Can I offer a suggestion? And I hope this doesn't get lost in forum noise, since I am trying to offer useful feedback.
Here's the suggestion:
Have the match maker take care of the tonnage limit matching, not the players. The player would select a few 'mechs he is willing to drop in, and clicks "Launch". After that, the match maker attempts to find a match where one of his 'mechs would fit under the team tonnage limit. The player would join the match piloting the 'mech that successfully met the criterion. This can be extended to include the full tonnage of all 'mechs in the players dropship, if the game mode requires it.
This system wouldn't penalize players who don't own a lot of 'mechs, except maybe for an increased wait time every once in awhile. Players who choose to select nothing but assaults for their dropship would probably have longer wait times. Players who bring a variety of 'mechs or mostly mediums will have reduced or unaffected wait times.
Since I think you guys are doing agile development, like Scrum, I'll also offer some customer value:
- New player experience will be better, since they won't be feeling pressured to choose the "right mech" in the ready screen.
- Players who have limited time to play will enjoy getting matches quickly, without waiting in lobbies
- No arbitrary timer penalizing slow users with decreased rewards.
Edited by Sharg, 05 December 2013 - 01:37 PM.