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Is There Any Working Tactic Beyond 40Ish Pinpoint Dmg ?


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#21 Lostdragon

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Posted 04 December 2013 - 10:07 AM

The JR7-F with 5 or 6 MLs is very good, but for the most part high damage pinpoint builds dominate and will continue to do so until there is a major change to game mechanics that is less stupid than ghost heat.

#22 Lord Perversor

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Posted 04 December 2013 - 10:14 AM

View Postloupgaroupoilu, on 03 December 2013 - 03:49 AM, said:



I use a simple macro to activate / deactivate armlock (a thing that should be in the game already



LSHIFT by Default... just saying...

#23 Lostdragon

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Posted 04 December 2013 - 10:26 AM

View PostLord Perversor, on 04 December 2013 - 10:14 AM, said:


LSHIFT by Default... just saying...


You have to hold it down though, there should be a toggle on/off button that you don't need to hold down.

#24 Lightfoot

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Posted 04 December 2013 - 01:11 PM

True, back in March MWO was starting to look like MechWarrior.

Everything was meshing well. Gauss, PPCs, ERPPCs a bit too hot, LRMs (in between a few bad bugs), all the ACs, Lasers, SRMs, SSRMs. You would see it all in most games. Then some players started whining, "I bin Cored!!!" "Stop the Insanity!!!" on the forums so PGI removed all the MechWarrior stuff with Desync, Ghost Heat, DHS 1.4 and raising the heat on PPCs to DHS 2.0 required levels.

The working (meaning it was do-able) solution was to make the Mechs tougher, not nerf every weapon other than Medium Lasers and AC20's, AC's. However, these nerfs gave MWO some temporary balance by resetting it to Brawl-Warrior from Closed Beta, but killed the ability for MWO to be more than that. But all the players who don't know what a MechWarrior game can be seem happy.

If, however, the mechs had all been made tougher instead, the Clan Invasion would not be pre-nerfed and the Clan Mechs might have come with Omni-Pods instead of the 'let's see system' they have not figured out yet.

Oh well, this is why I never complained anything the Inner Sphere had was OVERPOWERED, because...... it's not!!!, if you intend to have the Clan Invasion. And we all knew this, anytime I told friends who played MechWarrior 4 and 3 that they were nerfing Inner Sphere tech, they would shake their heads and laugh.

Well GL & GH, there won't be much HF.

#25 Urdasein

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Posted 05 December 2013 - 06:01 AM

View PostLostdragon, on 04 December 2013 - 10:26 AM, said:

You have to hold it down though, there should be a toggle on/off button that you don't need to hold down.


THIS

Just saying.

Posted Image

#26 Roughneck45

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Posted 05 December 2013 - 06:16 AM

Something has to be the best. At least right now we have two options, dual Ultras or an AC20 lol.

If you want a change of pace but don't want to run {Scrap} builds start playing quad AC5 heavies. The 4X and the Jagers can run it, and it is a ton of fun that can compete.

#27 Star Colonel Mustard Kerensky

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Posted 10 December 2013 - 01:25 PM

View PostRhaythe, on 03 December 2013 - 05:44 AM, said:


Do the rewards right, and the only ones doing the high-alpha builds will be the ones that are only concerned with their kill-to-death ratios.

Or winning.

#28 Rhaythe

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Posted 11 December 2013 - 04:57 AM

View PostAstroniomix, on 10 December 2013 - 01:25 PM, said:

Or winning.

No. The K2D stat kiddies out there don't give a {Scrap} about winning.

#29 Crimson Angel

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Posted 11 December 2013 - 05:11 AM

I personally would love that, stock mode only.

#30 Randalf Yorgen

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Posted 11 December 2013 - 08:48 AM

View PostCrimson Angel, on 11 December 2013 - 05:11 AM, said:

I personally would love that, stock mode only.

