FIrst of All Thanks for all the Hard Work.
I feel great trepidation when I read your post "It is at this time that we must stress once again that we will not be bringing Clan Tech into the game as it was originally written." I do not know the reasoning behind that decison but I got to think it will do more to hurt this game than help. That is why I put together some ideas I have on how you could introduce the Clans as written and still provide balanced game play.
Before the Clans are allowed to fight in the Inner Sphere. There should be a period of time where the Clans fight each other for resources. These resources could be weapons, mechs, dropships, jumpships etc (Trials of Possesion). Before each game opposing teams should have an opportunity to perform batchalls.Where each team bids what they feel is the minimal amount of forces needed for the match. Each successive bid lowers the amount of mechs and or weight needed. The lower the bid, the more resources the winning team will win.
Enough time should be given to build up the Clan player base before the actual invasion of inner sphere space.
Balancing can be achieved in actual game play. Not by Nerfing Clan tech.
The following suggestions are my ideas on how to keep game play balanced once the Clans are introduced.
1) Players that want to field Clan Mechs should be forced to drop on a team comprised of only Clan mechs.They should also be forced to pic a Clan Faction. No such thing as a lone wolf clanner
2) Innersphere teams should be given a 100+ Tonnage advantage over Clan Teams. For Example Clan Team is limited to 700Tons IS Team 840Tons
3) In addition to weight, Inner sphere teams should also have a number advantage. For example 1 Clan Star (5 mechs) vs 2 Innersphere lances (8 mechs). Or 2 Clan Stars (10 mechs) vs 3 Innersphere lances (12 mechs).
4) Clan Teams with a lower Drop Tonnage should be moved to the top of the matchmaking queue.Clans value efficency above all and abhor waste.
5) The Cost to purchase Clan tech and repair Clan tech should be extremely high 2 - 3 times the cost of IS tech
6) There should be Only 2 ways to acquire Clan tech. Buying the mech with MC. Or salvage that becomes available after a Victory over a Clan Team.
Clan tech salvage should be awarded only to the pilots that do most or all of the damage to a Clan mech. For those that engage a Clan mech and win in 1 on 1 combat they should be awarded a damaged chasis in their mech bay.
7) Clan Omnimechs should not have hard point restrictions. the only exception would be the legs.
Thanks
Edited by Ogunn, 08 December 2013 - 12:01 PM.