FupDup, on 03 December 2013 - 05:21 AM, said:
Randall Bills said:
MWO: Is there any part of MechWarrior you’d love to just take straight out of canon?
RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.
Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.
Here the Clanners were supposed to be "honorable" warriors who were supposed to get up in your grill and duel you, but the TT game mechanics allowed them to impersonally poke you to death from extreme range. It was completely stupid, and a huge proportion of people who want the Clans to be like that again are probably the bandwagon jumpers who go from meta to meta, and want Clan tech only for the purpose of its superiority.
Now, I'm not saying that PGI will handle this the "right way," because it's definitely possible/probable that something will go awry. I'm just saying that the original implementation was terrible and should be avoided.
So here we have it a CLAN BALANCING! Since Clans are Honorable and Close Range ONLY! You must cease work on MechWarrior Online. From the clans arrival and beyond it shal be renamed!
KNIFEWARRIOR ONLINE
BECAUSE Smalls lasers shoot WAYTOOFAR TM so all Clan Fights can only use Knives! Clanners only use 6 inches or less!