Agree, This would probably bring a lot of people back and would breath new life into the game. Make the mechs paintible and aloow cockpit items for them but after that, stock drop on the old maps, not these new P.O.S.

#31 Scromboid

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Posted 12 December 2013 - 05:44 AM

Personally, I think the game is in one of the best balance states it has been in for a while. Now, I have only played since open beta, but still... not having to worry about 6PPC stalkers out there killing you from across the map is kinda nice. Ghost Heat sucks, for sure, and I think there is a MUCH better way to deal with it (cone of fire, whaat?) but the end results are that there are MORE viable builds than there were before and less cheese builds.

For example: I am rocking through my ShadowHawks right now (loving them) and finding that there are a ridiculous amount of competitive builds that can be run on those. You name it, I've run it and racked up over 500 damage in a match... 4xSSRMs and 2 meds on the 2D2, 4xLRM5 a ERLLas and TAG on the 2D2, 3xMguns 3xSRM4 1xERLL on the 2H, 2xAC5 1xAC2 on the 2H...

What I find is that, especially with the tall, blocky build of the Hawk, you have to PLAN your engagements. Running in willy nilly is going to get your face blown off. Patience, planning and reacting to emergent situations tends to up my Kill/Damage count and lower my deaths.

Your AC/40 Jaeger? Do not worry about me, bro. I will tear up your backside before you even see me. I see you coming. I will slip in behind you, volley the SRMs and chew your internals with my machines guns WHILE I am sidestrafing and legging that spider. No worries.

It is more about playstyle and reacting to what is not working than trying to find a 'build that works'. I bet I can take 10 dudes and toss em into your AC/40 and they get wrecked, whereas you can obviously play it well (According to your post). Maybe they drop out and start whining about how the AC/40 has been nerfed and does not work anymore.

Anyways, just a thought ;) Worry about what YOU can do and not what PGI is doing :)

#32 Rhaythe

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Posted 12 December 2013 - 06:17 AM

View PostScromboid, on 12 December 2013 - 05:44 AM, said:

It is more about playstyle and reacting to what is not working than trying to find a 'build that works'. ;)


More or less, I agree with this statement. The big issue I have with the FOTM poptart builds is that they are so widespread and rampant that it turns the game into something I'm not interested in playing. Sure, these builds have weaknesses that you can exploit; but when four or five of the enemy team are sitting behind the same ridge and abusing their jumpjets for 40+ points per shot, the gameplay gets dull and repetitive very quickly. It becomes a game I just don't want to play.

I've mentioned that players are just responding to the rewards system, and I still stand by that. They're also playing what works, and right now, hiding and taking potshots while cowering behind a hill does, indeed, work. It's not necessarily the fault of the community. There will always be a player base that exploits a game mechanic to their benefit. But I believe that the widespread rampant nature of this gamestyle will only 1) aggrivate experienced players, and 2) chase off new ones. Because really - what new player is intersted in getting blasted by 4 bouncing 70-ton mechs with the exact same loadout?

Sure, the flavors of the month change, but this one does seem to stick awfully hard, and I believe it's to the detriment of the game in general. But hey, my worthless opinion.

#33 Zyllos

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Posted 12 December 2013 - 06:34 AM

View PostBOTA49, on 03 December 2013 - 06:50 PM, said:

Still waiting on a Stock Only mode.


View PostJaeger Gonzo, on 04 December 2013 - 06:34 AM, said:

ME2


Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?

Stock mode will never work in this game...

Edited by Zyllos, 12 December 2013 - 06:34 AM.


#34 Rhaythe

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Posted 12 December 2013 - 06:38 AM

View PostZyllos, on 12 December 2013 - 06:34 AM, said:




Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?

Stock mode will never work in this game...


Not to mention the ****-poor single heat-sinks in most stock mechs...

#35 Zyllos

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Posted 12 December 2013 - 06:54 AM

View PostRhaythe, on 12 December 2013 - 06:38 AM, said:


Not to mention the ****-poor single heat-sinks in most stock mechs...


