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Ready Screen Common Features - Feedback


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#41 Sean Ward

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Posted 06 December 2013 - 06:20 AM

Thanks, this sounds good.

Can we expect more and deeper stats and analysis in the future and if that comes (or even way before) could we get rid of the post match screen timer altogether and just have a button? If this would take up server space or whatever then could there be a post match screen out of client?

It would be great to have tools where we could see and analyse more and not have to stop team discussion because you are interested in your match numbers.

Thanks and keep up the great work :)

#42 Andrew Porter

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Posted 06 December 2013 - 01:30 PM

Is this an actual description of a thing that is really going to happen soon (actual soon, not PGI "soonTM"), or is it your position at this time? Is it something that people have worked on, or just something written on a napkin that you intend to do?

If the former: hmmmm, interesting.
If the latter: Great, more musings on vaporware. Jog on, pal.

#43 wakeupgodfrey

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Posted 07 December 2013 - 09:52 AM

View PostPwnocchio, on 03 December 2013 - 09:48 AM, said:

Requests:
1. Please display damage cause with Artillery/Airstrike separate from other damage in the final scoreboard.
2. Please allow players got back and review the final scoreboard of the most recent 3 to 5 games they participated in. I hate not being able to do that.
3. Please, somewhere in the UI or drop ship, allow players to automatically rebuy consumables. Stop making me waste time on this.


On the whole, the damage caused display needs improvement. Not a top priority, though. Scoreboard review would be swell, though - this information could be stored local to the client, in JSON/SQLite/whatever to minimize server impact. Auto-rebuy of consumables should definitely be a thing. I'd check that box, and click the confirm dialog, and the reminders whenever the game client started up (although I would prefer a thing at the bottom of the client with a checkbox because delays to get to teh game are for craps).

View PostKraven Kor, on 03 December 2013 - 02:59 PM, said:

Tracking someone abusing the "Unready" button is possible. Tracking someone for abusing the "not push button" mechanic is, while something that PGI could see in player stats, in theory, harder to call "griefing."
If someone is un-readying in PUG matches to be an arse, people can report them, and PGI can say "Hey, look at this ******* right here."
Oh, forgot a request:
3. IN-GAME REPORT PLAYER BUTTON.


This absolutely for serious. Say what you want in your TS channel, I'll just mute you. I can't mute chatters who just spout racist/sexist garbage and it's getting old.

View PostDeathlike, on 03 December 2013 - 06:57 PM, said:

That should also come with the in-game bug report feature.
However, it's unimportant I guess.


I disagree; even though I think Riot does a poor job when it comes to character design (w/regards to sexist portrayals etc), the community features and general tone of the "social" interactions keeps me playing when my weekly group wants to LoL.

View PostSean Ward, on 06 December 2013 - 06:20 AM, said:

Can we expect more and deeper stats and analysis in the future and if that comes (or even way before) could we get rid of the post match screen timer altogether and just have a button...It would be great to have tools where we could see and analyse more and not have to stop team discussion because you are interested in your match numbers.


I'm primarily a pickup gamer but I like statistics - they might help me to see where I'm playing most poorly and encourage me to improve.

Please keep improving the game and minimize regressions, so far it's been the best BattleTech game since TT.

#44 Kyone Akashi

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Posted 07 December 2013 - 09:08 PM

View PostKanatta Jing, on 02 December 2013 - 02:00 PM, said:

You know it is the latter though.
For what it's worth, it would make an effective moneysink. :)

View PostVoid Angel, on 02 December 2013 - 04:31 PM, said:

Sweet - but why do I have to wait a full 60 seconds on the end-of-match summary before I get back to the lobby to start playing some more? A full minute seems a long time to stare at my match results while possibly being trolled before I can get back to the action. Having the match summary stay around I like - but how about letting us leave early?
I would hope that the 60 secs is the maximum time, and that you can leave this screen if you so desire.

View PostJoseph Mallan, on 02 December 2013 - 07:10 PM, said:

So I get two lives per drop? Am I reading this right? I hope I am reading it wrong. :ph34r:
We should only get one life to give per drop.
Judging from previous announcements, there will be one game mode where we do get multiple lives (the working title was "DropShip Mutator"), but the others should remain unchanged. The "slots" are still necessary for this one game mode - and because team composition and weight limits may force players to switch 'Mechs whilst already in the Prep Screen. Since your garage is essentially "locked" at this point, it pays off to have multiple DropShip slots so you have a lot of wiggle room, allowing you to adapt to the situation as needed.

