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Is There Any Point To The Lb-10X Currently?
#21
Posted 03 December 2013 - 07:40 AM
#22
Posted 03 December 2013 - 07:40 AM
Sybreed, on 03 December 2013 - 07:21 AM, said:
9% weight savings. The 10 is 25% better IMO. I'll find the ton elsewhere. (Or save 2 more and equip a UAC/5...)
627, on 03 December 2013 - 07:30 AM, said:
Kids these days...
That I'll buy. I didn't find it so, but it's a good reason if you do.

Edited by Terciel1976, 03 December 2013 - 07:41 AM.
#24
Posted 03 December 2013 - 07:47 AM
General Taskeen, on 03 December 2013 - 07:35 AM, said:
Take an MWO AC/10 or AC/20 if you know how to aim. *Poof* The Light you shot at magically loses a Leg, or magically just dies instantly.
AC/20 is the best light hunting weapon out there.

#25
Posted 03 December 2013 - 07:49 AM
That said, anyone who beleives the LBX is not a potent weapon is using is wrong...
In short... If you strip armor with your energy weapons and or DPS weapons, THEN apply the LBX hit... You can make easy work of opposing mechs when brawling. Opening your engagement with the LBX is not going to do much more than scratch paint...
Folks get so caught up in lore "fluff" that they don't stop to rationalize MW:O mechanics and adjust accordingly...

Edited by DaZur, 03 December 2013 - 07:50 AM.
#26
Posted 03 December 2013 - 08:00 AM
Low-end Graphics
Old (lacking whipper-snapper twitch skills)
Drunk
( I personally do not suffer from high ping )

#27
Posted 03 December 2013 - 08:07 AM
Quote
Um then it would just be a better AC/10.
The WHOLE point of the LB10X is the spread. The spread is not really the problem. The spread is actually what defines the weapon. The problem is the LB10X is actually one of the worst crit weapons in the game because all the pellets hit different items in the location. While the AC/10 is one of the best crit weapons in the game because it does 10 damage at once to items.
Fixing the LB10X is pretty easy:
1) increase the spread (its too tight now IMO)
2) change the spread to a cylinder shape instead of a cone shape so accuracy isnt lost over distance
3) increase crit damage modifier on pellets so the LBX10 crits better than the AC10
4) give the LB10X the ability to switch between cluster and slug projectiles. But make it fire slugs at a 3.75 cooldown (50% slower than the AC/10)
Basically that turns the LB10X into the swiss army knife its supposed to be. You can fire slugs to penetrate armor then switch to cluster rounds to get crits. But for pure dps the AC/10 would still be better.
Edited by Khobai, 03 December 2013 - 08:15 AM.
#28
Posted 03 December 2013 - 08:08 AM
Minimax wont use that weapon bcs fun does not make you win^^
#30
Posted 03 December 2013 - 08:14 AM
Of course make that to shoot single slugs you have to feed the gun with the proper ammo, if you load LBX ammo then you have to switch to the two kinds of weapons and waste a recycle time in doing that.
Joseph Mallan, on 03 December 2013 - 06:31 AM, said:
Good luck with ammo critical hits with those builds.
The AS7-D can make use of the case in the LT to cover from SRM ammo, but the RT is totally uncovered with 3 ammo packs screaming to explode; the DHS in the RT increases the chances to see it destroyed instead of 1 or both the AC5s.
VTR-9B uses a CASE with a XL engine, which is pointless, even counter-productive; if the case slot is subject from a crit-roll, the thing can't be destroyed, thus the crit dmg is re-rolled on the remaining slots, increasing their chance to see those ammo packs blown-up and destroying your side torso containing the XL engine. CASE atm is useless when used with XL engines, it protects the side from ammo explosions, not just the 9 crit slots below the XL engine.
Before anybody asks, ammo in the head it's the first to get comsumed, so the possibilities to have it still in place in case you're getting headshotted is rather low; if you get hit by a 33+ alpha, having that ammo in place or not changes nothing, you die nevertheless

