

Is There Any Working Tactic Beyond 40Ish Pinpoint Dmg ?
#21
Posted 04 December 2013 - 10:07 AM
#24
Posted 04 December 2013 - 01:11 PM
Everything was meshing well. Gauss, PPCs, ERPPCs a bit too hot, LRMs (in between a few bad bugs), all the ACs, Lasers, SRMs, SSRMs. You would see it all in most games. Then some players started whining, "I bin Cored!!!" "Stop the Insanity!!!" on the forums so PGI removed all the MechWarrior stuff with Desync, Ghost Heat, DHS 1.4 and raising the heat on PPCs to DHS 2.0 required levels.
The working (meaning it was do-able) solution was to make the Mechs tougher, not nerf every weapon other than Medium Lasers and AC20's, AC's. However, these nerfs gave MWO some temporary balance by resetting it to Brawl-Warrior from Closed Beta, but killed the ability for MWO to be more than that. But all the players who don't know what a MechWarrior game can be seem happy.
If, however, the mechs had all been made tougher instead, the Clan Invasion would not be pre-nerfed and the Clan Mechs might have come with Omni-Pods instead of the 'let's see system' they have not figured out yet.
Oh well, this is why I never complained anything the Inner Sphere had was OVERPOWERED, because...... it's not!!!, if you intend to have the Clan Invasion. And we all knew this, anytime I told friends who played MechWarrior 4 and 3 that they were nerfing Inner Sphere tech, they would shake their heads and laugh.
Well GL & GH, there won't be much HF.
#26
Posted 05 December 2013 - 06:16 AM
If you want a change of pace but don't want to run {Scrap} builds start playing quad AC5 heavies. The 4X and the Jagers can run it, and it is a ton of fun that can compete.
#29
Posted 11 December 2013 - 05:11 AM
#30
Posted 11 December 2013 - 08:48 AM
Crimson Angel, on 11 December 2013 - 05:11 AM, said:
Agree, This would probably bring a lot of people back and would breath new life into the game. Make the mechs paintible and aloow cockpit items for them but after that, stock drop on the old maps, not these new P.O.S.
#31
Posted 12 December 2013 - 05:44 AM
For example: I am rocking through my ShadowHawks right now (loving them) and finding that there are a ridiculous amount of competitive builds that can be run on those. You name it, I've run it and racked up over 500 damage in a match... 4xSSRMs and 2 meds on the 2D2, 4xLRM5 a ERLLas and TAG on the 2D2, 3xMguns 3xSRM4 1xERLL on the 2H, 2xAC5 1xAC2 on the 2H...
What I find is that, especially with the tall, blocky build of the Hawk, you have to PLAN your engagements. Running in willy nilly is going to get your face blown off. Patience, planning and reacting to emergent situations tends to up my Kill/Damage count and lower my deaths.
Your AC/40 Jaeger? Do not worry about me, bro. I will tear up your backside before you even see me. I see you coming. I will slip in behind you, volley the SRMs and chew your internals with my machines guns WHILE I am sidestrafing and legging that spider. No worries.
It is more about playstyle and reacting to what is not working than trying to find a 'build that works'. I bet I can take 10 dudes and toss em into your AC/40 and they get wrecked, whereas you can obviously play it well (According to your post). Maybe they drop out and start whining about how the AC/40 has been nerfed and does not work anymore.
Anyways, just a thought


#32
Posted 12 December 2013 - 06:17 AM
Scromboid, on 12 December 2013 - 05:44 AM, said:

More or less, I agree with this statement. The big issue I have with the FOTM poptart builds is that they are so widespread and rampant that it turns the game into something I'm not interested in playing. Sure, these builds have weaknesses that you can exploit; but when four or five of the enemy team are sitting behind the same ridge and abusing their jumpjets for 40+ points per shot, the gameplay gets dull and repetitive very quickly. It becomes a game I just don't want to play.
I've mentioned that players are just responding to the rewards system, and I still stand by that. They're also playing what works, and right now, hiding and taking potshots while cowering behind a hill does, indeed, work. It's not necessarily the fault of the community. There will always be a player base that exploits a game mechanic to their benefit. But I believe that the widespread rampant nature of this gamestyle will only 1) aggrivate experienced players, and 2) chase off new ones. Because really - what new player is intersted in getting blasted by 4 bouncing 70-ton mechs with the exact same loadout?
Sure, the flavors of the month change, but this one does seem to stick awfully hard, and I believe it's to the detriment of the game in general. But hey, my worthless opinion.
#33
Posted 12 December 2013 - 06:34 AM
BOTA49, on 03 December 2013 - 06:50 PM, said:
Jaeger Gonzo, on 04 December 2013 - 06:34 AM, said:
Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?
Stock mode will never work in this game...
Edited by Zyllos, 12 December 2013 - 06:34 AM.
#34
Posted 12 December 2013 - 06:38 AM
Zyllos, on 12 December 2013 - 06:34 AM, said:
Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?
Stock mode will never work in this game...
Not to mention the ****-poor single heat-sinks in most stock mechs...
#35
Posted 12 December 2013 - 06:54 AM
Rhaythe, on 12 December 2013 - 06:38 AM, said:
Not to mention the ****-poor single heat-sinks in most stock mechs...
Ya.
I would be fine with a stock mode, but it has to still allow customization within reason.
Hell, all my mechs I play are basically "stock" that has DHS and ammo modified to actually be useful.
#36
Posted 12 December 2013 - 03:41 PM
Zyllos, on 12 December 2013 - 06:34 AM, said:
Are you guys willing to player the Jager, with it's 6.0t out of 13.1875t of armor and 75 rounds of AC/2 ammo and 60 rounds of AC/5 ammo?
Stock mode will never work in this game...
Rhaythe, on 12 December 2013 - 06:38 AM, said:
Not to mention the ****-poor single heat-sinks in most stock mechs...
Zyllos, on 12 December 2013 - 06:54 AM, said:
Ya.
I would be fine with a stock mode, but it has to still allow customization within reason.
Hell, all my mechs I play are basically "stock" that has DHS and ammo modified to actually be useful.
No one said you would be able to play it like you do today in the free for all mechs. you would have to shoot from cover and fade back behind it once you shot. Heat managment would stop al the crazy Alphas except in ideal situations. Scouts would have to play like scouts and find targets and lock onto them for any LRMs to have a shot. The J button would be getting pressed on some ecm mechs to counter other ecm mechs. Tag, Narc, Artillery, Air Strikes (all would have to be mods, I don't remember right now if any mechs come stock with tag or narc) would be needed. and everyone would have to follow the commands they were given. Energy weapons would be the only weapons with staying power and Mediums would be well worth their weight in gold. It would be a whole new game and in my opinion, compared to what we have now, a better game.
#37
Posted 12 December 2013 - 04:31 PM
And I gatta say I'm enjoying it alot.
Edited by mwhighlander, 12 December 2013 - 04:33 PM.
#38
Posted 12 December 2013 - 04:55 PM
#39
Posted 20 January 2014 - 01:17 PM
BDU Havoc, on 03 December 2013 - 02:14 PM, said:
This is the result of a year's worth of disorganized and highly selective nerfing rounds. People just adapted to use the weapons that were nerfed the least. Don't worry, pretty soon those combos will get nerfed too, and I guess we'll all be using medium laser boats or something.
#40
Posted 20 January 2014 - 01:27 PM
I remember buiding mechs with weps for close range, weps for long range and use them on these situations. Sacrifising speed for heat efficiency and weps was a valid . Now it's put weps that you'll Alpha all the time and the bigger engine there is.
Edited by M0rpHeu5, 20 January 2014 - 01:31 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users