At least that's what I'm reading out of the text. I agree it could be made clearer here as well, for people who have not read previous announcements.

View PostPwnocchio, on 03 December 2013 - 09:48 AM, said:

Please, somewhere in the UI or drop ship, allow players to automatically rebuy consumables. Stop making me waste time on this.
I believe this was (fortunately) confirmed already!

#45 Deathlike

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Posted 07 December 2013 - 11:55 PM

View Postwakeupgodfrey, on 07 December 2013 - 09:52 AM, said:

I disagree; even though I think Riot does a poor job when it comes to character design (w/regards to sexist portrayals etc), the community features and general tone of the "social" interactions keeps me playing when my weekly group wants to LoL.


I'm not sure if you understood my context.

It's unimportant... to PGI, since it has yet to be added.

#46 wakeupgodfrey

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Posted 10 December 2013 - 04:36 AM

View PostDeathlike, on 07 December 2013 - 11:55 PM, said:


I'm not sure if you understood my context.

It's unimportant... to PGI, since it has yet to be added.


You are correct, I misunderstood, I thought you were saying that you were interested in that feature but thought it was comparatively unimportant.

Cheers!

#47 NARC BAIT

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Posted 10 December 2013 - 07:47 AM

Instead of sub-groups locking their lances, it would be better to have your friends highlighted differently to your team / lance, then the issue of sorting the team by weight / role becomes mute ... teams should always be sorted ... but some players will always not like it ...

#48 Averath

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Posted 11 December 2013 - 02:03 PM

View PostChemie, on 02 December 2013 - 02:32 PM, said:

so we will need to pay MC to buy slots 3-8?


It sucks that I have to say it, but from their current track record, I'm honestly surprised we're getting a second slot free of charge.

One thing that the devs or their marketing team doesn't seem to understand is how they're driving players away by nickle-and-diming us to such a degree. Look at Star Trek Online vs League of Legends. LoL racks in the cash because their prices are reasonable for everything, and they have a sale once a week on three champions and three skins. A single champion and skin typically costs 10 bucks, with the more prestigious skins costing more. Compare that to STO, where a single ship could cost nearly 30 bucks. I wonder why people don't by more ships...

Same with mechs. I'm not going to spend 30 bucks for a single mech. Especially if it isn't going to give me the 'bonus' of a hero mech. They need to seriously rethink their marketing strategy if they're going to force us to pay for these slots, as well as mech bay slots, in addition to mechs and skins. It's all a huge barrier of entry, and discouraging for new players like myself who are willing to spend money on the game, when they feel they're getting good value out of it.

#49 Wolfways

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Posted 14 December 2013 - 11:07 AM

"A group is unlocked by default."

Should be locked by default.

#50 Fabe

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Posted 14 December 2013 - 07:18 PM

View PostJoseph Mallan, on 02 December 2013 - 07:10 PM, said:


So I get two lives per drop? Am I reading this right? I hope I am reading it wrong. ;)

We should only get one life to give per drop.

Nope I think means we get two 'lives' per drop. And I think that is a good thing,its the only way objective based game modes will work with out them dissolving into team deathmatch. With out some form of limited respawn there would be no point to trying to win a match any other way other then wiping out the other team.

And finally a limited form of respawn was something that was planed since before closed beta,its nice to see that we're starting to get someo f the stuff we were promised.

#51 Fabe

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Posted 14 December 2013 - 07:22 PM

View PostKyone Akashi, on 07 December 2013 - 09:08 PM, said:

Judging from previous announcements, there will be one game mode where we do get multiple lives (the working title was "DropShip Mutator"), but the others should remain unchanged. The "slots" are still necessary for this one game mode - and because team composition and weight limits may force players to switch 'Mechs whilst already in the Prep Screen. Since your garage is essentially "locked" at this point, it pays off to have multiple DropShip slots so you have a lot of wiggle room, allowing you to adapt to the situation as needed.

At least that's what I'm reading out of the text. I agree it could be made clearer here as well, for people who have not read previous announcements.

I believe this was (fortunately) confirmed already!

As I understand it the 'mutator' mode was to be a modifier to all game modes,not a separate game mode.

