside, I hope there's no c-bill or xp/gxp earned through the private matchings(both versions). I can already imagine two teams on ts loading into the same map and just taking turns cutting off arms and legs and armor to 'farm' cbills and get their xp for their chassis elite skills out of the way with no actual effort.

#45 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 02 December 2013 - 03:11 PM

View PostDeathlike, on 02 December 2013 - 02:40 PM, said:

I mean, people actually PAY for their own TS3 servers


Yeah, having your own TS-3 server is a valid investment, I use mine for many other things..

I have been part of renting 8 servers over the years, dedicated severs are by far one of the best investments for organizations that want to create custom matches, custom rules, custom this and that..
Just the mere fact that you can Admin your own server is priceless..
After submitting many screenies and video of suspicious individuals, I managed to get a few dozen people globally banned through PunkBuster, and that in itself was worth it..
However I don't think that would work, or be a very good investment with the current state of MWO, and also it would eat into the profits for MWO, since server hosting companies make the Lion's share of revenue from renting dedicated servers.
Perhaps in the future if things change dramatically..

#46 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 02 December 2013 - 03:14 PM

Did anyone really think that PGIGP would let players make there own community warfares/leagues for free?

As long as the price is reasonable I see no real difference between a rented server and rented options.

I could also point out that the wording goes "there may be a limited number of dedicated servers available for use", but I'm not going to challenge your lost faith.

#47 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 02 December 2013 - 03:15 PM

A lot of the whining here is based off nothing and are users just trying to get a rise out of people. If you want to *****, do it somewhere else.

Really the private matches seem fine maybe some tweaks here and there but there isn't really anything to whine about.

#48 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 02 December 2013 - 03:21 PM

View PostThorn Hallis, on 02 December 2013 - 02:51 PM, said:

If the money invested for "premium private matches" is about the same as for a rented server there shouldn't be much to rage about, right?


Wrong, with a Dedicated/Rented server, the renter of said server has a lot more control over what happens on said server in all areas, from admins to setting up custom rules, map rotation, content, you name it..

The Admin tools for some of the servers I ran allowed for stopping anyone from nations with poor internet infrastructure (like Brazil or China, or New Zealand, etc, etc, etc) from even showing up in the server to LAG out, or create an undesirable gaming experience.

Also the server hosting companies that rent servers out make the Lion's share of the profit from renting the dedicated servers.
That in itself is probably enough to prevent MWO from ever having dedicated server rental...

#49 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 December 2013 - 03:21 PM

View PostOdins Fist, on 02 December 2013 - 03:11 PM, said:

However I don't think that would work, or be a very good investment with the current state of MWO,


When, current MWO causes me to crash needlessly at times, so you may be correct there.

Quote

and also it would eat into the profits for MWO, since server hosting companies make the Lion's share of revenue from renting dedicated servers.


What I meant wasn't necessarily having 3rd parties get involved (but it would be ideal), but PGI themselves was have to provide their own solution for that is what I meant. They have to build the mechanism (and dev time) to allow their servers to be rented (and ideally other 3rd party providers in whatever location who'd like to participate) at a time. At least initially, it has to be whatever IGP is paying for (so it feeds back into the product/service).

It's not a complicated system, but it simply involves work (and for a 3rd party solution, lots of cooperation).

#50 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 02 December 2013 - 03:25 PM

Quote

We have identified a need from our user base for supporting competitive play between groups of players, and by guilds wanting to practice or train.

Haha, good one! You make it sound as if that actually took some intellectual effort.
I love it how companies can make the whole community raging "give us our private matches!" sound like they actually did research on something and have found a way to improve our gaming experience :wub:

#51 Helwintr

    Member

  • PipPip
  • 25 posts
  • LocationMichigan

Posted 02 December 2013 - 03:29 PM

who knows how much the price of doing a private match will be 1MC for all we know. and other than map selection, length of game and having uneven teams, everything else can be regulated outside the game. the problem with games like this is that they require servers. and servers require money to run and maintain. look at the poor ******** on consoles they HAVE to pay around $15 a month just to be able to play. we have the theoretical choice to pay when we play, if they do it on a match to match basis. I want to have private matches and nothing of what they said is rage worthy. not like when they took of the fire select weapon group option. and even then some of this stuff is still subject to change. that's why they posted this thread to get feedback so they can make it better. useless rage does nothing to help the game.

#52 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 02 December 2013 - 03:30 PM

View PostDeathlike, on 02 December 2013 - 03:21 PM, said:

What I meant wasn't necessarily having 3rd parties get involved (but it would be ideal), but PGI themselves was have to provide their own solution for that is what I meant.