#31
Posted 03 December 2013 - 08:18 AM

#32
Posted 03 December 2013 - 08:29 AM
But as far as being a great choice in weaponry. No.
#33
Posted 03 December 2013 - 08:31 AM
Terciel1976, on 03 December 2013 - 06:56 AM, said:
See also: why would you ever equip it in place of an AC/10?
"Crit seeking" isn't worth what you give up, IMO.
In BT lore I believe they started not to have many ac/10s around except on mechs that weren't worth the upgrades (second line, etc) and it wasn't until the special AC rounds came out later that the normal AC/10 came back into style since the LBX I don't believe could fire them.
In MW games they have always been a shotgun type autocannon to my knowledge and it seems to work ok.
Best I've done with an LBX shadowhawk was 900+ damage and most of that was on some poor sap stalker that was dumb enough to run off on his own in terra therma....
#34
Posted 03 December 2013 - 08:36 AM
Khobai, on 03 December 2013 - 08:07 AM, said:
Um then it would just be a better AC/10.
The WHOLE point of the LB10X is the spread. The spread is not really the problem. The spread is actually what defines the weapon. The problem is the LB10X is actually one of the worst crit weapons in the game because all the pellets hit different items in the location. While the AC/10 is one of the best crit weapons in the game because it does 10 damage at once to items.
Fixing the LB10X is pretty easy:
1) increase the spread (its too tight now IMO)
2) change the spread to a cylinder shape instead of a cone shape so accuracy isnt lost over distance
This is definitely what you need to do together. So far, the devs only made the spread smaller. That way lies the AC/10, we don't need two of them (and certainly not one that's 1 ton lighter and 1 crit smaller and 1 heat cooler). The sticking point is that the growing spread neuters its range completely, and that at the range it's still effective there are better options. (some may be 1-3 tons heavier, but they dealbetter alpha and DPS damage.)
Quote
I think this will be very difficult to achieve due to the way crits work. Of course, some people will also argue about what "critting better" even means. I think the safest bet in regards to crit is to make sure that the LBX (in canister/shotgun mode) deals more damage to internals.You still won't necessarily take out components better, but at least the enemy mech dies a bit faster.
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Since it's only 1 ton lighter (90 % lighter), I think 50 % slower ROF is a bit excessive (especially if you have to pack different ammo for both), but 15-25 % might be reasonable.
Quote
If they stick with the expanding spread model and no solid-slug mode, then I think the only solution can be raising its damage output to some extent. Of course, that makes it a short range brawler weapon, where canonical it's also a good med to long range weapon.,
#35
Posted 03 December 2013 - 08:37 AM
#36
Posted 03 December 2013 - 08:42 AM
Sybreed, on 03 December 2013 - 06:55 AM, said:
The intelligent thing to do (IMO) would be to boost the crit-seeking ability of LBX rounds further (giving them more damage against internals).
HOWEVER! At the same time, you give slug rounds less shots/ton (say, half the regular amount on an AC/10 - so LBX slug rounds get 7/8 shots/ton). Therefore if you really want a ballistic 10 damage pinpoint weapon, equip an AC/10. If you just want a few pinpoint (IE: slug rounds) to crack the armor before you unleash crit-seeking hell, bring an LBX/10.
#37
Posted 03 December 2013 - 08:44 AM
One: On a light mech where that 1 ton weight savings goes far (LBX Raven). Also, on a fast moving light, it is nice to have the spread of the LBX because the quick torso movements make it difficult for me to pinpoint strike on the run.
Two: When carrying 2 or more (especially 3 on the Ilya). the shortcomings of the weapon are masked a bit when boating them. I could ditch the 3MLasers in the Ilya and go 3 A/C10s, but 3 LBXs with 3MLasers is a more well rounded build IMO. That is just preference though.
#38
Posted 03 December 2013 - 08:44 AM
Khobai, on 03 December 2013 - 08:07 AM, said:
Um then it would just be a better AC/10.
The WHOLE point of the LB10X is the spread. The spread is not really the problem. The spread is actually what defines the weapon. The problem is [...]
The problem is that it's a spread weapon in a game where, thanks to raw incompetence of game design, the entire meta is based around pinpoint damage alphas.
That, in a nutshell, is what has been wrong with this game for over a year. The devs don't pay attention to what's going on, and refuse to recognize that the pinpoint alpha BUG infesting this game destroys the notion of game balance.
#39
Posted 03 December 2013 - 08:50 AM
- Convergence
- Incorrect firing mechanic for the LBX
The incorrect firing mechanic would be the "shotgun" effect of the LBX. It's suppose to fire a flak canister that explodes when next to a solid object, releasing a spray of pellets in the direction it's travelling. What this does is make the spread similar at all ranges, which allows the LBX to be utilized at the extended ranges without any performance degradation except when going beyond the range limit.
As a minor disadvantage, the critical damage system also works against a weapon that does multiple hits to get critical hits because items have HP. It's just better to have weapons that do high damage to one item with a low chance than multiple small hits with high critical hit chance.
#40
Posted 03 December 2013 - 08:53 AM

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