#52 Guizan Dixie

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Posted 16 December 2013 - 10:27 AM

Hopefully there will be a quick drag and drop of modules in the dropship as I would select different modules on different maps. Hot maps I might select cold shots, hilly maps hill climbing module, and so on.

#53 Johnny Z

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Posted 21 December 2013 - 11:27 AM

About the ready screen prior to the match. I would rather have a desription of the opposing team and setting and goal, than the names.

Like "the team will be facing 3 lances of House Marik fighting for recources on the planet ....." Also a picture of the planet rather than the map, again to add some setting to the match.

No offense but at little effort to create some atmosphere to the game would be appreciated by many.

Read another post using the words generic and the current ready screen certainly is that.

#54 C E Dwyer

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Posted 18 February 2014 - 01:04 PM

This sounds not to bad.

Main concerns are it slows down play in theory we can play approximately 3.5 matches an hour if all matches (rarely) run full time.

In practice is between six and four, dropping if you faff about in mech bay, unless organisation has a timer on it, this could end up cutting matches by a third.

This coupled with your proposed method of the 'teams' arguing over weight and what mechs they can play with and voting on maps, is frankly going to bring this game down to a crawl.

In world of war planes if I own and want to play a spitfire I click a button and I play a spitfire.

In world of tanks if I own and want to launch in a tiger tank, I click a button and launch in a tiger tank.

in War thunder if I own and want to pilot a mustang, I click a button and I pilot a mustang.

Your proposing that and I'm using me as the example, but it could be Tommy Atkins, John Doe, or Ivan the Terrible, to launch in a game and not be able to play a Hero, Pheonix, or even a founders mech, that I bought and supported your game, because four other people also want to play an Atlas, then perhaps on a map I dislike, in a battle mode I loath, because five other people wanted to play on it.

Then only get to play half the number of matches in an hour, than I could in all three games I mentioned, that might all be Stomps.


I do hope PGI that there are enough people playing, that you can afford to take a hit of 50% of your population, because I think this is what will happen as people were allready TKing and abusing people for not clicking a ready button not that long ago.

Think about it as if your just a customer would you put up with this..

Think of it as a train journey

The first you book a sear in the train you might not know all the people, but you get a seat, and you get where your going.

Or the second train where you book a seat, then when you get there your told you can't have that seat, but you can have the seat next to the toilet, and the journey is going to take twice as long as the other train.

Which train would you go on.

ups this was kinda dead, I got here through a link, but hey hoe

Edited by Cathy, 18 February 2014 - 01:07 PM.


#55 Rebas Kradd

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Posted 18 February 2014 - 02:13 PM

View PostCathy, on 18 February 2014 - 01:04 PM, said:

This sounds not to bad.

Main concerns are it slows down play in theory we can play approximately 3.5 matches an hour if all matches (rarely) run full time.

In practice is between six and four, dropping if you faff about in mech bay, unless organisation has a timer on it, this could end up cutting matches by a third.

This coupled with your proposed method of the 'teams' arguing over weight and what mechs they can play with and voting on maps, is frankly going to bring this game down to a crawl.

In world of war planes if I own and want to play a spitfire I click a button and I play a spitfire.

In world of tanks if I own and want to launch in a tiger tank, I click a button and launch in a tiger tank.

in War thunder if I own and want to pilot a mustang, I click a button and I pilot a mustang.

Your proposing that and I'm using me as the example, but it could be Tommy Atkins, John Doe, or Ivan the Terrible, to launch in a game and not be able to play a Hero, Pheonix, or even a founders mech, that I bought and supported your game, because four other people also want to play an Atlas, then perhaps on a map I dislike, in a battle mode I loath, because five other people wanted to play on it.

Then only get to play half the number of matches in an hour, than I could in all three games I mentioned, that might all be Stomps.


I do hope PGI that there are enough people playing, that you can afford to take a hit of 50% of your population, because I think this is what will happen as people were allready TKing and abusing people for not clicking a ready button not that long ago.

Think about it as if your just a customer would you put up with this..

Think of it as a train journey

The first you book a sear in the train you might not know all the people, but you get a seat, and you get where your going.

Or the second train where you book a seat, then when you get there your told you can't have that seat, but you can have the seat next to the toilet, and the journey is going to take twice as long as the other train.

Which train would you go on.

ups this was kinda dead, I got here through a link, but hey hoe


Agreed. Turning the community against each other is not what you guys need right now.





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