Roger that... I just don't see PGI having the ability (infrastructure) to do that... Nevermind the fact that it would slow development down even further.. All of the titles I have dealt with as far as renting had the 3rd party server rental companies hosting all of those functions for dedicated servers.. In fact I have seen a few titles that were exclusive to a certain server rental company.

Also, a 3rd party company already handles MWO servers right now, if my information is correct PGI doesn't own the infrastructure that handles MWO..
I just don't think the current state of MWO would make it a good investment to rent a dedicated server.
Perhaps in the future if things change dramatically..

#53 Banditman

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,109 posts
  • LocationThe Templars

Posted 02 December 2013 - 03:39 PM

View PostOdins Fist, on 02 December 2013 - 03:30 PM, said:


Roger that... I just don't see PGI having the ability (infrastructure) to do that... Nevermind the fact that it would slow development down even further.. All of the titles I have dealt with as far as renting had the 3rd party server rental companies hosting all of those functions for dedicated servers.. In fact I have seen a few titles that were exclusive to a certain server rental company.

Check out Tribes: Ascend.

They are a F2P game in the same general vein as MWO. They also hold the keys to all servers themselves, but have created the ability for players / teams to purchase their own private server. It works well.

#54 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 02 December 2013 - 03:40 PM

It is somewhat sad that they didn't include the 3PV toggle for basic, to at least partially fulfill a broken promise.

#55 VanillaG

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,115 posts
  • LocationIn my parent's basement

Posted 02 December 2013 - 03:41 PM

Just to be clear, does offline matches mean no CBill/Xp/stat gains? If you allowed any of those things in private matches you open up the ability to farm those items in private matches.

#56 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 02 December 2013 - 04:38 PM

View PostHeffay, on 02 December 2013 - 02:50 PM, said:


They did not say you have to pay for them (with money, I assume you mean). It is possible that they can be unlocked through faction mechanisms, , or achievements.


Nice speculation there

#57 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 02 December 2013 - 04:42 PM

View PostBanditman, on 02 December 2013 - 03:39 PM, said:

Check out Tribes: Ascend.

They are a F2P game in the same general vein as MWO. They also hold the keys to all servers themselves, but have created the ability for players / teams to purchase their own private server. It works well.


not so well. isnt tribes dead because the community fractured across servers as everyone made servers with their own rules?

premium time only thing seems fine, since we are only talking about private matches. someones gotta pay for the servers, and giving us "bonus" options for premium time sounds fine to me - heck even without it you CAN do private matches as I read it, so seriously this whine comes down to nothing but "Give me more free stuff"

View PostVanillaG, on 02 December 2013 - 03:41 PM, said:

Just to be clear, does offline matches mean no CBill/Xp/stat gains? If you allowed any of those things in private matches you open up the ability to farm those items in private matches.


iirc the only way to earn money is public/CW based combat actions from which private matches will be excluded...at least I hope so :wub:

#58 Blackfang

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 766 posts
  • LocationComing to a planet near you!

Posted 02 December 2013 - 04:45 PM

I'll make a judgement when we get it. At the current pace it seems a while out yet :wub:

#59 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 02 December 2013 - 04:51 PM

View PostColonel Pada Vinson, on 02 December 2013 - 04:42 PM, said:

not so well. isnt tribes dead because the community fractured across servers as everyone made servers with their own rules?


Actually I heard Tribes Ascend described like this..
"this game feels so dated, like a prettied-up game from 1998 or something. the FPS genre has moved on since then and being able to aim down your sights is one of the essential things an FPS should have in this day and age"
.
.
Also: "A great fun game, but you will soon realise that overpowered weapons are released every month, meaning that if you do not get them straight away you will be at a severe disadvantage. Then one month later, a nerf to the old and overpower the new. Really is a shame as they had a great product at the start. So a month has passed since I wrote the paragraph above, guess what, nerfed the old OP weapons, released an attempt at a balanced OP weapon. Automatics dominate the game to the point that it is just another shooter, no point in going fast because you will be gunned down, no point in using any other weapon other than the smgs because if you are not using them, you will constantly die to them, this really drags the gameplay down, from a fast paced shooter to another spray and pray title."
.
.
The weapons balancing issues seem eerily similar to something else.. :wub:
I have never seen dedicated rental servers fracture/ kill a game EVER..

#60 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 December 2013 - 05:09 PM

View PostDeathofSelf, on 02 December 2013 - 01:46 PM, said:


As you can see I have paid money, I understand that they need to make money, but charging for options in private matches is a pretty crappy way to do it

It makes sense, really.

When you play PUG games, you're providing content for other random players. They WANT people playing as many PUG matches as possible to keep the PUG pool well filled.

Once you start playing Private Matches, you're not providing content for those random players anymore.

I get that you personally have contributed, but they want to avoid Random Free Players from playing without contributing - and simply playing in the PUB pool is a means of contributing.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users