Ya.

I would be fine with a stock mode, but it has to still allow customization within reason.

Hell, all my mechs I play are basically "stock" that has DHS and ammo modified to actually be useful.

#36 Randalf Yorgen

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Posted 12 December 2013 - 03:41 PM

View PostZyllos, on 12 December 2013 - 06:34 AM, said:




Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?

Stock mode will never work in this game...

View PostRhaythe, on 12 December 2013 - 06:38 AM, said:


Not to mention the ****-poor single heat-sinks in most stock mechs...

View PostZyllos, on 12 December 2013 - 06:54 AM, said:


Ya.

I would be fine with a stock mode, but it has to still allow customization within reason.

Hell, all my mechs I play are basically "stock" that has DHS and ammo modified to actually be useful.


No one said you would be able to play it like you do today in the free for all mechs. you would have to shoot from cover and fade back behind it once you shot. Heat managment would stop al the crazy Alphas except in ideal situations. Scouts would have to play like scouts and find targets and lock onto them for any LRMs to have a shot. The J button would be getting pressed on some ecm mechs to counter other ecm mechs. Tag, Narc, Artillery, Air Strikes (all would have to be mods, I don't remember right now if any mechs come stock with tag or narc) would be needed. and everyone would have to follow the commands they were given. Energy weapons would be the only weapons with staying power and Mediums would be well worth their weight in gold. It would be a whole new game and in my opinion, compared to what we have now, a better game.

#37 80sGlamRockSensation David Bowie

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Posted 12 December 2013 - 04:31 PM

My current Cataphract Build doesn't use AC5's UAC5's, AC20's or PPC's


And I gatta say I'm enjoying it alot.


Edited by mwhighlander, 12 December 2013 - 04:33 PM.


#38 Khan Reaper

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Posted 12 December 2013 - 04:55 PM

I refuse to run these metabuilds too and I believe that playing decent and not using such builds has placed me in a middle of the road ELO where I see a huge selection of load outs and mechs. I started out using heavies and have now worked my way down to lights. I switch out my mechs constantly, as I'm playing for the fight, not the win. I DO love to win, but I like to have fun more, and I have been having a blast, with many matches coming to epic brawls. Even when my team rolls over the other team, or vice versa, the fight is almost always a decent fight with plenty of maneuvering, flanking, and pretty decent team work for PUG's. Mix up your builds some, if just for the sake of making the game more fun for you. Remember, ELO is per weight class...so pick a class you don't mind having a crappy ELO with and just run whatever. I've only seen the game improve since I've been playing, but I play PUG about 95% of the time. I'm sure when you get into the competitive levels, you have no choice but to run these high damage builds, but the truth is, if played right, you only need a couple of small lasers to assist your team by taking the enemy attention off of your team mates (being fast helps too in that instance).

#39 LastPaladin

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Posted 20 January 2014 - 01:17 PM

View PostBDU Havoc, on 03 December 2013 - 02:14 PM, said:

When I first left, there were a lot of PPC builds. A LOT! BUT, there were also builds that favoured ACs, UACs, pulse lasers, LRMs. Now about all I see are poptart PPC/AC20 builds and AC2/5 Jaggers.


This is the result of a year's worth of disorganized and highly selective nerfing rounds. People just adapted to use the weapons that were nerfed the least. Don't worry, pretty soon those combos will get nerfed too, and I guess we'll all be using medium laser boats or something.

#40 M0rpHeu5

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Posted 20 January 2014 - 01:27 PM

Double Heat Sinks Destroyed this game.
I remember buiding mechs with weps for close range, weps for long range and use them on these situations. Sacrifising speed for heat efficiency and weps was a valid . Now it's put weps that you'll Alpha all the time and the bigger engine there is.

Edited by M0rpHeu5, 20 January 2014 - 01:31 PM.






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