Edited by Void Angel, 02 December 2013 - 05:19 PM.
Project Update - Dec 2/2013 - Feedback
#61
Posted 02 December 2013 - 05:18 PM
#62
Posted 02 December 2013 - 05:19 PM
We get a map and deathmatch in Dec. Deathmatch being Assault sans bases to cap, so honestly not a lot of work.
Basically UI 2.0 is waaaay behind schedule and eating up lots of manpower and is going to get released early and buggy like we are back to Open Beta last year but this time it will be the UI rather than the engine. That puts CW out 6+ months to phase 1 from what I can tell of the actual production lead time they have.
Slow and steady... better slow than static though.
#63
Posted 02 December 2013 - 05:22 PM
#64
Posted 02 December 2013 - 05:26 PM
#65
Posted 02 December 2013 - 05:29 PM
Void Angel, on 02 December 2013 - 05:18 PM, said:
Looks like a "5 Gum" box to me. The box that holds many smaller boxes of these:
http://jezzikawong.f...100414-1004.jpg
#66
Posted 02 December 2013 - 05:30 PM
The box is not empty!
I see a dragon's egg, a wad of magical cloth, some tubing and a bottle of adhesive.
Edited by Void Angel, 02 December 2013 - 10:11 PM.
#68
Posted 02 December 2013 - 05:33 PM
#69
Posted 02 December 2013 - 05:37 PM
#70
Posted 02 December 2013 - 05:40 PM
Thanks for the update, but I would discourage you from shifting to video. It may be faster for you, but it's more time consuming for your audience, who you want to be inform (perhaps even excite). I think you also risk more players getting their information second-hand. If I'm getting my information from the guy who watched the video, I'm getting his spin, not yours.
Thanks for hearing me out.
#71
Posted 02 December 2013 - 05:42 PM
It will take PGI putting out quality work and accepting community feedback to restore faith in those of us who are still here after the ghost heat, coolant, and third-person view issues.
#72
Posted 02 December 2013 - 05:42 PM
Talrich, on 02 December 2013 - 05:40 PM, said:
Thanks for the update, but I would discourage you from shifting to video. It may be faster for you, but it's more time consuming for your audience, who you want to be inform (perhaps even excite). I think you also risk more players getting their information second-hand. If I'm getting my information from the guy who watched the video, I'm getting his spin, not yours.
Thanks for hearing me out.
Unfortunately text can be subject to the same spin via second hand sources or even first hand due to not fully reading the content, or missing words making for an incomplete message, etc. Both systems have their flaws, but if this is something that they can kick out readily and provide information more often then I'm all for it.
#73
Posted 02 December 2013 - 05:47 PM
#74
Posted 02 December 2013 - 06:01 PM
#75
Posted 02 December 2013 - 06:23 PM
My thoughts right now that they are going to milk our money by pushing the clan mechs way out ahead without the CW and after that use some *PR* skills and told us "Yeah, we are still desigining the CW phase and wont be out in a year or so but hey we got some new coolz mechs coming out NOW!"
Up till now, occasionally i will still play this game but i guess it's time for me to make a stop until they got CW up and ready which should be 2years from now.. LOL!
Edited by Vaan, 02 December 2013 - 06:26 PM.
#77
Posted 02 December 2013 - 06:41 PM
One thing that bothers me and it would be sweet to get a straight answer....
Quote
This strongly implies that planetary control can and will (also) be decided by the outcome of mindless arena brawling with zero actual tactical or strategic considerations.
This is something I very strongly oppose, and I do firmly believe that I am not alone in this. Just the simple notion of territory control being decided by a WWE Royal Rumble actually disgusts me to a certain degree....
Can we please get confirmation if this is in fact the case? I can live with either answer, I just want to know what I`m getting in to.
Oh, and please make it possible to only deselect TDM while still having conquest + Assault in the queue. I like the current "any" option but have no interest in playing TDM, only griefing the former assault blob, and that is in nobody`s best interests. But it is the inevitable result of me dropping into a TDM match.
Edited by Zerberus, 02 December 2013 - 06:54 PM.
#78
Posted 02 December 2013 - 06:42 PM
#79
Posted 02 December 2013 - 06:44 PM
LOL at the soonTM reference.
Glad to hear alot of this is in the works. However not really looking forwad to a buggy UI2.0. But as long as it works when we get it, and you DO fix any remaining buggyness that will be OK i guess. But I may grump about it some. grump, grump.
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